PoE 2 Is For Tourists

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Gkek#1581 wrote:
Yeah it genuinely feels like they made a whole game for people who grind Ruthless and SSF and didn't consider that maybe the 3% of their playerbase that played those modes found a completely different type of "fun" in the game than the overwhelming majority.

I think the party will last for about two weeks. Next weekend the Asmon viewers will start hitting Act 3 and quitting, or some other fad will emerge and people will go follow that.

The only people I see supporting the game's direction fit one of these criteria -

1. SSF/Ruthless Player
2. "It's ok so far, but it's not PoE"
3. "I remember back in the 90s when games deleted your saves"
4. "I just killed the ice wolf guy and it doesn't seem so bad"

It's terrible.


Yeah I saw that too. Asmongold is by no means a pro-gamer skill wise but still far better than the vast majority of casuals that make or break games. How he ditched Warrior at level 10 and switched to Witch was hilarious because his rants were basically my initial thoughts as I was deciding the class (the servers were down at the time I was ready to play). I saw some boss fights on youtube and was like, yeah, no way I'm playing melee here. And I ALWAYS favor melee in Dark Souls/Elden Ring. My main ER character is a DEX build that dual-wields the Guardian Swordspear and I have never used a single offensive spell/incantation with this character, ever. But here in poe2 I won't even bother trying melee, it just seems like a waste of my time. It's hard to nail the difficulty in action games, and when you miss the mark, most players find it tedious instead of fun
Last edited by z3mcneil#3966 on Dec 9, 2024, 4:24:48 AM
So our options are either "you aren't allowed to criticize after 5 years of development because they need to cook it for many more years" or "you aren't allowed to criticize it because other people like it".

There is a crisis of critical thinking in modern game audiences.
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TayPoE#6379 wrote:
So you guys knew its not the same as PoE1 and still tried it out, thats good. Now in just few days of EA while you didn´t make it through campaign yet (which is normal and also fine since it needs a lot of time) you know the game is "bad"?

I knew EA means a lot of problems and a lot of fixing needed not sure what you were expecting. If you don´t wanna keep playing thats fine but there are many more people who really likes the game than people giving their insane "2 days worth of playtime review".

This is the same as giving a TV-Show which has 24 Episodes a review in Episode 1. Like you don´t even know whats coming how can you already give a fair review? You can give feedback thats appreciated but stop that hating because this game isn´t just for you.

Otherwise just play PoE1 or whatever other games you like.


People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol

What a terrible comparison.

What if you watched a show and love the first season, but then the second season changed every actor, was about a different topic entirely, and changed genres?

It would be reasonable to ask, "why did they make this season 2 of that show I loved instead of a separate thing?"

The argument you are making is basically like telling me I can't say that a knife is sharp unless I test it and see if it cuts me. Experience and the ability to predict events based upon their current state and direction is a thing.
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Xendran#1127 wrote:
So our options are either "you aren't allowed to criticize after 5 years of development because they need to cook it for many more years" or "you aren't allowed to criticize it because other people like it".

There is a crisis of critical thinking in modern game audiences.



Yeah they are acting like it's our responsibility to love it because it's "hard" when it isn't even a difficult game.

I did Lost Ark raids and bussed people. This is not a difficult ARPG. That's not even close to the problem. There's a ton of stuff that sucks regardless of the player's skill level. lol
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Yeah just disregard and don't even quote the second half of what I said:

"if you can't understand why people are upset with how VASTLY different this game is to the first 1 then you need some emotional intelligence training at your place of work."

I don't think anyone here "can't understand why people are upset". That's not a hard concept too. We're here simply to add opinions on the matter, so it's not all doom and gloom coming from PoE1 enjoyers.


You don't have experience of the past to comment on the present is the point I'm making. Just shut the fuck up maybe?
This post was sponsored by me.
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Gkek#1581 wrote:
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Xendran#1127 wrote:
So our options are either "you aren't allowed to criticize after 5 years of development because they need to cook it for many more years" or "you aren't allowed to criticize it because other people like it".

There is a crisis of critical thinking in modern game audiences.



Yeah they are acting like it's our responsibility to love it because it's "hard" when it isn't even a difficult game.

I did Lost Ark raids and bussed people. This is not a difficult ARPG. That's not even close to the problem. There's a ton of stuff that sucks regardless of the player's skill level. lol


It's funny because PoE1 has insane content already. I had over 700 deaths last league even while using headhunter, getting 6-portaled because of omega-juiced delirium beyond maps with 100% extra map effect on the atlas.

