The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying

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Wauxx#0810 wrote:
It's amazing how the same 2 (I hope there are 2 diferent individuals...) can troll every single thread with 2014 accs giving feedback.

I'm starting to think that the best course of action right now for any PoE 1 player who are not happy with PoE 2 (and know that PoE 2 won't survive a 2nd league) is just stop playing the early access.

The same trolls that "love" PoE 2 are 24/7 in the forums literally spamming "git gud" and writing superfluous messages everywhere, impeding any discourse/debate at all.


We just need to wait the first reset and the first outrage, this people will leave the game and go back playing D2 or Elden Ring no hit runs.


The game is down -100k in a week and will continue to go down because there are not enough content to keep people playing + PoE 1 players just not liking the game.



December 6th, 2016.

This man knows what he's talking about.

(Also another point for OP, in the other direction)

Seriously, it's the people that have been here the longest that are the most upset. GGG ignores us at their own risk.


Id kindly appreciate if you would stop dismissing threads based on the date an account was made. This is an open discussion and this is in violation of the community rules.

Thank you!
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Seems like you have a fundamental misunderstanding of my post.

Dash you get in POE2 = limitless no cd dodge roll
Dash you get in POE1R = cooldown dodge

Both become used at best once every 15 seconds at lategame.

Vendors in POE2 = get +1 skills on the first vendor and rares
Vendors in POE1R = Get you nothing as you cant even afford anything from them with your limited currency. No rares no + gems

Adding more numbers doesnt change that you still use vendors to progress. Two systems have a bit of a different scaling, but result is the same.

Gems in POE2 = you have them all before you are even halfway through the campaign
Gems in POE1R = you have to RNG drop what you want or work with what you have

You can simly buy all required gems from trade site so with such huge trading playerbase that would never have been a problem in po2 if gem remained the same.

POE2: Flasks are just health and mana
POE1R: Flasks are Utility, health and mana

Renaming flask to charm doesnt change its function. Yep, ots not giving me 40% damage, but flasks in poe 2 are so rarely fully charged that you always consider keeping them primed for certain ailments rather than used constantly.

POE2: Ascendancies arent weaker versions of some basetype ascendancy in the game
POE1R: Ascendancies are weaker versions of the base game

Doesnt change the fact that theyre both weak, no?

POE2: All currency is able to drop
POE1R: DIsabled list of currency you can find in the link above

And thats why that currency is not in poe2, wow.

POE2: All released mechanics are available
POE1R: Mechanics are disabled (pantheon, map rolling etc..)

And thats why those mechanics are not presented in poe2, wow

Again make sure you understand when you call something ruthless you dont pick and choose what you watch your favorite streamer do on ruthless, and then say POE2 is ruthless. It seems you dont really even know what ruthless is as a gamemode.

no, ive bought my lvl93 occultist.

Get the facts straight first about ruthless and then you can start calling something ruthless. But for you, you should stay away from that word until you understand the game mode a bit more.

Straight enough?
Sorry but i'm sick of POE1 players trying to turn poe2 into poe1. go play poe1 if that is what you want.

POE2 deserves to have it's own identity and sense of direction. The slower and more meaningful deliberate gameplay is welcome.

And just because leveling up a 2nd and 3rd and 4th and 5th char could be problematic due to the increased length of the campaign and inability to ZOOM through the content doesn't mean there can't be creative solutions.

GGG could allow us to have a character that is leveled to L50 perhaps starting in Act 5/6 or something of that nature based on each new character that we beat the campaign with.

So if you have 2 new characters beat the campaign you end up with 2 free characters that can start at L50.

That way people can enjoy having new characters and not have to go through the same content repeatedly that they have already completed.


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Kraythax#2592 wrote:
Nearly every POE1 veteran that posts a thread about issues with the longevity of POE2 is a long term POE1 veteran. They have played many leagues, some of them have played nearly all leagues. They have seen mechanics like crafting iterated on and they keep coming back. These are the people that made POE2 possible by their financial support of GGG. They are offering considered feedback based on thousands of cumulative hours of playtime in POE1 and are being hate trolled to death by newcomers to this game and often genre. That is pretty par for the internet but the fact that GGG is not responding to our concerns is troubling.

The game that the newcomers want wont survive. As many veterans have pointed out a massive super long campaign, busted crafting system that is little more than a sadistic RNG generator and other issues will limit the longevity of the game.

Need proof? I can prove it in 2 days. Just reset the server like a new league. Add a class to the game and reset. All of those newcomers are going to throw an absolute tantrum. The old veterans are going to sagely nod and say "yep, now you get it."

