Auction house Yes/No?

I used to be against the AH, but since people now purposefully avoid the 'crafting' system and just trade for gear I don't see any issues with it. GGG has created an AH game without an AH.
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Happy hunting/fishing
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Wittgenstein wrote:
I used to be against the AH, but since people now purposefully avoid the 'crafting' system and just trade for gear I don't see any issues with it. GGG has created an AH game without an AH.
Into the frying pan, and into the fire.

No, you're wrong and, whether you know it or not, just turned slightly evil. You don't punish a game's failures by encouraging it to fail even harder.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Aug 9, 2013, 8:06:56 AM
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Nolimitation wrote:
Jay wilson, the former director of Diablo 3, said himself during a panel talk at GDC that the auction house "really hurt the game" to quote him

http://www.pcgamer.com/2013/03/29/diablo-3-auction-house-jay-wilson/ <------ Link to the article.

How many times do you people need to see it destroy games before you finally let this idea die?


Isn't this just part of the evolution of this type of game though? Whether you like it not. Was just blown massively out of proportion in D3 due to the player numbers, among other factors.

One of the great paradoxes that seems to exist with this type of game, especially in the early days of D3, and POE to some extent is the inability to progress without trading. Wilson's comments seem hilarious about farming monsters over farming the auction house considering how near impossible it was to progress without it.

Developers like GGG have the huge dilemma of how hard do they make the game for long term playability, too easy there is none, too hard or too little crafting currency and people will find other ways to progress. Have fun if you are a developer trying to find a happy medium.

Not to mention the supply and demand aspects will exist in one way or the other whether there is an auction house or trading post regardless, along with deflation of many items and inflation of others based on the progress of the player base.

The question is whether adding a trading platform will make playing the trading game too easy and impact the economy over how it is now? Personally I would like something like a trading post to easily list items to get rid of easily, trade chat and trying to deal over the forum is a joke and yes, I enjoy a little trading in an ARPG.

Wouldn't all these exiles and inhabitants of Wraeclast trade?

I do not get all these people who complain about trading, deflation and inflation neither, they do not want to be apart of the economy and just play, then how is it impacting their game exactly? Oh they want to trade.
-different exchange rates
-people who dont want to trade for equivalent
-way harder to negotiate when stuff is on the auction house

Pretty dumb idea to want an auction in a game that has 20 different currency items and not just one (gold).
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nynyny wrote:
-different exchange rates
-people who dont want to trade for equivalent
-way harder to negotiate when stuff is on the auction house

Pretty dumb idea to want an auction in a game that has 20 different currency items and not just one (gold).


simply let the seller add his exchange rates and that problem is totally out of the way.

And you can't really compare PoE with Diablo 3 as in diablo there was no item variation just one kind of item/class and some had higher stats. That is not the case for PoE.

Lets face most players don't trade at all as it is now as the trade chat is so freking bad. And the few players who do trade is using 3rd party sites searching the forum shops so they are actually almost the exact same thing as an auction house just in a very bad format. And 99% of the public partys are instead used for trade announcing. Things need to change!
Last edited by Grildrak#3477 on Aug 9, 2013, 9:31:42 AM
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Grildrak wrote:
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nynyny wrote:
-different exchange rates
-people who dont want to trade for equivalent
-way harder to negotiate when stuff is on the auction house

Pretty dumb idea to want an auction in a game that has 20 different currency items and not just one (gold).

Lets face most players don't trade at all as it is now as the trade chat is so freking bad. And 99% of the public partys are instead used for trade announcing. Things need to change!

Funny that there are people, me included, who made enough exalteds to buy a Shavs, 6link it, and perfect their gear in multiple hardcore leagues already.

Trading isnt the problem, people simply are too lazy to find buyers.

And I honestly would not want you to be rewarded for being lazy.

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simply let the seller add his exchange rates and that problem is totally out of the way.

