Streamers are all gushing over D4 - what am I missing? It seems extremely shallow compared to POE
I've noticed most of the PoE streamers saying they absolutely hate D4 so far. Probably because they hate campaigns and the D4 beta is all campaign.
The worst part of D4 beta IMO is all the walking inside dungeons. Lots of dead time doing nothing and lots of dead legs that force you to backtrack.
D4's endgame will determine whether people will keep playing it every season. I don't think it's possible that they can get it right on the first few attempts.
In regards to positive streamer reviews I can just say the ones I watched weren't that happy with it. Shallow itemization and a very antique-feeling UI, long, repetetive dialogues and too much MmO-Influences were the biggest points of negative feedback I've witnessed. Not sure where u saw all that "gushing over"
Lvl 25 barb here on D4.Thats how I fealt very boring loot,dungeons pretty much all the same ,Wayyyyy to much walking,fealt like empty grey world with way to many cut scenes.I did enjoy barb combat so far tho.I know its just a taste of what d4 has to offer but it really wasnt that great so far.
To be fair, if you were to ask me to play the first 25 levels of PoE, act 1, and nothing else and base my opinion on the game from that, I would tell you that POE is garbage. There is a reason most people who try PoE dont even make it to maps.
Last edited by Destructodave on Mar 19, 2023, 3:41:34 PM
Were are people coming with this numbers, everyone is talking about 95% of x community, most of x streamers ...Were are you comming with all this numbers because I really have heard only good things from BigDucks, even KobeBlackMamba did a fair review ( he clearly doesn't seem to like it)...
Were are you coming with all the hate numbers ? Have you all been drinking water after PathofMath ?
Never invite Vorana, Last To Fall at a beer party.
All I'm doing is laughing at all the people who actually paid 100$ to play a crappy console demo containing maybe worth 4 hours including 2 hours of cutscenes. Not to mention staring at a UI made by a baffoon.
The very sad part though is that many of them actually think that's worth it. I think that is exactly how Blizzard wants the world to be, people brainlessly throwing money at them. I think we should all be grateful that devs like GGG exist and that if we only played AAA games creativity would be long buried already.
And for the streamers playing more than 4 hours, I guess they desperately want D4 to be good so they just play until time is up, they got that free key at least. I doubt many of them only have many good things to say about it. Unless they are Lost Ark lovers, it makes sense they would like D4 too.
Yea , I have the same laugh at people paying 400-500$ to GGG to design a useless divination that will end up in a stash somewhere were no one uses it...
Regarding the UI, ehhh it is what it is, maybe it will get better...judging a game by the UI seems silly enough.
The streamers do not want desperately to be good...Your guess is wrong...They just make content out of what's there...And since D4 is the new addition they make content out of that...It's like you working for a company that has a project that lasts 2 days...You want to squeeze as much work hours from that as possible..
So yea, like I said before, only people who have invested in the game with a lot supporter packs are shunning what it shows as a good game to play...Does it have it's flaws, yes...Does it not live to it's name, maybe...Is it too expensive for the flaws it has, eh maybe...
But people are just shunning a good gaming experience just because "ooooo , my game that I invested so much has competition"...."poe is so complex, diablo is for kindergarden bleah..." .... "POE is the real deal everything else is just stupid"..."Since we have no clue about what we are talking, we will just take whatever random streamer said about the UI and make it a solid proof argument that the game sucks because we have a bad UI"
POE deserves it's community...They call it "hardcore community"....It's not hardcore, POE can literally be played by my cat..The only hardcore thing is trying to understand all of the stupid crafting and how some lines affect different skill in some sort of way...
There is nothing complex about that...Except the fact that you waste more time on craft of exile and on youtube instead of just playing...A book that needs explaining after reading it is a bad written book...And even if people like me think complexity is more than needed, like a duck streamer said "In POE I stress about everything while in D4 I don't".
I forgot the last time I actually identified something in poe, except from leveling.
I forgot the last time I actually tried to have fun and not just be on the lookout for some sort of 1 shot stupidity from out of screen some chain arrow from last boss in another map. (cuz poe is not complex, it just scales numbers, mobs life/mobs damage vs how much you can achieve and that is balance, so yea in delve 1000 you could be one shotted by an arrow spit by the last mob on the map)
I forgot the last time I saw something on my screen except leveling, cuz I need to juice my maps to levels my graphic card barely understands.
I forgot the last time I had to not think about 15 layers of defense ( that get nerf everytime), some shenanigan bull that needs a streamer that plays 15 hours a day to explain in order to have a solid layer of defense.
I forgot the last time I didn't have to read 3 guides, 2 excel files, waste 15 hours on craft of exile to craft a semi decent item because I have a life that is worth spent somewhere else than farm divines to play casino POE.
I forgot the last time I didn't have to RNG everything just to progress.
...The last time a boss needed more than invulnerable phases to just be relevant.
...The last time someone trivialized content with enough hours into the game ( which doesn't happen in d3 or d4 from what I saw)
Forgot the last time I had to calculate every damn point to just have enough mana to run 4 auras, which get nerfed every time, cuz yea we are too tanky, in a game were everyone kills ubers in an instant.
Actually forgot the last time I liked melee ...Cuz in POE it's there to be there as an archetype.
Forgot the time were it actually felt good to actually play whatever skill I wanted and not waste 25 hours to respecc and GOD forbid not level my gems...
I forgot how it's like to actually play in a party...cuz the only time I do this in POE is when I need a boss to be killed prior to one shotting it 2 days later.
I did forget all this cuz I've been playing too much poe...
