This is getting a bit ridiculous... Reflect Damage Bug from Patch 11.1

"
sanleon wrote:
You dont take damage from reflect because your damage is pretty ridiculous, 666tnt666


I do know this but there is no need for more dps. I clear every map in about 15 mins. That is more than fast enough for me and I never die. Plus it is ubercheap to run maps because I almost never have to reroll a map. I'm not afraid of any map mod, only sometimes the boss +dmg and +faster attack mod is to hard to handle and of course I reroll every cannot regen life and mana map.

"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
"
666tnt666 wrote:
"
Sodomee wrote:
I have 2.4k life, 18k armour after granite, 39% block, 4.5k physical dps(after removing all my support gems except multistrike), and 537% Crit Damage.


How on earth is that even possible? My 1h mara (I don't play him often so he is only lvl82) has more than twice of your armor with almost no uniques.

I have 3,2k life (without koam's of course)
23k armor (without granite flask) >34k armor with a normal granite flask and way over 40k with a granite flask of iron skin
54% block (no bringer of rain)
10,5 k dps (heavy strike) and about 4k dps (cleave)
All resists are 77 except chaos is 75 and I haven't removed a single dps support gem!

There has to be something terribly wrong with your build. If you post it I'll try to tell you where the mistakes are. Or just check out my build:

I run 6 auras plus tempest shield - that's why there is a way of int nodes leading towards inner circle (they will be the next 3 points).
on life: discipline, anger, wrath and grace
on mana: hatred, determination and tempest shield
Further to level 90:
Then I will spend 4 points for 2 more endurance charges and 2 times + endiurance charge duration and a last point in arcane efficiency. After that the core build of this char is completed. You can spend every point beyond lvl90 in dps, life or whatever you want.
I will go for block and armor so my final build will be:

IMPORTANT: You really need to have 2% manaleech on your gear or you will run out of mana all the time while running that much auras. I'm still running out of mana sometimes but no problem since I carry a mana potion with me (more mana over a longer period of time).

The damage of this build is low but and the other hand I do not even care about double reflect maps.




lol

I play on Anarchy and gear is limited. You said your 1h marauder? Does that mean you use a shield? Which would give armour? I don't see how wearing uniques would give you extra armour, if anything you would have less armour from wearing uniques. I am still getting armour passives and trying to craft my own chest armor because there is not much gear on Anarchy. I have tons of currency from selling my crafted items, but I have yet to craft a good chest armor.

I clear 69 and 70 rare maps in 5-7 minutes tops with my 15k cleave dps and I am only 4 linked. Taking 15 mins on a map without reflect or temporal chains would be so slow for me. For reflect maps, I take off my sword along with my damage gems and put on a sword now. I was doing reflect maps much faster before the patch, but now I'm doing them in 10-15 minutes depending on the size of the map.

It is impossible for me to die to reflect when I use a sword and shield and take out my damage support gems, but that is not the point of this thread. If reflect is doing more damage than intended I'm sure the devs would want it to be fixed.
IGN: ThrobbinRobin
Last edited by Sodomee#2062 on Jun 29, 2013, 6:30:50 PM
IF it was, then yes, they would. But its not.
"
Sodomee wrote:

You said your 1h marauder? Does that mean you use a shield? Which would give armour?

Of course it means that I use a shield otherwise using a 1h weapon would make no sense.
"
I don't see how wearing uniques would give you extra armour, if anything you would have less armour from wearing uniques.

I think that missunderstanding is my fault. Because I'm no native english speaker I should have made two sentences.
"My 1h mara (I don't play him often so he is only lvl82) has more than twice of your armor."
"Besides my build does not require any special uniques."
I only wanted to say that my build does not need any of the BIG uniques for melee like koam's or bringer of rain.
"
I clear 69 and 70 rare maps in 5-7 minutes tops with my 15k cleave dps and I am only 4 linked. Taking 15 mins on a map without reflect or temporal chains would be so slow for me.

Once you reach higher map levels you will see that there is no point in a very high clearing speed because you are only able to affort 1-2 maps a day - sometimes even less. But there is one thing you really don't want. You don't want to die loosing the xp of 5-6 high level maps that have maybe cost you more than 10 exalts.
"
It is impossible for me to die to reflect when I use a sword and shield and take out my damage support gems, but that is not the point of this thread. If reflect is doing more damage than intended I'm sure the devs would want it to be fixed.

The point is that you seem to not see the whole picture. With very high dps reflect were always killing you, even 5 patches ago. For that reason for example my explosive arrow char only uses a 4 link without lmp or anything like that. He even uses resolute technique. It is easy to boost an explosive arrow char above 40k dps but only a madman would do that. There is no way (and never was) to handle reflect at crazy dps levels (except you are a totem pussy ^^).

"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
I am still getting armour passives like I said previously. I also take out my support gems in order to counter reflect which DID work 3 patches ago, but does not anymore. I noticed a change immediately after the 11.1 patch. This is the picture that you are not seeing. My dps did not go up, only reflected damage went up. After armour passives and crafting my chest armor I expect to have 12-15k armour before granite. I don't understand why you are comparing your marauder to mine when your marauder uses a shield and is obviously in standard or HC where gear is abundant. I'm in a 3 week old economy on a Dual Wield Marauder.

