The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying

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QticaX#4168 wrote:
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hboi#6131 wrote:
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QticaX#4168 wrote:
If they remove the one shots the game is gonna feel 100% better.. I guarantee it.

Or make the portals more than 1 time use... that's all i'm asking for.


You know before if you died too many times on a map it would brick your atlas and you had to restart. They already walked that back. lol I couldn't imagine the hissy fit people would be throwing if that was still in the game.

Like seriously one death on a map isn't that big of a deal. Just do another map. It's not the end of the world like you people are making it out to be.


It's not the death that is the issue... is the punishment and what it entails.. I don't want to spend 4 hours to die one fucking time to something random RANDOM 1 shot from a rare and lose those 4 hours of EXP cause that's what happens once you're level 90+

and yah don't worry i'm defensive layers handle T17s they just don't handle random 1 shots.


But the Vision™
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audrim#1616 wrote:
as someone who has been in digital marketing for over 13 years, i want to point out that there are services offering "positive reviews" for as little as 1$ per review. i'm not saying that the flood of ggg ass-lickers are paid shills, i'm just saying that it's possibly all just white noise.

hard agree with OP by the way.


Although I won't outright deny it, since you never know these days, I don't think that's the case either.

To me it feels more like a blend of the genuine forum trolls that have always lurked in here (I have fond memories of forum fights back in trial of the ancestors) and of a lot of people who are genuinely passionate about their gameplay experience, who see the bones of the phenominal game hiding in the rough-around-the-edges early state of paid beta PoE2 is currently in.

I think the ultimate takeaway from the entire thread is that everybody needs to stop tribalizing like a bunch of monkeys in election season. We all want a game that we can play and love, and dismissing peoples criticisms and opinions outright because "your just a dumdum poe veteran" or "you should go back to diablol" or whatever is doing way more harm than good, as tribalizing always does.

I admit even a bit of complicity in it, but ultimately the best thing we can all do is post our feedback, agree or disagree with it, and stop making these 30+ page long rage threads, so we can leave the folks at GGG with some good, diverse ideas to sort through in bringing the bones of greatness to a form of refinement.

And above all else, stop falling for the trolls. They aren't here to contribute, and never have been, whether they are paid bots or just old fashioned nerds in their basements.
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But the Vision™


If they take random 1 shots away and keep 1 portal that's good masochist... but both and XP loss is just sadistic. It's good we are in EA cause I know this is gonna change in some form or another.

I wanna love POE2 like I do the original.. I really do and i'm gonna keep chugging a long until I either burnout from the punishment or achieve my goals through this torture.
I don't think they will take the 10% out. I mean it's there in poe1. I think they will balance the game a bit to get the one shots down to a minimum.

It's still ea so don't start demanding for the penalty to be removed.

Also if you're dying a lot on a map maybe your char isn't ready to be doing those maps. Maybe re work the build or go back and do lower tiers.
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geramel#1814 wrote:
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Every 3rd goddamn post... I don't like souls games... it's a soulslike... souls gameplay

IT'S NOT A SOULSLIKE

Checkpoints

Refilling potions

Mob size

No parry

Skill focus

Much too easy in comparison

etc etc


It's just an arpg with dodge and enemy attacks that can be manually dodged, exactly like most (or all) arpgs that were made past decade

Bosses require 100x less precision and are much more beatable by numerical stuff

I don't know how to put it nice, but if you think this is like Dark Souls, you are really bad at manual part of gaming






It is closer to a souls game than an arpg.


How?
I ask that GGG stay true to their vision instead of kneejerk reacting to feedback.

Also, being a veteran of POE1 doesn't give me more credibility than others. If anything, give more credibility to those that have a plethora of game experience or perhaps their own game design experience.

The reason there is pushback is that people slap on "I have 10k hours of POE1, therefore you should pay more attention to my feedback than someone who never played POE1" when providing their feedback. Even the term POE Veteran is already implying, "pay more attention to me." It's asinine.

Edit: people seem to forget that POE2 has been marketed as a game with more methodical, strategic moment-to-moment gameplay. The reason it's an entirely new game is so that they can break away from the shackles of POE1, yet everyone is trying to shackle this game with POE1 solutions and ideas. I want the next evolution of ARPG, not a sidegrade.
Last edited by Shrodin#0981 on Dec 22, 2024, 11:30:26 PM
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Shrodin#0981 wrote:
I ask that GGG stay true to their vision instead of kneejerk reacting to feedback.

Also, being a veteran of POE1 doesn't give me more credibility than others. If anything, give more credibility to those that have a plethora of game experience or perhaps their own game design experience.

The reason there is pushback is that people slap on "I have 10k hours of POE1, therefore you should pay more attention to my feedback than someone who never played POE1" when providing their feedback. Even the term POE Veteran is already implying, "pay more attention to me." It's asinine.


Well said. I've learned over the past few days browsing the forum that the poe1 community kind of sucks.
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Shrodin#0981 wrote:
I ask that GGG stay true to their vision instead of kneejerk reacting to feedback.

