Floored by the power spike of TRADING. This will ruin the game.

"

That doesn't even make a little sense...

So you're saying you can't control how much you trade or how OP of items you select to buy from other players because "RNG" told you to?


We're saying that we have no option other than either trade and have good progression, or not trade and get terrible progression, or do that weird dance you're proposing of trading but gimping ourselves by arbitrarily choosing worse items.

Having to purposefully play sub-optimally to have fun in a game about powering yourself up as much as you can is not fun, if you can't understand that there's no point discussing any further.
"
"

That doesn't even make a little sense...

So you're saying you can't control how much you trade or how OP of items you select to buy from other players because "RNG" told you to?


We're saying that we have no option other than either trade and have good progression, or not trade and get terrible progression, or do that weird dance you're proposing of trading but gimping ourselves by arbitrarily choosing worse items.

Having to purposefully play sub-optimally to have fun in a game about powering yourself up as much as you can is not fun, if you can't understand that there's no point discussing any further.


So you are saying the "crafting system" in poe2 sucks
Farming salt on the forums since 2024
I feel like people discover America again...

Yes, trading in this type of games makes progression meaningless. You can't do anything about it, other than obfuscating the trade itself, like poe already does by forcing in person trades. And people bitch about it since forever in poe1.

Binding items to account also sucks, because it takes away the worth of item drops.

The only reasonable thing currently possible to do is balance the difficulty of the game. Well rolled weapons just make the campaign a joke, I got it few times even without trade. That shouldn't be the case. Nerf the rolls on lower tier mods, and scalling on some skills (Why is utility skill like flash granade doing so much dmg?).
"
"
"

That doesn't even make a little sense...

So you're saying you can't control how much you trade or how OP of items you select to buy from other players because "RNG" told you to?


We're saying that we have no option other than either trade and have good progression, or not trade and get terrible progression, or do that weird dance you're proposing of trading but gimping ourselves by arbitrarily choosing worse items.

Having to purposefully play sub-optimally to have fun in a game about powering yourself up as much as you can is not fun, if you can't understand that there's no point discussing any further.


So you are saying the "crafting system" in poe2 sucks

It does, but that is not the point. Even if it was great it would still suck for SSF if it is balanced for trade. Why is this so hard to understand?
"
"
"

That doesn't even make a little sense...

So you're saying you can't control how much you trade or how OP of items you select to buy from other players because "RNG" told you to?


We're saying that we have no option other than either trade and have good progression, or not trade and get terrible progression, or do that weird dance you're proposing of trading but gimping ourselves by arbitrarily choosing worse items.

Having to purposefully play sub-optimally to have fun in a game about powering yourself up as much as you can is not fun, if you can't understand that there's no point discussing any further.


So you are saying the "crafting system" in poe2 sucks

So why is trade the problem if ssf is the problem?
Farming salt on the forums since 2024
"
"
Sickness#1007 wrote:
"
Yes..

I really think it doesn't affect things in the slightest.

At all. Even a little bit.

Not even a tad, a bit, a smidge, an eensy-weensy amount, not even miniscule amounts.

You literally don't have to trade in this game.

And if you do, you don't have to buy the OP stuff....

Use some self control.
That is a double digit IQ take. Drop rates are balanced around trade. Drop rates affect all players.


That doesn't even make a little sense...

So you're saying you can't control how much you trade or how OP of items you select to buy from other players because "RNG" told you to?

No that is not what I am saying. I am saying that the game and drop rates are balanced around trading. So if you dont trade you will play a grossly imbalanced game. So between the choices of trading, gross imbalance and to play a different game I will just choose to latter.
The feedback to SSG is to learn form Last Epoch and implement a way to play that does not involve trade and is not grossly imbalanced. How is this so hard to understand?
"
So why is trade the problem if ssf is the problem?

The problem is that the game is balanced around trade. I dont want your trade to be taken away, I even want it improved and integrated into the game instead of being on a website. I also want an option to play without trade that is not grossly imbalanced.
"
So why is trade the problem if ssf is the problem?


The crux of the issue is that the game is balanced around trade. As I said Last Epoch has solved it by letting people trade if they want to get power through trade, but if the player chooses not to trade the loot progression compensates for it so that both modes are balanced and the non-trading player doesn't stall.
"
The problem that GGG is trying to address with POE 2 is a vocal player base accustomed to easy mode mechanics that wants an easy mode button.

No one is arguing against my point that trade isn't a horrible power spike that destroys the game loop.

You all just want your easy mode button that ruins the experience.
Literally everyone here argues with your "point" abaout trade. The real problem is not trade and as several people already mentioned there is a game mode for people who dislike trade (SSF). The problem with trade right now is that the market has already crashed due to rarity being completely broken and is basically a 2-in-1 rarity/quantity combined and some people using cookie cutter builds having an ez time stacking rarity without loosing much power is ruining the economy.
Its like they forgot what they learned from poe 1 where they had to remove all sources of quant from gear and now instead they made it even worse by making rarity do both at the same time.
Now i have no idea what build you are playing and how far u have progressed but i can definitely tell you that tier 18 maps are no joke and unless you play one of the top tier 20k es broken zoom zoom blasters they are far from ez.
The real balance issue is ES is completely broken and life stacking is non existing + armour is literally useless. Stack a few es passives and slap on a ghostwrithe or cloak of flame and u are already way tankier than any life/armour build that spend almost half his skill point getting armour, besides there are basically no life nodes in the passive tree so the only way to scale life is stacking strength which is only viable for very few chars and nowhere near the power of es
Last edited by MrPedez#4934 on Dec 25, 2024, 7:19:42 AM

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