POE2 wont survive a dozen years like POE1 because people who want to play and support the company are not going to slog through this mire that makes ruthless feel easy (I went back to my ruthless char to get some achievements and it felt easy).

To GGG,

Ignore us at your own peril. The issues, and often fixes, are all over this forum posted by veterans with evidence and discussion often trolled by the "git gud" crowd of newcomers offering no actual content in their emotion laden replies. Almost every POE1 veteran and streamer I see has SERIOUS concerns. If you want to expand the audience rather than replace it for one that buys one MTX and leaves, there is a TON of work to do with this game and if you don't intend to listen to the players that made the game a success then I think whoever is making these decisions at GGG is possibly not right for this role. Copying Diablo IV or dark souls isn't going to make this game a success. Those games are another animal and the wrong audience.

The newcomers don't get it but they will when they have to run the campaign for the third time starting all over. Then they will just leave, numbers will plummet and they wont come back.

What about me? If the game is released in this state I will probably use the few hours I have to play games in POE1. If you shut down POE1 without fixing POE2 I will just stop playing your game.

For the first time in a dozen years I feel like GGG could care less what we have to say and that is bothersome.

-- Sincerely
-- A supporter that has given your company nearly $1200 over the 10 years.
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IcyMistV#5121 wrote:
Sorry but i'm sick of POE1 players trying to turn poe2 into poe1. go play poe1 if that is what you want.

POE2 deserves to have it's own identity and sense of direction. The slower and more meaningful deliberate gameplay is welcome.

And just because leveling up a 2nd and 3rd and 4th and 5th char could be problematic due to the increased length of the campaign and inability to ZOOM through the content doesn't mean there can't be creative solutions.

GGG could allow us to have a character that is leveled to L50 perhaps starting in Act 5/6 or something of that nature based on each new character that we beat the campaign with.

So if you have 2 new characters beat the campaign you end up with 2 free characters that can start at L50.

That way people can enjoy having new characters and not have to go through the same content repeatedly that they have already completed.


"
Kraythax#2592 wrote:
Nearly every POE1 veteran that posts a thread about issues with the longevity of POE2 is a long term POE1 veteran. They have played many leagues, some of them have played nearly all leagues. They have seen mechanics like crafting iterated on and they keep coming back. These are the people that made POE2 possible by their financial support of GGG. They are offering considered feedback based on thousands of cumulative hours of playtime in POE1 and are being hate trolled to death by newcomers to this game and often genre. That is pretty par for the internet but the fact that GGG is not responding to our concerns is troubling.

The game that the newcomers want wont survive. As many veterans have pointed out a massive super long campaign, busted crafting system that is little more than a sadistic RNG generator and other issues will limit the longevity of the game.

Need proof? I can prove it in 2 days. Just reset the server like a new league. Add a class to the game and reset. All of those newcomers are going to throw an absolute tantrum. The old veterans are going to sagely nod and say "yep, now you get it."

POE2 wont survive a dozen years like POE1 because people who want to play and support the company are not going to slog through this mire that makes ruthless feel easy (I went back to my ruthless char to get some achievements and it felt easy).

To GGG,

Ignore us at your own peril. The issues, and often fixes, are all over this forum posted by veterans with evidence and discussion often trolled by the "git gud" crowd of newcomers offering no actual content in their emotion laden replies. Almost every POE1 veteran and streamer I see has SERIOUS concerns. If you want to expand the audience rather than replace it for one that buys one MTX and leaves, there is a TON of work to do with this game and if you don't intend to listen to the players that made the game a success then I think whoever is making these decisions at GGG is possibly not right for this role. Copying Diablo IV or dark souls isn't going to make this game a success. Those games are another animal and the wrong audience.

The newcomers don't get it but they will when they have to run the campaign for the third time starting all over. Then they will just leave, numbers will plummet and they wont come back.

What about me? If the game is released in this state I will probably use the few hours I have to play games in POE1. If you shut down POE1 without fixing POE2 I will just stop playing your game.

For the first time in a dozen years I feel like GGG could care less what we have to say and that is bothersome.

-- Sincerely
-- A supporter that has given your company nearly $1200 over the 10 years.


Joined 2014. Zero characters. Literally zero. Zero achievements, not even the most basic ones.

What else needs to be said.
What are you talking about "issues with the longevity of PoE 2? 2 has been out for what, 2.5 weeks? As a beta... That's what Early Access is... crowd funded Beta. There have been TWO MAJOR patches and a couple, 1 or two, bug fix patches. All in response to player base feedback.

