The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying

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I mean, again; this is the same company that made PoE1. We know how they work, we know how to influence the outcome, we saw PoE1 change through its existence. It isn't some new wing of GGG that is immune to outside influence and money.

You're all talking like you have some major insight into the way the company works despite ostensibly not playing PoE1. If you weren't there, why do you think you know what's going to happen?

It's very, very weird. I'm not sure where your cavalier confidence comes from with zero historical evidence to back it. GGG had a "vision" for PoE1 too; visions clash with reality and changes are made. That's how live service game development works.


i play and played poe 1 I hve no idea what you are talking about

And I fail to see how any of that has to do with realizing what direction this game is going based on interviews.

Make sure you discuss relvant topics at hand and not attempt to profile dive someone to dismiss their discussion posts. You dont know if this is an alt account or not.

(Which you should know if it is by now, just the fact that I have mentioned 3.13 and ritual league spoiling the player base just in this thread, and know all about settlers league as well so you can get a good idea from that as well)

I am a poe 1 veteran and I dont feel dismissed at all. In fact I enjoyed and am enjoying this EA more than my entire 40/40 settlers play
Last edited by Poe2WarriorMan#6401 on Dec 20, 2024, 9:54:24 PM
+1

Preach preach!
The perception is that there’s a bit too much drama.
Speaking as a POE1 player (1k hours between PC and consoles).

The first 30–35 hours felt terrible. I was one of those worried about the direction I thought the game was taking, methodical combat, dodge roll, overall slowness.

Once I started Act 3 and found a good weapon for my build, the game began to feel like what I was looking for.

Now I’m level 75, clearing T4-T5 maps (yes, nothing special), and it feels exactly like POE1. Everything dies really fast, and there’s very little that feels methodical or slow in the endgame. I’ve even grown to appreciate the dodge roll, which I initially found forced and “mandatory” in the early game. Now it’s a great tool I use often, and it no longer feels like an imposed mechanic.

It feels like I’m playing an improved version of POE1 (at least technically, for now). I was one of the first to complain and have concerns, but the game is essentially the same as POE1 (at least in terms of endgame feel).

I can deal with the lower movement speed; it’s not that big of a problem. Considering that we’re talking about an EA, the power level will only grow over time.

Sure, there are issues like the limited crafting options and some balance problems, but what matters to me is that POE hasn’t lost its identity.

Maybe league starts will be a bit slower, maybe the campaign a bit longer, but at the end of the day, I don’t see two different games.
"
"



I mean, again; this is the same company that made PoE1. We know how they work, we know how to influence the outcome, we saw PoE1 change through its existence. It isn't some new wing of GGG that is immune to outside influence and money.

You're all talking like you have some major insight into the way the company works despite ostensibly not playing PoE1. If you weren't there, why do you think you know what's going to happen?

It's very, very weird. I'm not sure where your cavalier confidence comes from with zero historical evidence to back it. GGG had a "vision" for PoE1 too; visions clash with reality and changes are made. That's how live service game development works.


i play and played poe 1 I hve no idea what you are talking about

And I fail to see how any of that has to do with realizing what direction this game is going based on interviews.

Make sure you discuss relvant topics at hand and not attempt to profile dive someone to dismiss their discussion posts. You dont know if this is an alt account or not.

(Which you should know if it is by now, just the fact that I have mentioned 3.13 and ritual league spoiling the player base just in this thread, and know all about settlers league as well so you can get a good idea from that as well)

I was talking in general, not anyone specific. If you were here for PoE1 and still fail to grasp that what GGG say and what they do aren't the same, that's even more concerning for you.

GGG tries to sell their vision to people but frequently that "vision" is superceeded by reality, what is fun and what players want. What GGG said in interviews is, by and large, meaningless to the final product that will end up in the players hand.
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hboi#6131 wrote:
Bye bye. You're a father of 300 kids with 5 different jobs. Seems like D4 is there waiting for you with open arms


Wow another ad-hominem attack. Yawn. Making my point with every post. I am a POE 1 player for a dozen years. It seems to me more like the diablo 4 crowd invaded here to screw up the sequel.

At any rate I am not motivated to log in. Maybe I will work on my ruthless char in POE1 to relax. YOu just enjoy being toxic. ;-)
"
Vicas#4629 wrote:
The perception is that there’s a bit too much drama.
Speaking as a POE1 player (1k hours between PC and consoles).

The first 30–35 hours felt terrible. I was one of those worried about the direction I thought the game was taking, methodical combat, dodge roll, overall slowness.

Once I started Act 3 and found a good weapon for my build, the game began to feel like what I was looking for.

Now I’m level 75, clearing T4-T5 maps (yes, nothing special), and it feels exactly like POE1. Everything dies really fast, and there’s very little that feels methodical or slow in the endgame. I’ve even grown to appreciate the dodge roll, which I initially found forced and “mandatory” in the early game. Now it’s a great tool I use often, and it no longer feels like an imposed mechanic.

It feels like I’m playing an improved version of POE1 (at least technically, for now). I was one of the first to complain and have concerns, but the game is essentially the same as POE1 (at least in terms of endgame feel).