What is important to say is, that I forgot the last time I played a game, and not just farm to farm to play a casino that might not be in my favor...And you people call that complexity (I do like the extreme complex mechanic behind CWDT ward loop...if that goes away, POE can play itself I am off to Mario)
Look at my gear, some of my gear was made by pure luck while some leagues I farm so much that it burns my soul out...
Woah, take a chill pill dude. Only read 10% of your comments cause you're obviously triggered by the fact people on PoE forums love PoE.
Also I don't have to play the game to see it has a bad UI. Did you actually have a look at it? I'm old enough to judge myself instead of listening to streamers, although they probably all agree. And those who doesn't obviously are holding in because they are somehow affiliated with Blizzard or something.
Just look at it. The font, the 'passive tree' or whatever it's supposed to be looks like it was literally made at day one and they never cared after, probably because the game is ment for mobile anyway where the game is so small no one needs a skill tree to look good. The whole thing doesn't blend in with the atmosphere of the 3D world, whoch does look good.
And no I didn't design a divination card for 500$, I did design a unique item for 1500$ 10 years ago and I still have no regrets, at least I did support a company that didn't spend 10 years designing battle passes.
Last edited by leto2626 on Mar 19, 2023, 4:25:09 PM
When was the last time blizzard ever made a decent game with this generation? People will say D3 when you only play it for about a few days at most then you leave until the next season and people won't believe but people bought 3 because people thought it was going to be like diablo 2 but no Jay Wilson fucked that up thought he could make a better game and ruined the formula.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Mar 19, 2023, 4:32:46 PM
but people bought 3 because people thought it was going to be like diablo 2 but no Jay Wilson fucked that up thought he could make a better game and ruined the formula.
That doesn't even make sense as D3 had good success post-launch and into RoS expansion. People were not fooled for multiple years, that's not a very smart observation or criticism.
Fact is people like D3, and people will like D4. Will those people be amongst the same population as PoE? Probably to a degree, but we will see how big a margin that represents in a few months.
There is still quite a bit unknow about D4 and how it will move into the season and live service format. PoE on the other hand, everyone knows what you are getting with that. (for good or for bad)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
When was the last time blizzard ever made a decent game with this generation? People will say D3 when you only play it for about a few days at most then you leave until the next season and people won't believe but people bought 3 because people thought it was going to be like diablo 2 but no Jay Wilson fucked that up thought he could make a better game and ruined the formula.
I can attest I got into D3 because obviously I was a huge D2 fan (a game that is STILL installed on my machine).
I quickly came to dislike D3 for its core systems (aside from the just awful writing). I gave it another try after Reaper of Souls, and while Reaper improved it, it was still very medium for me. I played it on and off socially, but that was it. It had become clear whatever spark D2 had, D3 had no interest in relearning.
And D4 in no way has take any notes from PoE, it looks just like D3 in most core respects, and though it looks like they're trying to step back to 'dark fantasy' that Diablo was born in. But Act 1 of D3 looked the same way, so I don't expect that look to last, and full expect its big bads to be openly narrating their plans to you via the intercom and the builds to follow pretty designed routes that require items to function right, but those items to be common enough that they're more or less expected drops.
D1 - Thousands of hours, Tchernobog mod, lots of private play, hamachi fun times.
D2 - Thousands of hours in Eastern Sun, Median XL, private servers on Hamachi.
D3 - Played maybe 2 days, hit inferno on day 2, realize it just wasn't much like D2.
D4 - No thanks D3 was too disappointing and it doesn't look like it's changed much.
That doesn't even make sense as D3 had good success post-launch and into RoS expansion. People were not fooled for multiple years, that's not a very smart observation or criticism.
Backing that claim might be a bit harder than you think... Blizz has placed the sales numbers of the first week, but outside that, its a closely garded secret
The numbers we DO have after the initial burst is numbers that combine D3 and reaper, basically meaning its counting a bunch of people twice. Its... not a good thing when you pull stunts like that, nor is a terribly nice sign that the numbers we DO have for reaper are significantly below the numbers from vanilla(in comparison, the numbers we have for reign of chaos and frozen throne, were both published separatedly and ARE similar, so people did enjoy the game and got the expand, most of the classic titles follow suit, like, D2 is not much ahead of bhaal, same for original starcraft and brood war. For wow, we do have numbers for each exp)
Come to think about it... i never saw any number about the necromancer sales... nor any number about console versions
Not helping matters is how they removed the logged players counter we used to have on D2 and wc3, said counter was already removed on wow because it was shooing investors
That doesn't even make sense as D3 had good success post-launch and into RoS expansion. People were not fooled for multiple years, that's not a very smart observation or criticism.
Backing that claim might be a bit harder than you think... Blizz has placed the sales numbers of the first week, but outside that, its a closely garded secret
The numbers we DO have after the initial burst is numbers that combine D3 and reaper, basically meaning its counting a bunch of people twice. Its... not a good thing when you pull stunts like that, nor is a terribly nice sign that the numbers we DO have for reaper are significantly below the numbers from vanilla(in comparison, the numbers we have for reign of chaos and frozen throne, were both published separatedly and ARE similar, so people did enjoy the game and got the expand, most of the classic titles follow suit, like, D2 is not much ahead of bhaal, same for original starcraft and brood war. For wow, we do have numbers for each exp)
Come to think about it... i never saw any number about the necromancer sales... nor any number about console versions
Not helping matters is how they removed the logged players counter we used to have on D2 and wc3, said counter was already removed on wow because it was shooing investors
Simply not true as Blizzard has posted on D3 numbers multiple times, in 2015 it was around 30+ million, and in 2022 over 65 Million total. So yeah...