The Palpable and Uninformed Hate and Dismissal of POE1 Veterans Sounding the Alarm is Worrying

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Phrazz#3529 wrote:
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hboi#6131 wrote:
I personally don't mind the size of the maps. I guess there could be a slight issue for people who want to speedrun content. I always thought map size in poe 1 was too small. But I will agree with you that poe 2 is on the bigger size. Maybe meeting somewhere in the middle wouldn't be a mbad idea.


And that is my main issue with the game. I don't feel like maps are in a good enough place when it comes to size and layout design to be something you do a lot of every league. If that makes me "you guys" and "whiner who wants PoE 2 to be PoE 1", so be it. But I still haven't seen anyone able to tell me how their PoE 2 map design is adding to the game.

And no, it's not about speedrunning. It's about longevity and the repetitive nature. If they want us to do maps for hundred of hours, like it seems they want by focusing mainly on endgame for EA, they are in serious need of serious changes. Maybe a handful of people can enjoy these designs for 100 hours each league, but 'most' people will end up burnt out way faster than in PoE 1.


Not even gotten to maps. Have gotten every class through act 2 to feel what they are like. I believe the veterans about the maps though and that sounds forbidding. Even after the tenth time running to act 2 end I still am not appreciably faster. POE2 FORCES you to slog and full clear everything. Imagine having to clear every zone in POE1 in the campaign 3 times. Its Agonizing.
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Kraythax#2592 wrote:


Compared to POE2, ruthless in POE1 is easy. And I play SSF ruthless a LOT. Kripparian, one of the most famous ruthless streamers agrees with me. SO does almost every other POE streamer.


Im not comparing difficulty here even if i think what you said is pure bs. PoE2 is mechanicly harder and thats a good thing, its more engaging but thats not the point. Im saying ruthless feels like crap to play simply because poe1 is not build to be played like that. Example: low drop rates of items is trash because there is so much varience to them. In poe2 lack of sockets alone makes it so you dont even need that many items. Another example: you cant get gems you need in ruthless, its pure RNG. In poe2 you have a free choince on what to pick and you get more gems than you will ever need. I could go on but you should get the idea. Comparing the 2 is stupid because they are 2 different games with completely different approach.
It's amazing how the same 2 (I hope there are 2 diferent individuals...) can troll every single thread with 2014 accs giving feedback.

I'm starting to think that the best course of action right now for any PoE 1 player who are not happy with PoE 2 (and know that PoE 2 won't survive a 2nd league) is just stop playing the early access.

The same trolls that "love" PoE 2 are 24/7 in the forums literally spamming "git gud" and writing superfluous messages everywhere, impeding any discourse/debate at all.


We just need to wait the first reset and the first outrage, this people will leave the game and go back playing D2 or Elden Ring no hit runs.


The game is down -100k in a week and will continue to go down because there are not enough content to keep people playing + PoE 1 players just not liking the game.

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kuciol#0426 wrote:
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Kraythax#2592 wrote:


Compared to POE2, ruthless in POE1 is easy. And I play SSF ruthless a LOT. Kripparian, one of the most famous ruthless streamers agrees with me. SO does almost every other POE streamer.


Im not comparing difficulty here even if i think what you said is pure bs. PoE2 is mechanicly harder and thats a good thing, its more engaging but thats not the point. Im saying ruthless feels like crap to play simply because poe1 is not build to be played like that. Example: low drop rates of items is trash because there is so much varience to them. In poe2 lack of sockets alone makes it so you dont even need that many items. Another example: you cant get gems you need in ruthless, its pure RNG. In poe2 you have a free choince on what to pick and you get more gems than you will ever need. I could go on but you should get the idea. Comparing the 2 is stupid because they are 2 different games with completely different approach.


The only thing that fixed droprate in poe2 compared to ruthless is the amount of people trading. If there were 500 people playing at peak - things wouldve been much more grim.
Last edited by Querker#1809 on Dec 20, 2024, 6:12:09 PM
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kuciol#0426 wrote:
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Kraythax#2592 wrote:


Compared to POE2, ruthless in POE1 is easy. And I play SSF ruthless a LOT. Kripparian, one of the most famous ruthless streamers agrees with me. SO does almost every other POE streamer.


Im not comparing difficulty here even if i think what you said is pure bs. PoE2 is mechanicly harder and thats a good thing, its more engaging but thats not the point. Im saying ruthless feels like crap to play simply because poe1 is not build to be played like that. Example: low drop rates of items is trash because there is so much varience to them. In poe2 lack of sockets alone makes it so you dont even need that many items. Another example: you cant get gems you need in ruthless, its pure RNG. In poe2 you have a free choince on what to pick and you get more gems than you will ever need. I could go on but you should get the idea. Comparing the 2 is stupid because they are 2 different games with completely different approach.


Its not hard to get gems in ruthless unless you are playing SSF Ruthless. I can trade for any gem I want. Someone will have banked it to earn a chaos. I have played Ruthless a lot. Clearly you havent.
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Querker#1809 wrote:
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Thats hilarious now youre changing your argument

"oh no its not THAT ruthless its settlers ruthless"

Ok really quick how does that apply to gems being limited from vendors? It doesnt

Or your one movement skill? It doesnt

Or vendors and their loot? It doesnt

Or gold drops? Especially since you will be wasting what little you get all on the city? It doesnt

You get utility flasks in POE2?

