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The vast majority of players like POE2 how it is so it will stay this way and get better moving forward.
For everyone else; either stay at POE1, or get good. There's also D4.
New account, private. The hits keep comin' and they don't stop comin and they don't stop comin.
Didn't I pay for POE2? Oh wait, I did. Me and you have no difference whatsoever in terms of voicing our opinions on the game. Get used to it.
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Posted byrifraf-_-#9478on Dec 20, 2024, 6:55:32 PM
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New account, private. The hits keep comin' and they don't stop comin and they don't stop comin.
check out the OPs account too for a laugh
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Posted byEridoo#3069on Dec 20, 2024, 6:56:43 PM
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New account, private. The hits keep comin' and they don't stop comin and they don't stop comin.
check out the OPs account too for a laugh
The only funny thing around here is some of you guys think having a new account here is somewhat important, lol. The game has literally went live on EA a couple of weeks ago.
WE are all new here. This includes you too.
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Posted byrifraf-_-#9478on Dec 20, 2024, 6:58:54 PM
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skill? the #1 thing that boosts your character is your gear. that is why poe1 was such a miserable niche experience. if someone followed a guide and got the right gear they make it to maps and beyond.
it makes no sense that if i want to explore 7 different characters that i have to invest hundreds of hours and give up the rest of my life to do so. most of you don't seem to understand that life is short and about priorities. it's bad design to force people to level up every character especially when leagues reset and oops all my hard work is gone. especially for such a LONG campaign as in poe2. much longer than poe1. it's just horrible stupid design.\
the solution i outlines does not eliminate leveling. it just means you have to level Half of your characters rather than all of them.
The full campaign play through would still exist for half the characters.
It might be a bit difficult to understand when you are an experienced gamer/arpg enjoyer, but almost everything you meet in a campaign has a purpose even on skill level. You need to learn proper movement while meeting hillock/miller, they teach to to use controls instead of facetanking. You need to time your attacks at the same time. You might be well aware of thet from other titles, but there are other people in the world, you know.
And when you did that with fireball thrower - using a melee requires different inputs. And usin a crossbow with recharges either. And there are people who are trying to play this game with mouse alone, so the game tries to tell those people that its not intended. There are people who struggle with dodge, there are people who struggle with aiming, and a proper campaign creates certain level of challenge for comfortable training. You, as a skilled gamer, can only use bosses as a build check, thats for sure.
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Posted byQuerker#1809on Dec 20, 2024, 7:00:12 PM
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Quiite honestly yea.
And its just gonna keep getting better too with more development time. We dont even have all the ascensions yet.
Or skills gems
Games so rudimentary right now and ALREADY people want all these massive changes to make things silly easy.
"Because its ruthless" or "Worse than ruthless"
This is why we say you just want a reskinned version of POE1 this is how it all started with people:
1) Demanding easier time.
2) Outraged when their OP build gets nerfed
3) Outright removal of mechanics that would challenge you
4) Reverse of mechanics back to POE1 (Wanting movementskills not dodge roll)
And they all floock to these posts and go "+1"
And then here they go "Aw nah we dont want POE1 reskinned we never said that"
YES YOU DID LOL ALL YOUR +1'S to these issues are telling us this.
Skills and Supports make a huge difference. I've mentioned the only two mechanically questionable choices I've seen with PoE2 is the heavy level requirements on skills and the whole 1 Support gem. Neither can be determined right now though.
I don't want to play PoE1 anymore. Don't think I can. Last few years. I slam the atlas and all normal bosses within 2 weeks then there's just this gear gap grind that I don't find appealing.
'Chase Items' can eat dirt far as I'm concerned. I hate the concept and GGG did once too.
"Never trust floating women." -Officer Kirac
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Posted byXzorn#7046on Dec 20, 2024, 7:00:50 PM
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This is why we say you just want a reskinned version of POE1 this is how it all started with people:
No this is just emotionalism and tripe that has nothing in common with the deep discussion and analysis from veterans and even streamers that you, apparently, didn't have the desire to read.
The way it goes is a veteran posts a multi paragraph critique and analysis. Assuming people who think as you do even read them (doubtful) they dont address the actual content but just say "we dont want reskinned POE1."
The reality is we wanted POE2. Not Diablo 5 or some other game. We wanted a successor to a beloved game we have put in thousands of hours, and dollars, on. A game that will, in all likelihood, cause you and the other tourists to leave after the third league reset.
If this game had been "Legends of Wraeclast" or some other title your arguments might have some merit and it would be a game the POE veterans would avoid. But the game is "Path of Exile" with a "2" on the end.
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Posted byKraythax#2592on Dec 20, 2024, 7:01:59 PM
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But that would require staying consistent
But if you try to put a negative perspective that if mechanic is not present in both games, but in one it was deleted - then there is no point for arguement whatsoever, no? It was removed from ruth for a reason, and that fact kept in poe2 for exactly same reason.
Idk why you even bothered coming to vendors at lvl 80, cuz trade site can offer better items at a handful of ex (isnt like poe 2 vendors limited at ilvl 60 or so? What are you expecting to get from them other than trash for artificers?)
