Floored by the power spike of TRADING. This will ruin the game.
Yup. The over tuned bosses and general lack of drops drives trading, and when you do trade the game chamges into PoE1.
Yes SSF exists, but that like saying "If you dont like the speed of PoE1 just dont equip boots with movement speed and use a bad weapon". |
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" I'm not coming to this thread for my personal taste. I want POE 2 to be the next Diablo 2. Communities change, gaming culture changes. Tech changes. I spent an hour on the trade server and I totally broke the game. The game just isn't as fun any more. I'm no longer looking forward to finding loot and improving my gear. It's now a linear growth to power based on the currency items I find. That is inherently unfun, and it will absolutely have an impact on the fun factor of this game long term in terms of its broad appeal. Take any RPG, add a button where you give the player an overpowered item that invalidates all the in game content and makes all the loot they find themselves worthless, and in a week no one will be playing the game any more. People are playing POE 2 now because the Trade mechanics haven't becoming common knowledge yet. It won't stay this way forever. |
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Trading is a massive headache to balance in any ARPG, people just love to be contrarians. If you don't think trading is one of the most difficult things to get right, then I would like to point to Diablo 3 and Last Epoch. Honestly the only reason I and many others even bought either of these games are because of the way trading is handled.
There is basically no middleground between SSF and trade league. It's either you acquire all your gear alone, or you put yourself in a situation where you don't ever have to craft anything (or even pick up equips for that matter). You can set limitations on what you allow yourself to trade and when, but it's not nearly as satisfying as simply playing SSF. One of the main reasons for the trading problem is how premium tabs work. When you identify items (which is now easier than ever), you simply dump them into a tab without even looking at them. Then you reduce the price of the tab until you get a whisper. If you don't ever get a whisper, once the item price has been reduced enough, you simply vendor it. The problem with this system is that you don't actually have to look at and price each item, so there is no time cost for the seller. If the seller actually had to price each item, they would also have to charge a lot more for their items because sitting around pricing items means you're not clearing maps. The only way we're going to get a trade system where overpowered items aren't an exalt each is with an instant buy-out, like an auction house. And GGG is very much against that and very vocal about it. And besides, even if they did that, people would probably just start using bots to automatically price their items for them. People will always find a way to make trade the most efficient possible, and with efficiency comes cheap power. I really like the way Last Epoch handles trading and I hope GGG will finally come up with their own solution in the future because it's been a huge topic for a very long time now. Last edited by Cosmic711#3173 on Dec 16, 2024, 1:07:01 AM
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How is it any of your business what other people do with their currency? Don't wanna use lucky rolled items, don't buy them. Simple as that. You don't dictate what's fun for people. It's extremely subjective.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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" Hate to break it to you, but Diablo 2 had trading too. You could do it the old fashioned way of making a game room with the title or description including your proposed trade, or a little later on you could use d2jsp, which operates to this day. PoE 1 was basically already the next Diablo 2. It was created as a response to the void in the ARPG community following the, to some, disappointed release of Diablo 3. |
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What the people who make posts like this will never admit - how did people manage to on DAY ONE breeze through the game? We had no one to trade with, drops were a lot more scarce.
Anything but self awareness for these types Step 1 is to self reflect.
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I've been an avid SSF player for a good 4 years or so at this point, this is a bit of an unhinged take though. Trade is SUPPOSED to be the end-all be-all for finding gear. If you have literal hundreds of thousands of players and can't find cast-off good gear for an okay price then your itemization is genuinely fucked beyond all reason. Think of it this way: if 60,000 people playing the game for a hundred hours don't find enough gear to create a market economy of goods that are worth buying, then how genuinely awful is the actual loot drops at that point? People have been *really* putting the campaign difficulty on a pedestal with EA and it's just not that kind of game. You're supposed to find easy ways through the campaign, it's very much intended. You're not going to get that magic of the first time you fight these bosses without doing it with some restrictions on yourself. Hell, you're going to fight them several dozen times over by the time the full game comes out if you make alts at a semi-normal pace. Most players only do a full run-through of more boss-centric games like the souls series a good 5 or 6 times. In PoE that's... legit nothing. I have 7k hours in PoE1, I could do the base campaign in white items if I really had to. It'd suck and I'd hate to do it but it's not anywhere near the first time I fought those bosses and faced those mechanics. PoE2 is better but it's not a DIFFERENT genre of game. Loot is the literal core progression mechanic in PoE and all loot-based ARPGs. If you like it for the core campaign alone then glad you had fun, but that's not the core of the game. The campaign is a tutorial/speed bump to get to maps. You will spend a disproportionate amount of you time playing maps and the endgame content than the campaign to the point that it's hardly worth mentioning PoE even has a campaign. If you think the little scraps of gear you have on will take you through all the maps and content this game has at endgame then you're genuinely mistaken or just playing a busted ass build that needs little to no setup.
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Like battle12232#5041 said, you can only really "cheat" your way to power early on when the cost of upgrades is also cheap. You'll get a huge power spike from it, but every power spike you get from trading after will be smaller and more expensive (so you'll have to actually put work in eventually).
It does mean you can trivialize the entire campaign and early maps, but if there wasn't an easy button for the early content then a huge amount of people would instantly never play this game. You really can't make everyone happy with a trade system unfortunately. I still think there is a lot of room to improve on the trade experience. but it's a very delicate thing. Solutions are quite difficult to find and require a lot of testing. |
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" You created this thread and bitched on it all based on your personal tastes you donkey, like you have been doing all week. |
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Hi, diablo 2 had trading.
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