This is getting a bit ridiculous... Reflect Damage Bug from Patch 11.1
of course it will be slow and boring.
you should already know that if you attempt a map with reflect mods, Temporal Chains, Vulnerability etc' - you'll need to play slowly and carefully or you'll die. you can't possibly expect to have the same clear-speed in such crazy maps, and simply taking out the gems isn't always enough. you may need a shield. you may need gear specific for countering that map. you may need to go back to town and switch equipment once you see what mobs spawned. you'll obviously need a more tactical approach to every battle. personally, I despise reflect altogether. but it's something GGG decided to go with, and made it pretty insane sometimes - so we'll need to adapt tactically, instead of trying to brute-force-crack the very obscure math behind it. " read it again. I edited it. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jun 29, 2013, 5:10:55 AM
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" " " Me too bud... me too. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jun 29, 2013, 5:18:09 AM
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I didnt get verbally molested, shut down and slammed by a game developer using a few sentences in a thread where I called everybody ignorant, did I?
No, that was you. And I'm pretty sure you cried a little LEL [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
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" I didn't get a raging boner when a GGG Dev posted causing me to lose all sense, write a raging boner wall of nonsense, and make false claims causing me to be slammed by another player... did I? No, that was you. " lol " Just a FYI. You don't take more reflect damage from projectile weakness. Reflected damage is just damage, not a projectile. Also when I was talking about enfeeble and monster damage modifiers affecting reflect, I was going by what I know from CB. I'm not only the CB tester that thought enfeeble still affected reflected damage: " Also why are you still posting in this thread runeboy? You said you were going to stop like 4 thread pages ago. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jun 29, 2013, 5:49:05 AM
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" lmao, bow attacks and spells are projectiles but physical or elemental. herp derp keep failing, dude ... thats about the dumbest thing i heard so far in this entire forum ' i dont need advice scrub, i'm a god who knows it all since closed beta ' bla bla bla [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote] Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jun 29, 2013, 6:45:24 AM
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fucking hell, i can t play anymore since the last patched, wtf is appening to relfect damages? even life leech can t keep up
Forum pvp
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" Bow attacks and spells ARE projectiles. The damage reflected from the projectiles, regardless of damage type, is NOT a projectile. It is just damage. This is why vulnerability on you increases physical damage reflected onto you, but projectile weakness will not increase the reflected damage unless the projectile weakness curse is on the monster reflecting the damage. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jun 29, 2013, 7:14:06 AM
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" How on earth is that even possible? My 1h mara (I don't play him often so he is only lvl82) has more than twice of your armor with almost no uniques. I have 3,2k life (without koam's of course) 23k armor (without granite flask) >34k armor with a normal granite flask and way over 40k with a granite flask of iron skin 54% block (no bringer of rain) 10,5 k dps (heavy strike) and about 4k dps (cleave) All resists are 77 except chaos is 75 and I haven't removed a single dps support gem! There has to be something terribly wrong with your build. If you post it I'll try to tell you where the mistakes are. Or just check out my build: I run 6 auras plus tempest shield - that's why there is a way of int nodes leading towards inner circle (they will be the next 3 points). on life: discipline, anger, wrath and grace on mana: hatred, determination and tempest shield Further to level 90: Then I will spend 4 points for 2 more endurance charges and 2 times + endiurance charge duration and a last point in arcane efficiency. After that the core build of this char is completed. You can spend every point beyond lvl90 in dps, life or whatever you want. I will go for block and armor so my final build will be: IMPORTANT: You really need to have 2% manaleech on your gear or you will run out of mana all the time while running that much auras. I'm still running out of mana sometimes but no problem since I carry a mana potion with me (more mana over a longer period of time). The damage of this build is low but and the other hand I do not even care about double reflect maps. "Yes, it is perfectly fair. It just sucks ass." posted by Thaelyn on 12. August 2013 17:33 Last edited by 666tnt666#2734 on Jun 29, 2013, 9:02:57 AM
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You dont take damage from reflect because your damage is pretty ridiculous, 666tnt666
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Maybe damage reduction is bugged? or something with armor? GGG plz check this.
IGN: Nergeles
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