The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying
" But the Vision™ |
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" Although I won't outright deny it, since you never know these days, I don't think that's the case either. To me it feels more like a blend of the genuine forum trolls that have always lurked in here (I have fond memories of forum fights back in trial of the ancestors) and of a lot of people who are genuinely passionate about their gameplay experience, who see the bones of the phenominal game hiding in the rough-around-the-edges early state of paid beta PoE2 is currently in. I think the ultimate takeaway from the entire thread is that everybody needs to stop tribalizing like a bunch of monkeys in election season. We all want a game that we can play and love, and dismissing peoples criticisms and opinions outright because "your just a dumdum poe veteran" or "you should go back to diablol" or whatever is doing way more harm than good, as tribalizing always does. I admit even a bit of complicity in it, but ultimately the best thing we can all do is post our feedback, agree or disagree with it, and stop making these 30+ page long rage threads, so we can leave the folks at GGG with some good, diverse ideas to sort through in bringing the bones of greatness to a form of refinement. And above all else, stop falling for the trolls. They aren't here to contribute, and never have been, whether they are paid bots or just old fashioned nerds in their basements. |
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" If they take random 1 shots away and keep 1 portal that's good masochist... but both and XP loss is just sadistic. It's good we are in EA cause I know this is gonna change in some form or another. I wanna love POE2 like I do the original.. I really do and i'm gonna keep chugging a long until I either burnout from the punishment or achieve my goals through this torture. |
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I don't think they will take the 10% out. I mean it's there in poe1. I think they will balance the game a bit to get the one shots down to a minimum.
It's still ea so don't start demanding for the penalty to be removed. Also if you're dying a lot on a map maybe your char isn't ready to be doing those maps. Maybe re work the build or go back and do lower tiers. | |
" How? |
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I ask that GGG stay true to their vision instead of kneejerk reacting to feedback.
Also, being a veteran of POE1 doesn't give me more credibility than others. If anything, give more credibility to those that have a plethora of game experience or perhaps their own game design experience. The reason there is pushback is that people slap on "I have 10k hours of POE1, therefore you should pay more attention to my feedback than someone who never played POE1" when providing their feedback. Even the term POE Veteran is already implying, "pay more attention to me." It's asinine. Edit: people seem to forget that POE2 has been marketed as a game with more methodical, strategic moment-to-moment gameplay. The reason it's an entirely new game is so that they can break away from the shackles of POE1, yet everyone is trying to shackle this game with POE1 solutions and ideas. I want the next evolution of ARPG, not a sidegrade. Last edited by Shrodin#0981 on Dec 22, 2024, 11:30:26 PM
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" Well said. I've learned over the past few days browsing the forum that the poe1 community kind of sucks. | |
" Go play through the Dreadnought again and tell me how slow and methodical this game is LMAO |
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" Guess how much the poe1 community cares about your opinion? Guess who paid for PoE2 development? Guess who will continue to pay for any ongoing development? Guess who will NOT pay for ongoing development? PoE1 went through the same development cycle and discussions as we are seeing now, with the caveat that we didn't have moronic newbies telling ggg to "stick to their vision". GGG had a vision at this stage in PoE1 too - they just aren't stupid, so knew that their vision can only go as far as it doesn't clash with their players' willingness to continue playing the game. To be clear, I'm not saying "I've paid x, you must listen to me"; I'm saying it's a fact that the paying userbase of PoE1, when the game was slower and more like what PoE2 is currently, steered the game in the direction it is now. There isn't a magical new userbase that will start paying for PoE2 not to do so that didn't exist at this point in PoE1. I'm saying it's stark reality - the hype will die, players will bleed, and the "vision" will give way to reality. This isn't really an opinion, more of an extrapolation of previous experience. We've seen GGG and their vision before, we've seen how it interacts with reality, and we've seen the outcome. It will happen again; the only question is time frame. It's a shame we couldn't launch with a better game in the first place, but it is what it is, and we are where we are. At some point in the future, whether it is months or years, all these stupid pain points that you think are part of the "vision" will melt away in the face of player feedback. |
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" Souls games are also action RPGs. But honestly it's the exact opposite of most souls-likes in nearly every way except for oversized hitboxes, and weird technical issues. " I agree. Dodge... dodges, sometimes, but that isn't the defining characteristic. In Dark Souls, you can do ladle runs, no death runs, no bonfire runs... you even got rewards for the latter two to prove it in DS2. Coming from someone who has played nearly all of them (and done those challenges), they're the exact opposite in the two ways that matters most. Player agency and skill. PoE2 has a huge focus on player movement, and requiring skill... while simultaneously trying to remove your ability to do so. All monsters have more speed, and try to limit your movement to zero. They're also doing it with a larger health pool, EHP, and while doing more damage. Their HP regen is higher. They can spam their abilities as many times as they want without tiring. As a player, the gotcha, DARK SOULS MFER moments, like in Act 2, don't have an easy counterplay. You're incentivized to kite back to the start as a ranged character until you've got very specific gear. Your skill doesn't factor as much as your slot machine luck does. Meanwhile, on death effects do the same. So not only do you not have the ability to pick and choose your fights with monsters playing by a completely different set of rules, but the average player is going to see far more of a difference in outcome by just getting on the trade site than to "git gud." Because the problem isn't that you failed to avoid the narrow corridor covered in on death effects, your abilities firing at a mobs last location, while you get auto tracked 180 by a dozen mobs one shotting you... it's that you didn't take an hour or two to get people to trade you up to your resists and EHP in the first place. That's your git gut. Camping and positioning for trades. That's the only place you're going to position effectively, pick and choose your battle, or even avoid a trap. Anyone that seriously believes, or claims the game is like souls anything, is the same kind that struggled to get out of the newbie tutorial area without coop and a bunch of +10/+20 drops from their friends and whatever discord they hang out in. |
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