Also, being a veteran of POE1 doesn't give me more credibility than others. If anything, give more credibility to those that have a plethora of game experience or perhaps their own game design experience.

The reason there is pushback is that people slap on "I have 10k hours of POE1, therefore you should pay more attention to my feedback than someone who never played POE1" when providing their feedback. Even the term POE Veteran is already implying, "pay more attention to me." It's asinine.

Edit: people seem to forget that POE2 has been marketed as a game with more methodical, strategic moment-to-moment gameplay. The reason it's an entirely new game is so that they can break away from the shackles of POE1, yet everyone is trying to shackle this game with POE1 solutions and ideas. I want the next evolution of ARPG, not a sidegrade.


Go play through the Dreadnought again and tell me how slow and methodical this game is LMAO
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hboi#6131 wrote:
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Shrodin#0981 wrote:
I ask that GGG stay true to their vision instead of kneejerk reacting to feedback.

Also, being a veteran of POE1 doesn't give me more credibility than others. If anything, give more credibility to those that have a plethora of game experience or perhaps their own game design experience.

The reason there is pushback is that people slap on "I have 10k hours of POE1, therefore you should pay more attention to my feedback than someone who never played POE1" when providing their feedback. Even the term POE Veteran is already implying, "pay more attention to me." It's asinine.


Well said. I've learned over the past few days browsing the forum that the poe1 community kind of sucks.


Guess how much the poe1 community cares about your opinion?

Guess who paid for PoE2 development?

Guess who will continue to pay for any ongoing development?

Guess who will NOT pay for ongoing development?

PoE1 went through the same development cycle and discussions as we are seeing now, with the caveat that we didn't have moronic newbies telling ggg to "stick to their vision". GGG had a vision at this stage in PoE1 too - they just aren't stupid, so knew that their vision can only go as far as it doesn't clash with their players' willingness to continue playing the game.

To be clear, I'm not saying "I've paid x, you must listen to me"; I'm saying it's a fact that the paying userbase of PoE1, when the game was slower and more like what PoE2 is currently, steered the game in the direction it is now. There isn't a magical new userbase that will start paying for PoE2 not to do so that didn't exist at this point in PoE1. I'm saying it's stark reality - the hype will die, players will bleed, and the "vision" will give way to reality. This isn't really an opinion, more of an extrapolation of previous experience. We've seen GGG and their vision before, we've seen how it interacts with reality, and we've seen the outcome. It will happen again; the only question is time frame. It's a shame we couldn't launch with a better game in the first place, but it is what it is, and we are where we are. At some point in the future, whether it is months or years, all these stupid pain points that you think are part of the "vision" will melt away in the face of player feedback.
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geramel#1814 wrote:

It is closer to a souls game than an arpg.


Souls games are also action RPGs.

But honestly it's the exact opposite of most souls-likes in nearly every way except for oversized hitboxes, and weird technical issues.

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Every 3rd goddamn post... I don't like souls games... it's a soulslike... souls gameplay

IT'S NOT A SOULSLIKE
...snip...

No parry

Skill focus

Much too easy in comparison

etc etc


It's just an arpg with dodge and enemy attacks that can be manually dodged, exactly like most (or all) arpgs that were made past decade

Bosses require 100x less precision and are much more beatable by numerical stuff

I don't know how to put it nice, but if you think this is like Dark Souls, you are really bad at manual part of gaming


I agree. Dodge... dodges, sometimes, but that isn't the defining characteristic.

In Dark Souls, you can do ladle runs, no death runs, no bonfire runs... you even got rewards for the latter two to prove it in DS2. Coming from someone who has played nearly all of them (and done those challenges), they're the exact opposite in the two ways that matters most.

Player agency and skill.

PoE2 has a huge focus on player movement, and requiring skill... while simultaneously trying to remove your ability to do so. All monsters have more speed, and try to limit your movement to zero. They're also doing it with a larger health pool, EHP, and while doing more damage. Their HP regen is higher. They can spam their abilities as many times as they want without tiring.

As a player, the gotcha, DARK SOULS MFER moments, like in Act 2, don't have an easy counterplay. You're incentivized to kite back to the start as a ranged character until you've got very specific gear. Your skill doesn't factor as much as your slot machine luck does.

Meanwhile, on death effects do the same.

So not only do you not have the ability to pick and choose your fights with monsters playing by a completely different set of rules, but the average player is going to see far more of a difference in outcome by just getting on the trade site than to "git gud." Because the problem isn't that you failed to avoid the narrow corridor covered in on death effects, your abilities firing at a mobs last location, while you get auto tracked 180 by a dozen mobs one shotting you... it's that you didn't take an hour or two to get people to trade you up to your resists and EHP in the first place.

That's your git gut. Camping and positioning for trades. That's the only place you're going to position effectively, pick and choose your battle, or even avoid a trap.



Anyone that seriously believes, or claims the game is like souls anything, is the same kind that struggled to get out of the newbie tutorial area without coop and a bunch of +10/+20 drops from their friends and whatever discord they hang out in.

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