Difficulty is not the problem.
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You don't have experience of the past to comment on the present is the point I'm making. Just shut the fuck up maybe?

I played PoE1 back in its beta days. Please don't casually talk about "the past" like you're some kind of an unique elder guru on it. You're not the only person that experienced PoE development.
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You don't have experience of the past to comment on the present is the point I'm making. Just shut the fuck up maybe?

I played PoE1 back in its beta days. Please don't casually talk about "the past" like you're some kind of an unique elder guru on it. You're not the only person that experienced PoE development.


You're talking absolute shit, obviously.
This post was sponsored by me.
I'm having fun right now, but yes, I think OP nailed it with how the game feels unrespectful of our time.

I got 14 or 15 uniques, most of them since I went +60% magic find and... none of them are useful. I'm lvl 60+, and I get lvl 10-15 uniques. Then most other items are bad. I'm stuck with my lvl 35 bow because I didn't find anything better since then! Same thing for armors. Old stuff from 20-30 lvl ago. Loot is bad, it's D3 Vanilla or D4 1.0 kind of bad when it comes to "good loot" scarcity and how uneventful most unique drops felt in D3 Vanilla. In PoE2 right now, all you get is a couple of rare if you're lucky to destroy and get a shard. Yay. Wash, rince, repeat... I want some loot, not some chance at crafting it.

Now, I also wish most non spell skill gems weren't locked behind a particular weapon, but I get it for bows and crossbows I guess. There could be a variant of each projectile skill for use with crossbow and another with boss, but I digress. Thing is, it's limitative and swapping weapons adds something interesting, except for minion builds as swapping the weapon simply kills your summons.

I know we only have half the skills but I feel like there's a lot of non attack skills missing to make things really cool... and even more support gems, as there's a couple of missed opportunities there. I'm pretty sure most people using skill 1 will also choose skill 2 or 3 with it, as you're kind of "forced" into it as you cannot really mix and match almost everything as PoE let us do.

I don't know what they should do. At the very least, pimp up those good loot (less white, more rare/unique), and more orbs too. That would at least keep people engaged and up to spec while leveling. Dying because you know you're undergeardd but unable to get anything better feels bad a little bit.

As for the endgame, I'm almost there but cannot comment. Feels unrewarding if it follows the same formulae as the campaign.
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I'm having fun right now, but yes, I think OP nailed it with how the game feels unrespectful of our time.

I got 14 or 15 uniques, most of them since I went +60% magic find and... none of them are useful. I'm lvl 60+, and I get lvl 10-15 uniques. Then most other items are bad. I'm stuck with my lvl 35 bow because I didn't find anything better since then! Same thing for armors. Old stuff from 20-30 lvl ago. Loot is bad, it's D3 Vanilla or D4 1.0 kind of bad when it comes to "good loot" scarcity and how uneventful most unique drops felt in D3 Vanilla. In PoE2 right now, all you get is a couple of rare if you're lucky to destroy and get a shard. Yay. Wash, rince, repeat... I want some loot, not some chance at crafting it.

Now, I also wish most non spell skill gems weren't locked behind a particular weapon, but I get it for bows and crossbows I guess. There could be a variant of each projectile skill for use with crossbow and another with boss, but I digress. Thing is, it's limitative and swapping weapons adds something interesting, except for minion builds as swapping the weapon simply kills your summons.

I know we only have half the skills but I feel like there's a lot of non attack skills missing to make things really cool... and even more support gems, as there's a couple of missed opportunities there. I'm pretty sure most people using skill 1 will also choose skill 2 or 3 with it, as you're kind of "forced" into it as you cannot really mix and match almost everything as PoE let us do.

I don't know what they should do. At the very least, pimp up those good loot (less white, more rare/unique), and more orbs too. That would at least keep people engaged and up to spec while leveling. Dying because you know you're undergeardd but unable to get anything better feels bad a little bit.

As for the endgame, I'm almost there but cannot comment. Feels unrewarding if it follows the same formulae as the campaign.



Yeah if you're having fun that's great, but I don't think the fun in the game will last when builds are restricted, crafting is basically shrugging and yolo slamming and nothing else, endgame maps are still dropping mostly magic items and wisdom scrolls etc...

You are right that the most frustrating thing about it is that they totally have all the elements of a great experience, but they're fumbling it away and calling it "difficulty" when it's really just a monotonous and unrewarding game that takes too long to do everything because that is somehow more "pure"

As if that won't lead to even the players who stay gravitating to the same three builds that actually let them feel strong against white mobs and maybe clear an act 3 map in 45 minutes...

So stupid.

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