The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying
" From what I've seen, there are three main camps of veterans: those who want the old game back, those who are enjoying the current game because it's just the old game made more punishing, and those who are tired of PoE1 being a zoom-zoom tradehustler's game and want PoE2 to offer a new gameplay experience. I'm in the third camp. Something a lot of people don't realize is that, once you hit the endgame, PoE2 actually is PoE1 all over again. It's just that progression is far more annoying thanks to the inflated currency market, map sustain being harder due to maps being way rarer and more valuable, and lack of viable builds. You're still encouraged to clear maps as quickly as possible, and you're still playing a game where the endgame is just slamming exalts and playing the market. The difference is that the pace is a little slower and dying to misplays/bad affixes/bad maps is more punishing. People who say the PoE2 Atlas isn't just PoE1 are either ignorant or are being intentionally dishonest. And I really do mean dishonest. There are a few certain trolls lurking these forums who seek out every thread just to drive a wedge between the monolithic bloc of "poe1 veterans" and "everyone else." It's almost as if veterans from the first game have different perspectives on poe2 (wow!). Last edited by Gwonam#5505 on Dec 23, 2024, 1:53:11 AM
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" I've played this game since closed beta, 2011, and my main gripe is the direction that the game went in shortly after launch. I saw a game that had a lot of potential, turn into a map running simulator. Then I saw the currency creep come into the game, as more and more things were added to make up for the poor loot in the game. If you didn't play with a loot filter. You'd kill a boss and it would explode into 100 items. But 98 of them were garbage. I don't want PoE 2 to become that. I definitely want a new experience. I think we should take what made PoE 1 great. Which was the skill gems, and build variety. The passive tree, and the uniques. And bring that into PoE 2. Then, pair that with better combat.(and the combat still needs way more polish), as well as cool awesome bosses and enemies. And we'll really start seeing the game shine in the best way possible. There's no reason we should need a loot filter. There's no reason we should need currency to get gear. There's no reason we should be forced to min-max gear to progress. I don't even think the whole trade system has much value, at least in it's current form. Maybe player stores or something.. All of these are the bad aspects of PoE 1 imo. That could be improved, or removed. I also.. And this might be controversial. But, I think they should make the zones smaller, but with more emphasis, on creating unique enemies with special abilities that force you to move around more. Rather than just throwing tons of enemies at you in big zones. Think of it like playing a dark souls game. Where you fight 1 or 2 enemies at a time. Maybe 3. But not 20, or 30. I think many of the zones are way too big, and a lot of the builds don't really have the same clearing capability as in PoE 1. So it's very tedious in certain area's. But also, like you kind of said. It turns the game into a zoom-zoom game. Because you'll always be building for clear speed when you're faced with 40 enemies on screen. I honestly just don't understand people sometimes. I try, I really do, but you look at some people online and it's like they're completely on autopilot. The only thing they like is the thing they've been playing for 12 years, and even when the opportunity of a new game, made by their company comes along. They want that game, to be the same. I've seen some real clowns on here already. People demanding they be listened to be cause they have 15 supporter packs. Others yet that can't even come to terms with the fact that the game now requires you to move. Others yet are just here to complain that there's not enough end-game content, and sharing pictures of their 5, level 70 characters. 2 weeks after the games early access launched. Do you believe in NPC theory..? Last edited by Akedomo#3573 on Dec 23, 2024, 2:11:29 AM
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+1.
Soon to be 12 years in POE. Around 1200 dollars spent on POE1 and another 100 on POE2. 9k hours across two accounts and three platforms. I don't want everything to be tailored to fit my taste. But I do know what generally DO work and what DOESN'T. I've partaken in every season and reset. I'm surprised you released a game with these problems, because you should know too. It feels rushed. Your game will fail if you do not make massive changes. To crafting, endgame, maps, currency, ascendency, and melee to name a few. Your worry isn't releasing another 6 classes and 18 more ascendancies. Your worry should be already having huge problems bottleneck build diversity among the ones you already released through really bad game mechanics. Notice how I didn't mention difficulty once. Last edited by eldheim#2436 on Dec 23, 2024, 2:12:35 AM
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" i SpEnT 1200 dOlLaRs Spend 1200 more pls, so those of us who enjoy it can get some funding :) Last edited by Fae_Lyth#6750 on Dec 23, 2024, 2:10:49 AM
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" Merry Christmas, friend. |
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" you too |
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" Yeah that's unfortunate, but at least some parts the game can actually be good. |
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I don't think it is feasible to have both a different campaign and a different endgame during an early access. Maps are something familiar and easy to implement, so they might be more of a placeholder than the real endgame envisioned in PoE 2. Who is to say.
Last edited by Johny_Snow#4778 on Dec 23, 2024, 2:40:37 AM
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This is really cringe. There isnt any feedback here. Its been 2 weeks, and its christmas vacation. The game is in early access. Give them feedback and wait. How much money youve spent on the game or how long youve played doesnt elevate you above anyone else. The amount of emphasis you put on what they owe you as a customer instead of feedback to the game is alarming. Chill out.
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My reply is a drop in the bucket here, but GGG obviously IS listening for crying out loud. What does listening look like to you? Patching things? Addressing pain points? They did that, then told us they would review further after Christmas, because people have lives. The fact that no one remembers, or cares that GGG said this, that they are actual humans with families, just contributes to my sense of how selfish and gratification focused the internet community can be.
Again, GGG listened, acted and there will doubtless be a plethora of patches down the road starting in January. Until then, let's keep the sky is falling posts for some later time when the sky is actually falling! |
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