I can deal with the lower movement speed; it’s not that big of a problem. Considering that we’re talking about an EA, the power level will only grow over time.

Sure, there are issues like the limited crafting options and some balance problems, but what matters to me is that POE hasn’t lost its identity.

Maybe league starts will be a bit slower, maybe the campaign a bit longer, but at the end of the day, I don’t see two different games.


The biggest problem PoE 2 has is the crafting being worse than PoE 1 and SSF not being really viable if you don't play specific builds or you know very well how the game works (or got lucky drops). This problem is way more noticeable during the campaign because right now at that point the 95% of player power comes from gear and the player doesn't have access to good gear so playing the game is slow and dreadful with very big "walls" in Act 2 and 3.

Builds takes too long to start being useful and that's why 95% of SSF players are playing the same class/ascendancy.

"
Wauxx#0810 wrote:

Builds takes too long to start being useful and that's why 95% of SSF players are playing the same class/ascendancy.


This is because they inexplicably nerfed the crafting system to oblivion. The irony is it will result in 99% of the player base on one class and ascendancy that is overpowered and will get nerfed looking down at the 1% that wants some build diversity and to go off meta.
"

I was talking in general, not anyone specific. If you were here for PoE1 and still fail to grasp that what GGG say and what they do aren't the same, that's even more concerning for you.

"

You're all talking like you have some major insight into the way the company works despite ostensibly not playing PoE1


IF you are talking in general then you need to rephrase this quote, and or not respond to me at all then. Honestly this shouldn't even be there at all, but thats neither here nor there. It was a mistake to type that out I understand when conversations get heated things come out that shouldn't.

Anyways,

GGGs vision is challenging and engaging gameplay and that is exactly what we got with POE2. I dont think I need to say anything further on that.

The reason it struggled for POE1 is this very thread and threads like it. The moment something becomes hard or challenging it gets written off as "boring" "unfun" "tedious" what not.

Well its hard but "not my kind of hard" but that isnt even being said anymore as that would be honest and opinionated.

What IS being said is:

Spoiler
"I want movement skills, get rid of dodge"

"I want warriors ascension for 20 bag slots even though im not a warrior"

"Dont nerf my overperforming build, that you the devs even said, was overperforming"

"Remove Honor mechanic"

"Remove sanctum mechanic"

"Bosses need 3/4s of their life removed"

"1 Death per map is unfair"

"Campaign is too long"

"Maps are too large"

"Make a zoom mode just like POE1, two modes for POE2"

"I just want the Lab back"




etc etc etc.. and they all have +1s from the same common people, most in this thread even.

The common denominator in here is they just want things POE1 has. Rather than suggest anything subtle or work with what they struggle with

So when these same people try to say
"
Kraythax#2592 wrote:

Noone is asking for POE1 reskinned

They either arent paying attention to the things they recklessly "+1 huhuhuh" or they are just lying and they do.
"
Wauxx#0810 wrote:
"
Vicas#4629 wrote:
The perception is that there’s a bit too much drama.
Speaking as a POE1 player (1k hours between PC and consoles).

The first 30–35 hours felt terrible. I was one of those worried about the direction I thought the game was taking, methodical combat, dodge roll, overall slowness.

Once I started Act 3 and found a good weapon for my build, the game began to feel like what I was looking for.

Now I’m level 75, clearing T4-T5 maps (yes, nothing special), and it feels exactly like POE1. Everything dies really fast, and there’s very little that feels methodical or slow in the endgame. I’ve even grown to appreciate the dodge roll, which I initially found forced and “mandatory” in the early game. Now it’s a great tool I use often, and it no longer feels like an imposed mechanic.

It feels like I’m playing an improved version of POE1 (at least technically, for now). I was one of the first to complain and have concerns, but the game is essentially the same as POE1 (at least in terms of endgame feel).

I can deal with the lower movement speed; it’s not that big of a problem. Considering that we’re talking about an EA, the power level will only grow over time.

Sure, there are issues like the limited crafting options and some balance problems, but what matters to me is that POE hasn’t lost its identity.

Maybe league starts will be a bit slower, maybe the campaign a bit longer, but at the end of the day, I don’t see two different games.


The biggest problem PoE 2 has is the crafting being worse than PoE 1 and SSF not being really viable if you don't play specific builds or you know very well how the game works (or got lucky drops). This problem is way more noticeable during the campaign because right now at that point the 95% of player power comes from gear and the player doesn't have access to good gear so playing the game is slow and dreadful with very big "walls" in Act 2 and 3.

Builds takes too long to start being useful and that's why 95% of SSF players are playing the same class/ascendancy.



Well, the fact that we are missing a lot of classes and most of the ascensions might be the reason.
I got couple friends who never played poe before that are having a lot of fun and with exalt slamming and they managed to craft good starter rares, in poe1 early craft was 0, you just dropped so many rares and fix them with working bench...but you did not exalt slam thats for sure
I mean it is not perfect but we are talking about EA afterall
The fact that your friends got lucky with "and few exalts" is great. That is pure RNG and I didn't. I got maybe 5 in the campaign.

The crafting system has been needed heavily fromm poe 1 and for no discernable reason

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