How about any ascendancy modifiers? Oh theres none in poe2? awwww


Educate yourself on ruthless before talking about it please. And definetely dont compare it to POE2 https://www.poewiki.net/wiki/Ruthless_mode



Except that I was stating about curent league from the first time ive mentioned it, so that arguement is invalid.
Getting gold for a city is not a problem when valeruis shits it in tens of thousand every hour. Quickstep is not a movement skill, its a dodge roll, Vendors were useful for getting 4 links reliably and sometimes even 5-links, utility in poe1 is required for ailments control, just like in poe 2 and can be automated not only to be used when fully charged.
Seems like youre just quoting stuff from wiki without telling the on-field experince youve encountered.


Seems like you have a fundamental misunderstanding of my post.

Dash you get in POE2 = limitless no cd dodge roll
Dash you get in POE1R = cooldown dodge

Vendors in POE2 = get +1 skills on the first vendor and rares
Vendors in POE1R = Get you nothing as you cant even afford anything from them with your limited currency. No rares no + gems

Gems in POE2 = you have them all before you are even halfway through the campaign
Gems in POE1R = you have to RNG drop what you want or work with what you have

POE2: Flasks are just health and mana
POE1R: Flasks are Utility, health and mana

POE2: Ascendancies arent weaker versions of some basetype ascendancy in the game
POE1R: Ascendancies are weaker versions of the base game

POE2: All currency is able to drop
POE1R: DIsabled list of currency you can find in the link above

POE2: All released mechanics are available
POE1R: Mechanics are disabled (pantheon, map rolling etc..)

Again make sure you understand when you call something ruthless you dont pick and choose what you watch your favorite streamer do on ruthless, and then say POE2 is ruthless. It seems you dont really even know what ruthless is as a gamemode.

Or parrot someone saying something is ruthless.

Get the facts straight first about ruthless and then you can start calling something ruthless. But for you, you should stay away from that word until you understand the game mode a bit more.
Even when the feedback is good it (or usually the replies to it) often come off as hysterical and entitled for a game that is in the second week of a year long early access, so it's hard for someone not deep in poe to even parse what is good feedback when reading threads like this since both sides get immediately hostile OR start playing the victim. Even the OP here saying things like

"GGG is not responding to our concerns is troubling."
"POE2 wont survive..."
"this game is going to die (if you don't listen to me)"

is really not helpful to be taken seriously by anyone.

My suggestion would be to just leave the feedback, and stop obsessing over forum replies as if they are representative of anything.
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Wauxx#0810 wrote:
It's amazing how the same 2 (I hope there are 2 diferent individuals...) can troll every single thread with 2014 accs giving feedback.

I'm starting to think that the best course of action right now for any PoE 1 player who are not happy with PoE 2 (and know that PoE 2 won't survive a 2nd league) is just stop playing the early access.

The same trolls that "love" PoE 2 are 24/7 in the forums literally spamming "git gud" and writing superfluous messages everywhere, impeding any discourse/debate at all.


We just need to wait the first reset and the first outrage, this people will leave the game and go back playing D2 or Elden Ring no hit runs.


The game is down -100k in a week and will continue to go down because there are not enough content to keep people playing + PoE 1 players just not liking the game.



December 6th, 2016.

This man knows what he's talking about.

(Also another point for OP, in the other direction)

Seriously, it's the people that have been here the longest that are the most upset. GGG ignores us at their own risk.
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Wauxx#0810 wrote:
It's amazing how the same 2 (I hope there are 2 diferent individuals...) can troll every single thread with 2014 accs giving feedback.

I'm starting to think that the best course of action right now for any PoE 1 player who are not happy with PoE 2 (and know that PoE 2 won't survive a 2nd league) is just stop playing the early access.

The same trolls that "love" PoE 2 are 24/7 in the forums literally spamming "git gud" and writing superfluous messages everywhere, impeding any discourse/debate at all.


We just need to wait the first reset and the first outrage, this people will leave the game and go back playing D2 or Elden Ring no hit runs.


The game is down -100k in a week and will continue to go down because there are not enough content to keep people playing + PoE 1 players just not liking the game.



Yes, that is a wonderful idea. Please leave now.

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Kraythax#2592 wrote:
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Sutopia#6937 wrote:
I find most poe1 veteran just want to make poe2 a worse poe1 and it just aint it.


Yet another one. New/private account.

How many points for the OP is that, now?


Kind of lost count. :)

This is exactly why poe1 veterans are being hated as they’re completely not aware of the missing expectations.

Ok, I will elaborate.

First impression for newcomer: fun bossfight, ass long maps but now with checkpoint teleport, fine and dandy. Then endgame comes and get lost in a bs inflated market with nowhere to go and no meaningful progress since you either copy an OP build and delete everything in a snap of a finger or you die to white mobs on t1.

First impression for veteran: campaign is too long cuz yall just want to speedrun into endgame to make million dps broken builds then do a t16 every other minute for maximum profit.

It is two different effing games at this point and I believe any suggestions to simply “improve” endgame to be comparable to poe1 IS saying it is fine to make poe2 a worse poe1, judging by so many missing pieces in poe2, including the most commonly mentioned “lack of deterministic crafting”. Why do you need that? Well cuz you just want to have maximum possible dps for maximum efficiency, which is the exact mindset trying to make poe2 a worse poe1.

We are not game designers and by nature of that 99% of the proposed solutions are bad solutions. It is fine to call out the pain points without making a tangible solution, otherwise why don’t GGG just hire you?

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