Because that wont end up in completely retarded exchange wars that only benifit gold selling websites that offer 1.5 times the amount a normal player offers for exalted orbs, right?
Last edited by nynyny#3398 on Aug 9, 2013, 9:32:49 AM
You missed my edit about how the 3rd party sites searching the forum shops are just making the forum to a bad auction house. And do you really think that the public party list should be almost only spammed with trades?
I so cant relate to that because it apparently is a problem only standard has. If you ask them for a Auction House at least ask them for a Standard one but stay the hell away with it from Hardcore leagues.

Searching the forums isnt a bad auction house by the way since it promotes player interaction. Thats completely different than pressing "buyout" and be done with it.
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nynyny wrote:

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simply let the seller add his exchange rates and that problem is totally out of the way.

Because that wont end up in completely retarded exchange wars that only benifit gold selling websites that offer 1.5 times the amount a normal player offers for exalted orbs, right?


Well if that was the case then we would have had the same problem with the forum shops.. (unless I am mistaken players are free to set any exchange rates they like in them without GGG interference)

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nynyny wrote:
I so cant relate to that because it apparently is a problem only standard has. If you ask them for a Auction House at least ask them for a Standard one but stay the hell away with it from Hardcore leagues.


The fact HC is not flooded with them at the moment is the lack of players in it with onslaught taking so many players wait a little and they will soon be back to sell all the junk they got in the other league lol. (you are not the only one playing HC btw)
Last edited by Grildrak#3477 on Aug 9, 2013, 9:45:29 AM
This is a post I put on another thread, this one: http://www.pathofexile.com/forum/view-thread/494329

Here is the post:

Spoiler
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TremorAcePV wrote:
The point of no AH is to make trading slower, undercutting harder (because it is slow to react), and to keep valuable items valuable and average items average.

The slower the market is set to react to such things, the harder it is for those things to stop being true.

Also, this:

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Chris wrote:
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TheAnuhart wrote:

When will the penny drop that the easier trading is, the further the game gets from the H&S genre?

The easier trading is, the more RMT will flourish?

The easier trading is, the less viable looting is?

The easier trading is, the less viable crafting is?

Your core design, puzzles me, Chris. Your further development of that design, worries me, Chris.


I've spent much of six years arguing that trading should not be easy. I still believe that. The way we're making trade easier is not the way you're probably thinking.


Which is from here: http://www.pathofexile.com/forum/view-thread/395941/page/11#p3506513

So yeah. What PoE has is hard and slow to react. It is that way by design and there are reasons for that.

What people want is easier trade. And they are developing tools to make it easier, but then there is another quote from Chris regarding the new trading systems they are designing that I cannot remember the thread origination for.

It basically said this: "I do not think that it is easier in the way you think it is going to be." Where Chris is replying someone who said something along the lines of "I am glad the new trade system is in development to make trading easier."

That is all from memory though and I wish I could find the thread, but I cannot.

My point is, everything is as it is currently by design and new, better, things are coming, but they will likely not be what you expect them to be and they likely will not do what you expect them to do.

So yeah. Take it as you will.


Now, I say No. to any form of AH, and what PoE has is an AH, without the negatives of an AH (devaluation of less than awesome items and undercutting in general, among other things) aside from the "you play the AH and not the game" thing, as Wittgenstein has pointed out.

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Wittgenstein wrote:
I used to be against the AH, but since people now purposefully avoid the 'crafting' system and just trade for gear I don't see any issues with it. GGG has created an AH game without an AH.


And I agree with Scrotie. I usually do.

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ScrotieMcB wrote:
Into the frying pan, and into the fire.

No, you're wrong and, whether you know it or not, just turned slightly evil. You don't punish a game's failures by encouraging it to fail even harder.


As that quote of mine in another thread mentions though, new, better, trading systems are coming. However, they are likely not what you will expect nor will they be easier the way you expect.

Whatever it is GGG is cooking in the developmental pot, I want to know what it is, and I would like to have it ASAP.

I can wait though. Of any developer I have seen work on a game in my short gaming life (I am 19), they are one of the few ones I would put my money on for churning out gold, if given enough time.

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