I read your post twice, the second very slowly, and tried to pinpoint an actual clearly stated issue... The only message I could see was "veteran PoE players are what will make or break PoE 2". Am i incorrect or were you trying to make a different point? If that's your point, I disagree. PoE 2 has WAY more than double even the highest concurrent player count of PoE 1. At least as far as the stats that we can see across 3 platforms.

Literally EVERYONE is aware that crafting is practically non-existent compared to PoE 1, at least for now. I just made my own post griping about that very thing. The last thing we've seen or last we have heard from the devs is that they weren't happy with the state of how the crafting bench worked and we'll get it in PoE 2 when they are ready with their revamped version of that. Until then, we are just stuck with no real crafting system outside of the vendor crafting mechanics and pure RNG.
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IcyMistV#5121 wrote:
GGG could allow us to have a character that is leveled to L50 perhaps starting in Act 5/6 or something of that nature based on each new character that we beat the campaign with.


And one of the main reasons why people are asking for a faster campaign, is because an alternative leveling method or a "campaign skip" will never happen. They've been VERY clear on that for years, answering numerous question about it for both PoE 1 and 2.

They "could", but won't. So, it's playing through the acts on all characters, or not making more characters.
Bring me some coffee and I'll bring you a smile.
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IcyMistV#5121 wrote:

GGG could allow us to have a character that is leveled to L50 perhaps starting in Act 5/6 or something of that nature based on each new character that we beat the campaign with.

So if you have 2 new characters beat the campaign you end up with 2 free characters that can start at L50.


Campaign in POE is designed to set a certain amount of skill/build checks that make your character capable of entering early mapping. By removing that you effectively delete any off-meta gameplay from people who want to build a toon without third-party guidance. Its not like you can vendor some trash and go clear atlas quests, you actually need to invest resources to get to that point.

When you give an option to skip a crucial part of the game - is that the identity you want?
Last edited by Querker#1809 on Dec 20, 2024, 6:29:30 PM
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Phrazz#3529 wrote:
And one of the main reasons why people are asking for a faster campaign, is because an alternative leveling method or a "campaign skip" will never happen. They've been VERY clear on that for years, answering numerous question about it for both PoE 1 and 2.

They "could", but won't. So, it's playing through the acts on all characters, or not making more characters.

So what you are saying here, is that someone actively playing last years and following the news closely, would have more context than a newcomer or long time hater ?
Nahhhh, that's what a poe vet would say, can't trust that.
/s
Last edited by rob_korn#1745 on Dec 20, 2024, 6:34:59 PM
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Querker#1809 wrote:
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dofkin40#3130 wrote:
jonathon said "you don't need to pay attention to resistances in acts" I believe him. If I get gigged by an ability in a boss fight, i'll swap out my charm. I'm doing fine. If you are having trouble, think about what you are doing and adjust.

Freeze kills you on geonor? swap in thawing charm. Viper Napuatizi giving you headaches with her hovering around and the guys shooting at you? swap out to poison immune charm.

You certainly don't need chaos resist in act 2. I'm not even sure I had rare jewelery in act 2. pay attention.

Just like poe 1, people will get faster in acts. you'll know what you need to do to progress smoothly. It just won't be "make sure i have 60 cold resist at merveil" It will be "better get the thawing charm from finn I haven't dropped one".


Is thawing charm actually capable of recharging midfight? With all charges spent on a single use for 3 secs seems to be impossible to utilize em without nice investment in recharging. Maybe smth changed with belt rework but still sounds unbeliveable for a1 geonor if youre not that good at mechanical skills.
The issue youve presented with merveil is that its the boss that requires your build to deal with the most annoying ailment asap. If you use her as a good checkpoint to get more cold res/chill immunity then your build should work fine in the later campaign - the thing that bosses were checkmarks for you build is what most poeple miss nowadays cuz league starters exist.


+1
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What are you talking about "issues with the longevity of PoE 2?


If a player willing to put in hundred of hours into the game every league, can't see himself doing that because of certain design decisions, that speaks directly towards the game's longevity right from the get-go.

And some of these design decisions are so unbelievably unnecessary and inconvenient - and completely different from what we used to have. And while PoE 1 had A LOT of shortcomings, the thing PoE 1 did best of any game in the history of games (close to, at least), was making people come back for more. Every league. Also called "longevity". 10+ years and still going (somewhat) strong.

I get PoE 2 tries to make the "bad" things better, like one-button gameplay, overly zoomy gameplay and monster density so dense that it was impossible to balance. But why PoE 2 is hellbent on not holding on to what PoE 1 did great, is beyond me.
Bring me some coffee and I'll bring you a smile.

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