Floored by the power spike of TRADING. This will ruin the game.
" Are we talking about the same trading system? Do you remember when there was not official site for trading, and all was being done by 3rd parties? What did GGG say? Let me remind you: "Ohhh, yes, we are idiots. Sorry, our bad. We do it now". Do you remember what was currency bulk trading like? I mean it wasn't really "trading". It was endless travesty that could disbalance even people with very strong mentality. What did GGG say? Let me remind you: "Ohh, yes, we are idiots. Sorry, our bad. We do it now". The system wasn't working for years. Their stupidity was working for years. The trade system is crawling with bots anyway. Automated trading, sniping items, manipulating prices by listing underpriced valuable items. Nah. If this system keeps going, it wont be because it is "good". It is plain stupidity that will keep it living. Until we have "Ohhh, yes, we are idiots..." at the end. But if we have learned something, it may take over 10 years for them to understand how stupid they are. |
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I have 'reasonable gear'
a few days ago i was spending 30 exalt on most of my pieces. I followed Goratha's build for witch His fireballs are hitting for like 3-4k. and his icewall is like 5k. He is lvl 93 or something. I am 75. Ok so what do you think I hit for? My fireball does 400-500 damage. And my ice wall does 300. And i am clearing lvl 70 maps fairly easily. That is a HUGE FREAKING DIFFERENCE |
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This is not even a real problem...
1) There is always the Solo Self Found (SSF) option! 2) None of the "overpowered" items are cheap. Setting up your resistances does not mean you will become overpowered. Either OP is a new player who has no idea about the end game of PoE or trolling. |
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The great irony of this thread is that when we do get a trade system with the concerns of the OP accounted for it will be the traders who will be the happiest. The current method of balance, which is external trade site and no asynchronous trade, will be replaced with restrictions that are based on playing the game.
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" The only problem in this thread is that this forum is an echo chamber of trade enthusiasts - can be expected here given how PoE embraces trade. The downsides of trade are simply ignored. You're right that endgame stuff isn't cheap, but people are blatantly ignorant of how much player power you can get from trading those 10 ex you find during the campaign vs what power you can get from actually PLAYING THE GAME. If the game itself (SSF) doesn't provide you with relevant upgrades along the path, that is a design flaw. Pay to win cheapens the experience. |
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The solution would be, that there is a crafting mechanic that is heavily in favour of giving player good drops in return for invested currency - this could be a new workbench or something like that.
In return the item turn untradeable and cannot be mirrored. Regular drops could still be traded but would be at a disadvantage to making your own gear. Problem solved. |
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" I play on HCSSF and i still kinda have a problem with trade. Because the game is balanced around trade and every time someone proposes to buff drop rates on SSF somewhat people from trade leagues get angry like it affects them in any way. And it got even worse in the sequel: drops are hot trash but the game is still being balanced around people having god-tier items. |
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" I would argue the reverse, trade is currently by the law of large numbers the seemly only way to gear up as loot drops are so bad and crafting to fix them is gone. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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" Yes we are tallking about the same system, but I may have failed to convey what I wanted to say. The trade system as a whole has been great from the start, having a free market where you do not trade with gold but useful currencies is very good. I agree with you otherwise on the fact that GGG failed to provide tools to make it easier and better to interact with it for a long time. They have been improving on that since they started their own trade site, and the currencies market is also a good step forward. But you are talking about tools and tweaking, not the trading basis and whole point, wich is what I was reffering to when I used "trading system". The core idea is still there, we arent trading gold for items or currencies, and GGG still avoid as much as possible to reduce the ability of the players to trade. There are bad things about a free market of course, botting and price fixing are not really fun. Botting is at least partially solved for currencies, gold cost to trade is here to avoid lvl 1 lush hideout bots, as you are forced to play the game to be able to trade. Price fixing on the other end ... Well that's mostly a downside of a free market, but I don't really see a way to resolve it without doing a greater harm to the whole system. This thread isnt really about all of that, it is about heavily reducing the player's ability to trade, thus "breaking the system". My point is that trading balance is fine as it is when it comes to cheap strong items, balance for that has to come from tweaking items themselves, not by harming players ability to trade. |
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" 1. If the people who enjoy and support the game enough to use the forums enjoy trade, then isn't it correct to cater to the crowd that's funding the game? 2. I think many trade enthusiasts, myself included, would call trading "playing the game" 3. Trading is not pay to win. Pay to win refers to games that offer in-game power for real money. GGG does not endorse or allow RMT. |
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