And you definetly can afford buying any gem you want in poe1 outside of certain aura skills, empower/enlighten/enchance and awakened gems which are chase items of sort. Anything else is 1 alch and most builds suffice with it.
Ranting about getting required sockets but ignoring my post about vendors selling them is avoiding arguement either and focusing on smaller things.
Active skills are delivered in abundance through quests/siosa. Hell, people were buying second gem tabs cuz they had no place for keeping gems with little market demands.
Flasks do buff your character, but you almost never get them to work as needed cus you either solve the problem without them active as a buff or their effect simply ends faster than you believe.
As for generating currency - you know, you can simply play a game and it... drops. Just as it drops in ruthless, but now reliably with ships instead of quantity crunching.
Well I come to vendors at level 80(actually now 87) since I play SSF but that doesnt mean anything really. You get crazy items from them sometimes, and they can be build defining.
You can always "just find better stuff on trade" that doesnt really mean much as that "stuff on trade" will most likely either:
a) be overpriced
b) be overpriced and easy to make
c) easily replaceable if its cheap
d) unnecessary for progression, especially at level 80
You are making a completely different argument all together with the gems though. With the trade site:
Just so we are clear I said:
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Gems in POE2 = you have them all before you are even halfway through the campaign
Gems in POE1R = you have to RNG drop what you want or work with what you have
It doesnt take a genius to figure out what this is comparing. You have access to ALL GEMS before you are halfway through the campaign in POE2 there is no restriction on what you can get. And you can change them on the fly as well. YOu have so many in fact that your skill bar is almost full with ones specialized for your class and specific gem
In POE1R campaign? Hahaha good luck getting the supports you want for your main skill, auras, and everything else. Its not happening.
Your thing about POE2 currency I dont know how far you have made it but ... it seems not that far if you think currency and drops are not there. But again this is a WHOLE different thing you are going into with settlers league and the shipment mechanic.
Last edited by Poe2WarriorMan#6401 on Dec 20, 2024, 7:04:29 PM
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Posted byPoe2WarriorMan#6401on Dec 20, 2024, 7:04:07 PMOn Probation
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Skills and Supports make a huge difference. I've mentioned the only two mechanically questionable choices I've seen with PoE2 is the heavy level requirements on skills and the whole 1 Support gem. Neither can be determined right now though.
I don't want to play PoE1 anymore. Don't think I can. Last few years. I slam the atlas and all normal bosses within 2 weeks then there's just this gear gap grind that I don't find appealing.
'Chase Items' can eat dirt far as I'm concerned. I hate the concept and GGG did once too.
Well to be honest most ot four critique if ruthless betrays that you havent played it either at all or not that much. In ruthless trade league I can get pretty much whatever gem I need. I just trade for it. Vendor gear has always been crap so no one cares more than getting move speed boots and its not hard to level up and get a good build to maps. More effort than SC trade for sure. But in all POE2 is much harder. I just rolled the one class I havent played through acts in POE2 and I died three times on the beach to 5 crabs all sniping me from range while I had to chase them down before I just said, F it and just ran past them.
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Posted byKraythax#2592on Dec 20, 2024, 7:05:25 PM
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The only funny thing around here is some of you guys think having a new account here is somewhat important, lol. The game has literally went live on EA a couple of weeks ago.
WE are all new here. This includes you too.
you're right, but I think OP pretending to be a veteran when he barely plays the game is funny too!
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Posted byEridoo#3069on Dec 20, 2024, 7:07:26 PM
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Quiite honestly yea.
And its just gonna keep getting better too with more development time. We dont even have all the ascensions yet.
Or skills gems
Games so rudimentary right now and ALREADY people want all these massive changes to make things silly easy.
"Because its ruthless" or "Worse than ruthless"
This is why we say you just want a reskinned version of POE1 this is how it all started with people:
1) Demanding easier time.
2) Outraged when their OP build gets nerfed
3) Outright removal of mechanics that would challenge you
4) Reverse of mechanics back to POE1 (Wanting movementskills not dodge roll)
And they all floock to these posts and go "+1"
And then here they go "Aw nah we dont want POE1 reskinned we never said that"
YES YOU DID LOL ALL YOUR +1'S to these issues are telling us this.
Skills and Supports make a huge difference. I've mentioned the only two mechanically questionable choices I've seen with PoE2 is the heavy level requirements on skills and the whole 1 Support gem. Neither can be determined right now though.
I don't want to play PoE1 anymore. Don't think I can. Last few years. I slam the atlas and all normal bosses within 2 weeks then there's just this gear gap grind that I don't find appealing.
'Chase Items' can eat dirt far as I'm concerned. I hate the concept and GGG did once too.
Yea thats one thing I think I am willing to bend on is the one support gem per thing but maybe not as it does require you to be more careful and thoughtful with your supports. Its hard to say, im neither for nor against.
But POE1... honestly settlers may have been my send off its looking like. I might just roll new chars in the downtime for development. Hard to say though. Settlers was fun thats for sure but POE2 has beaten that and theres barely much of a game here lol.
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Posted byPoe2WarriorMan#6401on Dec 20, 2024, 7:07:34 PMOn Probation
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