This is getting a bit ridiculous... Reflect Damage Bug from Patch 11.1
I know I am not a super tank or anything but why is physical reflect destroying me when it was not this painful previously. I have 2.4k life, 18k armour after granite, 39% block, 4.5k physical dps(after removing all my support gems except multistrike), and 537% Crit Damage. When I do physical reflect maps I take out all my support gems except multistrike and put in a quality life leech gem and usually have no problem. Today(after the 11.1c patch) I came across a physical reflect skeleton in a physical reflect map. I granited and cleaved the ONE skeleton who supposedly reflects 36% of my physical damage and I died before I could get off the 3rd multistrike swing. How does ONE skeleton reflect that much damage through granite with no damage support gems other than multistrike? Am I supposed to be using my default attack in these maps? Or just getting a spell caster/ele weapon build to carry me through these maps? I don't understand because prior to 11.1 I was able to do these maps just fine if I took out my gems and only cleaved up to 3 enemies at once. Am I missing something here?
Edit: Also my 3 swing multistrike is really only supposed to be 60% of my physical dps because I have 5 attacks per second and I couldn't even get a 3rd attack off on one skeleton. Also I forgot to mention that I had 4 endurance charges up which didn't really do much of anything. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jun 27, 2013, 5:49:03 AM
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You crit with phys, with a lot of crit dmg. And not a lot of AR. Or life.
On a double reflect rare. |
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" 18k armour isn't a lot? I know my life isn't that high, but considering this is on anarchy with no kaoms what can you expect? Top end damage without my damage gems is 450 per sword. 900 * 5.37 = 4833 per hit. 36% is 1740 per hit and I swung twice. Ignoring my 18k armour, 4 Endurance charges, and Enfeeble it would have killed me with 3480 damage assuming I rolled maximum damage on both swords for both hits. This isn't the first time something like this happened though which makes no sense. Edit: Also the rare mob was enfeebled and the map had no damage mods on it. My reflected damage calculation also ignores the skeletons armour as well. I mentioned that reflect never hit me this hard before patch 11.1 so unless there is a bug causing armour to not exist I don't see what could have changed here. The reflected damage per hit after Enfeeble should be: 1235.4(29% damage reduce) After 4 Endurance charges(4% phy damage reduce per) the damage per hit should be: 1037.7 This multiplied by 2 hits should equal 2075.4 which is not enough to kill me even if my armour(and the skeleton's armour) was 0. I would be left with at least 300 life if I didn't block, had 0 armour and crit with both weapons for the highest damage possible for both attacks. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jun 27, 2013, 2:12:20 AM
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One can expect several things.
Hitting a phys reflect mob, with your kind of multi, in a reflect map is pretty damn dangerous in general. One can expect around 2.8-3.2k hp,with paltry hp investments. Even hitting for what 4k per hit might've killed you. I'm not entirely sure how MS works with rolling for crits. But, can do a lot of dog per hit. You can't stop hitting. Lets say you made it past 2, what were the odds the 3rd would've killed you? Probably pretty damn high. |
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" This is why I enfeebled the rare monster and granited while making sure my endurance charges were at the max(4) for my marauder. The point is that even without any armour taking effect, the chance of me killing myself from 2 attacks is supposed to be impossible and it was impossible up until the recent 11.1 patch. I died 3 other times from reflect since the patch and the situations were very similar barring the double reflect rare mob. I find it stupid considering that until I started using Concentrated Effect, my character was practically immune to reflect. I guess I should either get more armour, which doesn't seem to help at all, or start using my default attack or cleaving with one sword instead of 2. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jun 27, 2013, 1:44:23 AM
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What does enfeeble have to do with anything? Expend your endurance charges with immortal call and increased duration. Blast away fellow exile. With all the dmg supports you can muster.
For several seconds to around 20 depending on your setup XD |
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" I was thinking about getting immortal call just for reflect because it is the only thing I die to. In case you didn't know, there are a lot of mechanics involving reflect that aren't exactly common knowledge in PoE. You can block and evade reflected damage as if it were an attack used against you(you need spell block to block reflected spell damage). Damage modifiers scale with reflect(This includes damage auras, damage totems, monster damage affix on maps, extra damage as X element affix on maps, etc.). The reflected damage is considered an attack from the monster so not only do +damage modifiers increase this reflect damage, but Enfeeble also reduces the damage from the reflect. However, I'm not really sure if reflected damage can crit so I may be missing that in my calculations. Regardless, the min tooltip damage of my swords(with only multistrike+cleave) is 150/230(150-450 and 230-450 is the damage range) so the chances of me critting at max damage(with 23% and 27% crit chance on my swords) is very slim. I'm not saying I cannot avoid dying to reflect. The point is that the math was already done beforehand and I took the appropriate steps to calculate the maximum damage that I can reflect. Before patch 11.1, I did not need granite(6.5k Armour before Granite) to avoid reflect deaths because I knew the amount of damage that was going to be reflected and I was able to adjust my gems and play style to avoid reflect deaths. The main problem is that after the 11.1 patch, reflect damage seems to have somehow doubled or tripled. It most likely has something to do with how GGG changed the way damage calculates. I am not the only person who is experiencing this either, my brother plays a CI physical wander and had his first reflect death an hour after the patch and he was the first one to point out the significant increase in reflect damage. Before the patch, reflect tickled him in any situation and we ran rare reflect maps back to back with no issue. He has not died to reflect since the first death after the significant change, but he has gotten close to death many times due to reflect. I play a lot more carefully and still manage to destroy myself in under half a second while attacking one double reflect mob or 2-3 normal reflect mobs. IGN: ThrobbinRobin Last edited by Sodomee#2062 on Jun 27, 2013, 4:15:17 AM
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it is also appening to me, look like i get random 40% life damage on hit from reflect even tho i can t crit. I am melee using infernal blow, melee splash. life leech and i am phy marauder.
Sometime the same relfect mob don t reflect shit and other time i get -40%life per hit. :/ It look like life leech not working or damages calculation are off Forum pvp https://www.instagram.com/critterspencils/ Last edited by lolozori#1147 on Jun 27, 2013, 5:53:48 AM
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Up
This needs to be fixed ASAP. I am going to have to stop doing rare reflect maps until this is fixed because it is such a waste of EXP. Glad to see I'm not the only one posting on the forums about this bug. IGN: ThrobbinRobin
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Interesting.
Who told you reflect is effected by damage mods and enfeeble? official post by devs somewhere? And are you sure reflect aura + map mod stacks? Anyway we should calculate your max possible reflected dmg properly per hit and then per second (1)What is your max damage on each sword, the max physical damage listed, not the dps in the tooltip or what you calculate yourself using average of min/max and then xing attack speed. Cleave swings both weapons per attack remember! (2) How much strength? Physical increases from passives, quest, belt mods, anything else total? (3) The 5xx crit dmg is displayed in the char screen or just extra critical multiplier % mods from items and passives / supports? Also 5xx crit dmg would be multiplying damage by 6xx not 5xx, right? Since its 5xx% INCREASE (4) How much aps listed in char screen? (5) What elemental damage supports / auras you running ? x-x ele on items? Any elemental / weapon ele damage nodes or item mods? (6) Remember physical dmg on other items has been buffed too - not buffed, just fixed bug where it wasnt scaling with physical % increases --> u have meginord? abyssus? bringer of rain? rings, amu gloves with x-x dmg? (7) You only had multistrike support gem when you hit that skeleton? You 100% sure you had no melee physical dmg or other supports? And no vulnerability curse on it right? [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
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