Floored by the power spike of TRADING. This will ruin the game.

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Well then put the fucking ball on the pool table in a way YOU DO ENJOY IT and stop complaining about others putting the ball where they enjoy it. You do you. I do me.

Thats how trade works.


A PoE2 creative mode would be cool for people who want to create builds freely. But the mode where you're grinding for loot/exp/currency shouldn't have a mechanic that invalidates so much of it.
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Well then put the fucking ball on the pool table in a way YOU DO ENJOY IT and stop complaining about others putting the ball where they enjoy it. You do you. I do me.

Thats how trade works.


A PoE2 creative mode would be cool for people who want to create builds freely. But the mode where you're grinding for loot/exp/currency shouldn't have a mechanic that invalidates so much of it.


And who exactly forces you to trade, or to not play ssf? You are making arguments they have solutions for. Either play SSF or cater to your own experience rather than trying to play a basically single player experience with trade competitively
Farming salt on the forums since 2024
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And who exactly forces you to trade, or to not play ssf? You are making arguments they have solutions for. Either play SSF or cater to your own experience rather than trying to play a basically single player experience with trade competitively


I agree, SSF would be a solution. But the game is currently balanced around trade, which gives you sets of equipment you'll never find in SSF for ultra cheap, making caring about equipment drops meaningless. Compare SSF progression with progression in any other ARPG and you'll see what I mean. With trade the speed of progression feels nice.

A solution I think everyone would be happy with is what LE does, if you choose to forgo trading the loot you find matters more.

I'm not looking to make the game less fun to anyone but you must understand that if the game released with it being impossible for you to die, it would be considered a broken game. And saying "if you want to die just click the 'die' button when your health hits 0, let us enjoy the game without dying" isn't an argument.
Last edited by Toady1104#5250 on Dec 25, 2024, 12:24:49 AM
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And who exactly forces you to trade, or to not play ssf? You are making arguments they have solutions for. Either play SSF or cater to your own experience rather than trying to play a basically single player experience with trade competitively


I agree, SSF would be a solution. But the game is currently balanced around trade, which gives you sets of equipment you'll never find in SSF for ultra cheap, making caring about equipment drops meaningless. Compare SSF progression with progression in any other ARPG and you'll see what I mean. With trade the speed of progression feels nice.

A solution I think everyone would be happy with is what LE does, if you choose to forgo trading the loot you find matters more.

I'm not looking to make the game less fun to anyone but you must understand that if the game released with it being impossible for you to die, it would be considered a broken game. And saying "if you want to die just click the 'die' button when your health hits 0 if you want to die, let us enjoy the game without dying" isn't an argument.


The stronger I get the more IIR I add to my build, trying to find the fine balance between player power and iir.

You could also just make a dump tab for 10ex per piece selling all rares you don't want and roll your own items, that way you don't target buy player power, but you are remedying the drop issue you experience. Trade lets you literally build your own desired experience, if you chose to actually follow it through
Farming salt on the forums since 2024
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And who exactly forces you to trade, or to not play ssf? You are making arguments they have solutions for. Either play SSF or cater to your own experience rather than trying to play a basically single player experience with trade competitively

No one is forcing anyone to do anything, one can just choose not to play.
The problem with SSF is that drop rates and the game in general is balanced around trading, so if you play SSF you are literally playing an extremely imbalanced game. That is not a solution, as at that point I would much rather choose to play a different game.
And why not just trade? Well because it is not a fun experience at all. It shifts the focus from finding gear to finding currency. I want a game where the items I wear I have found or crafted myself and was just not bought from a list, that is a much more fulfilling experience and makes for a far more interesting game. If I cant have that in PoE2 I will just go find it somewhere else, but that is a real shame because PoE 1 and 2 has many other qualities that would make them both extremely good games if this was solved like in last epoch.
Isnt in a game that
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features twelve character classes, 240 Skill Gems, hundreds of equipment base types, a six-act campaign, more than a hundred unique boss fights, a deep endgame system and so much more.

youre supposed to play more than a single character? You make one go through all the challenges and start again with a different toolkit. Thats why trade is needed - so you can do that more frequently. SSF is a "challenge" league cause its acutally against the theme of POE trademark of experiencing fresh combinations. Even now not a lot people create a second character, because the main campaign is too tedious - an idea of additional grind could be discouraging for those who are still considering.
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As a new player I agree, trading has killed the excellent game for me.

Ideally trading should be something you can do very rarely, you're essentially getting the best possible item roll you can afford so it's kind of crazy for it all to be so cheap.

And it makes looking at equipment dropped in maps meaningless, someone for sure has something much better for sale.

Something like a fee for trades would be so cool, you can only get gold by playing the game, so that could be something that limits how much you can buy through trade. Want to buy a super weapon? Play the game, accrue gold!

Unfortunately SSF seems to be the league for me which is frustrating because trading could had been such a cool extra dimension of mechanics to play with.

Oh well, hopefully SSF ends up having good balance with a speed of progression that feels as good as the progression balanced for trading feels right now.


Ideally you would know how you do enjoy a game, and if trading overly much kills it for you, don't trade as much.


The problem is that they have to tune the crafting currency drops etc to the fact that there is a trade. So you cannot simply ignore Trade unless you are opting into a much harder mode.

It'd be great if SSF was just "no trading so harder" but was "different way to play, no trade, but more crafting because more crafting items drop".
I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.

Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play.
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As a new player I agree, trading has killed the excellent game for me.

Ideally trading should be something you can do very rarely, you're essentially getting the best possible item roll you can afford so it's kind of crazy for it all to be so cheap.

And it makes looking at equipment dropped in maps meaningless, someone for sure has something much better for sale.

Something like a fee for trades would be so cool, you can only get gold by playing the game, so that could be something that limits how much you can buy through trade. Want to buy a super weapon? Play the game, accrue gold!

Unfortunately SSF seems to be the league for me which is frustrating because trading could had been such a cool extra dimension of mechanics to play with.

Oh well, hopefully SSF ends up having good balance with a speed of progression that feels as good as the progression balanced for trading feels right now.


Ideally you would know how you do enjoy a game, and if trading overly much kills it for you, don't trade as much.


The problem is that they have to tune the crafting currency drops etc to the fact that there is a trade. So you cannot simply ignore Trade unless you are opting into a much harder mode.

It'd be great if SSF was just "no trading so harder" but was "different way to play, no trade, but more crafting because more crafting items drop".
I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.

Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play.
"
The problem that GGG is trying to address with POE 2 is a vocal player base accustomed to easy mode mechanics that wants an easy mode button.

No one is arguing against my point that trade isn't a horrible power spike that destroys the game loop.

You all just want your easy mode button that ruins the experience.


You call "difficulty" tedium and boredom, frustration and masochism. That's not difficulty, it's not knowing how to do things right. Very nice scenarios, but errors everywhere, even the skills look worse than in poe-1. They don't know how to recognize mistakes, and they delude themselves, not wanting to see reality, as you do. They will pay for their mistakes, because many people will go to other games or to Poe-1 if it holds up decently...

If they don't pay attention to the veterans, those who led them to success, they're going wrong. Difficulty yes, tedium no, masochism no.
"I don't like this thing I can totally not do and it won't affect my game in the slightest"

I mean... out of all the problems this game and developer have, this is what you focus on?
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