The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying
" Id kindly appreciate if you would stop dismissing threads based on the date an account was made. This is an open discussion and this is in violation of the community rules. Thank you! |
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" Dash you get in POE2 = limitless no cd dodge roll Dash you get in POE1R = cooldown dodge Both become used at best once every 15 seconds at lategame. Vendors in POE2 = get +1 skills on the first vendor and rares Vendors in POE1R = Get you nothing as you cant even afford anything from them with your limited currency. No rares no + gems Adding more numbers doesnt change that you still use vendors to progress. Two systems have a bit of a different scaling, but result is the same. Gems in POE2 = you have them all before you are even halfway through the campaign Gems in POE1R = you have to RNG drop what you want or work with what you have You can simly buy all required gems from trade site so with such huge trading playerbase that would never have been a problem in po2 if gem remained the same. POE2: Flasks are just health and mana POE1R: Flasks are Utility, health and mana Renaming flask to charm doesnt change its function. Yep, ots not giving me 40% damage, but flasks in poe 2 are so rarely fully charged that you always consider keeping them primed for certain ailments rather than used constantly. POE2: Ascendancies arent weaker versions of some basetype ascendancy in the game POE1R: Ascendancies are weaker versions of the base game Doesnt change the fact that theyre both weak, no? POE2: All currency is able to drop POE1R: DIsabled list of currency you can find in the link above And thats why that currency is not in poe2, wow. POE2: All released mechanics are available POE1R: Mechanics are disabled (pantheon, map rolling etc..) And thats why those mechanics are not presented in poe2, wow Again make sure you understand when you call something ruthless you dont pick and choose what you watch your favorite streamer do on ruthless, and then say POE2 is ruthless. It seems you dont really even know what ruthless is as a gamemode. no, ive bought my lvl93 occultist. Get the facts straight first about ruthless and then you can start calling something ruthless. But for you, you should stay away from that word until you understand the game mode a bit more. Straight enough? |
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Sorry but i'm sick of POE1 players trying to turn poe2 into poe1. go play poe1 if that is what you want.
POE2 deserves to have it's own identity and sense of direction. The slower and more meaningful deliberate gameplay is welcome. And just because leveling up a 2nd and 3rd and 4th and 5th char could be problematic due to the increased length of the campaign and inability to ZOOM through the content doesn't mean there can't be creative solutions. GGG could allow us to have a character that is leveled to L50 perhaps starting in Act 5/6 or something of that nature based on each new character that we beat the campaign with. So if you have 2 new characters beat the campaign you end up with 2 free characters that can start at L50. That way people can enjoy having new characters and not have to go through the same content repeatedly that they have already completed. " |
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" Joined 2014. Zero characters. Literally zero. Zero achievements, not even the most basic ones. What else needs to be said. |
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What are you talking about "issues with the longevity of PoE 2? 2 has been out for what, 2.5 weeks? As a beta... That's what Early Access is... crowd funded Beta. There have been TWO MAJOR patches and a couple, 1 or two, bug fix patches. All in response to player base feedback.
I read your post twice, the second very slowly, and tried to pinpoint an actual clearly stated issue... The only message I could see was "veteran PoE players are what will make or break PoE 2". Am i incorrect or were you trying to make a different point? If that's your point, I disagree. PoE 2 has WAY more than double even the highest concurrent player count of PoE 1. At least as far as the stats that we can see across 3 platforms. Literally EVERYONE is aware that crafting is practically non-existent compared to PoE 1, at least for now. I just made my own post griping about that very thing. The last thing we've seen or last we have heard from the devs is that they weren't happy with the state of how the crafting bench worked and we'll get it in PoE 2 when they are ready with their revamped version of that. Until then, we are just stuck with no real crafting system outside of the vendor crafting mechanics and pure RNG. |
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" And one of the main reasons why people are asking for a faster campaign, is because an alternative leveling method or a "campaign skip" will never happen. They've been VERY clear on that for years, answering numerous question about it for both PoE 1 and 2. They "could", but won't. So, it's playing through the acts on all characters, or not making more characters. Bring me some coffee and I'll bring you a smile.
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" Campaign in POE is designed to set a certain amount of skill/build checks that make your character capable of entering early mapping. By removing that you effectively delete any off-meta gameplay from people who want to build a toon without third-party guidance. Its not like you can vendor some trash and go clear atlas quests, you actually need to invest resources to get to that point. When you give an option to skip a crucial part of the game - is that the identity you want? Last edited by Querker#1809 on Dec 20, 2024, 6:29:30 PM
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" So what you are saying here, is that someone actively playing last years and following the news closely, would have more context than a newcomer or long time hater ? Nahhhh, that's what a poe vet would say, can't trust that. /s Last edited by rob_korn#1745 on Dec 20, 2024, 6:34:59 PM
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" +1 |
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" If a player willing to put in hundred of hours into the game every league, can't see himself doing that because of certain design decisions, that speaks directly towards the game's longevity right from the get-go. And some of these design decisions are so unbelievably unnecessary and inconvenient - and completely different from what we used to have. And while PoE 1 had A LOT of shortcomings, the thing PoE 1 did best of any game in the history of games (close to, at least), was making people come back for more. Every league. Also called "longevity". 10+ years and still going (somewhat) strong. I get PoE 2 tries to make the "bad" things better, like one-button gameplay, overly zoomy gameplay and monster density so dense that it was impossible to balance. But why PoE 2 is hellbent on not holding on to what PoE 1 did great, is beyond me. Bring me some coffee and I'll bring you a smile.
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