Also to SL4Y3R I already got a confirmation from Mark_GGG that reflect itself is not bugged, but there IS a bug causing players to deal more damage than intended. This bug could cause me to still do 15k dps(instead of 4-5k) without my gems in and would result in my death to more reflect damage than expected. I don't know why you think you know what is bugged and what isn't. Are you a developer? Where did you get this info from?
IGN: ThrobbinRobin
"
Sodomee wrote:
I am still getting armour passives like I said previously. I also take out my support gems in order to counter reflect which DID work 3 patches ago, but does not anymore. I noticed a change immediately after the 11.1 patch. This is the picture that you are not seeing. My dps did not go up, only reflected damage went up. After armour passives and crafting my chest armor I expect to have 12-15k armour before granite. I don't understand why you are comparing your marauder to mine when your marauder uses a shield and is obviously in standard or HC where gear is abundant. I'm in a 3 week old economy on a Dual Wield Marauder.

Also to SL4Y3R I already got a confirmation from Mark_GGG that reflect itself is not bugged, but there IS a bug causing players to deal more damage than intended. This bug could cause me to still do 15k dps(instead of 4-5k) without my gems in and would result in my death to more reflect damage than expected. I don't know why you think you know what is bugged and what isn't. Are you a developer? Where did you get this info from?


But that's not a bug with reflect. Like you just said. So....

I was right :)
"
SL4Y3R wrote:
"
Sodomee wrote:
I am still getting armour passives like I said previously. I also take out my support gems in order to counter reflect which DID work 3 patches ago, but does not anymore. I noticed a change immediately after the 11.1 patch. This is the picture that you are not seeing. My dps did not go up, only reflected damage went up. After armour passives and crafting my chest armor I expect to have 12-15k armour before granite. I don't understand why you are comparing your marauder to mine when your marauder uses a shield and is obviously in standard or HC where gear is abundant. I'm in a 3 week old economy on a Dual Wield Marauder.

Also to SL4Y3R I already got a confirmation from Mark_GGG that reflect itself is not bugged, but there IS a bug causing players to deal more damage than intended. This bug could cause me to still do 15k dps(instead of 4-5k) without my gems in and would result in my death to more reflect damage than expected. I don't know why you think you know what is bugged and what isn't. Are you a developer? Where did you get this info from?


But that's not a bug with reflect. Like you just said. So....

I was right :)


Reflect is hitting harder regardless of that fact. How could you possibly know that there isn't a reflect bug? Also none of this explains why before patch 11.1 my brother facerolled reflect as a phy wander, but it hits him harder. Mark said there was no possible way that reflected damage could be doing more damage other than a damage bug with players. This doesn't make any sense because my brothers wander on standard did 36k dps and had no problem with reflect and neither did his 18k dps wander on Anarchy. Reflect wasn't a problem for months until patch 11.1 came out and people were getting one-shot by monsters in 66 maps. We didn't even notice the increased monster damage until later, but we did notice a reflect damage increase IMMEDIATELY after the patch went live.
IGN: ThrobbinRobin
"
Mark_GGG wrote:
"
Sodomee wrote:
You guys didn't even know that enfeeble and map mods affect reflect damage. Now you are going to tell me how crit multiplier works? Hilarious.
They don't. Enfeeble affects the damage the cursed monster deals, not the damage you deal that's reflected to you.

Map mods that affect monster damage likewise affect their damage, not your damage being reflected.

If you're enfeebled, or there's a map mod affecting your damage, then that will affect your damage and thus the amount reflected back to you. But I'm pretty sure that's not what you're talking about.


Your damage being reflected counts as the monster damage, thus you deal more damage to yourself with enfeeble.. Maybe this wasn't your intent but it works like that.
IGN: Neckroemansir
"
Ziellos wrote:
"
Mark_GGG wrote:
"
Sodomee wrote:
You guys didn't even know that enfeeble and map mods affect reflect damage. Now you are going to tell me how crit multiplier works? Hilarious.
They don't. Enfeeble affects the damage the cursed monster deals, not the damage you deal that's reflected to you.

Map mods that affect monster damage likewise affect their damage, not your damage being reflected.

If you're enfeebled, or there's a map mod affecting your damage, then that will affect your damage and thus the amount reflected back to you. But I'm pretty sure that's not what you're talking about.


Your damage being reflected counts as the monster damage, thus you deal more damage to yourself with enfeeble.. Maybe this wasn't your intent but it works like that.


What?

"
Sodomee wrote:
Also to SL4Y3R I already got a confirmation from Mark_GGG that reflect itself is not bugged, but there IS a bug causing players to deal more damage than intended. This bug could cause me to still do 15k dps(instead of 4-5k) without my gems in and would result in my death to more reflect damage than expected. I don't know why you think you know what is bugged and what isn't. Are you a developer? Where did you get this info from?


Theres a bug causing players to deal more dmg?!?!? Lmao this is awesome .... I can finally do decent dmg on a melee whilst still being tanky, and use viper strike or immortal call for reflects. FUCKING WIN LOL

And also ... you said you have 5k dps without gems and you had 15kish with them in (the part where you reply to tnt about map clear speed) .... and still didnt die before with the gems in, so why would you die now if theres a player bug making your 5k dps go up to 15K?

"
Sodomee wrote:
Mark said there was no possible way that reflected damage could be doing more damage other than a damage bug with players.


Oh so they arent sure its a bug with players either? Are they fixing it soon?



[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 1, 2013, 2:29:27 AM
I said I had no problem when removing the gems. Obviously I would own myself with the gems in lol. 11k of the dps is pure physical and min damage on each sword is 400-500. A crit would be 2-2.5k minimum phy damage on each sword per hit in a multistrike of 3 hits.

I will always die if leave my gems in that is a given. Now I take out my gems and one of my swords to counter reflect maps. Perandus shield is GG because I gain 1% block instead of losing a shit ton of block lol.

They are not sure about the bug, but they have gotten multiple reports of the damage bug. So it is likely to be true.
IGN: ThrobbinRobin
Last edited by Sodomee#2062 on Jul 1, 2013, 2:37:43 AM

Report Forum Post

Report Account:

Report Type

Additional Info