I tried the D4 Beta. I think PoE is going to be just fine.

I'll play devil's advocate here. :P

"
DarthSki44 wrote:

lol, I think you are confused. PoE in 2012, the fall before release, while we had access to more of the acts, it was a mechanical, buggy, nightmare. Hell you couldn't even use a movement skill or cyclone with rubberbanding or desync. Not to mention all the mechanics people are accustomed to now, didn't exist.


While it's true that Path of Exile had a rough start, deterministic lockstep was introduced to the game in 2015 — 8 years ago.

"
DarthSki44 wrote:

It was brutal, lets not get it twisted. Expectations were much different, but cmon my dude, this is night and day. It's possible D4 is the most awaited beta in history of gaming. (I can't think of another public beta bigger)


And that's largely because of the namesake. Simple thought experiment: Imagine Diablo IV releases under a different name, from a different studio– would it get the same amount of attention? Probably a fraction.

Blizzard North is the studio that made Diablo a household name. Diablo II was long-held as the gold standard for ARPGs because of that fact. Diablo III, Diablo Immortal and now Diablo IV were greenlit due to that fact.

Take note of the UX/UI in Diablo IV, especially the zoomed in camera. The entire UX/UI was designed for console. And then you look at the game itself; Diablo Immortal and Diablo IV have a lot of the same features. Is it a big surprise, given that both titles were developed in tandem?

And this is coming from someone who played Diablo Immortal until Paragon 15 and will be playing Diablo IV.

Necromancer and Druid should be fun. 👍
Streaming Path of Exile on Twitch: Twitch.tv/ActionRPGs

“There are only two great tragedies in life: one is not getting what you want and the other is getting it.” ―Oscar Wilde
"

Blizzard North is the studio that made Diablo a household name. Diablo II was long-held as the gold standard for ARPGs because of that fact. Diablo III, Diablo Immortal and now Diablo IV were greenlit due to that fact.


..right and almost none of that team worked on D3. I'd be surprised if anyone from D4 worked on any of the previous games. Even the Blizzard executive team from the D3 era have left the company including the company founder. So this is a completely new/different game by Activision with pretty much no creative talent that ever worked on anything in the franchise.

somehow that warrants crazy hype? brand is a powerful thing.
Last edited by AmpegV4#2473 on Mar 19, 2023, 11:15:25 PM
I'm still excited for d4 necro and druid since those are the summoner classes and I almost exclusively main summoner classes. Having said that, I think d4 is more geared towards MMORPG players like Lost Ark.

The graphics and overal impact of combat feels quite good in D4. The monster difficulty always scaling to my level is a bit lame as it removes the ability to go back to beginner zones and dominate, or get really good gear and dominate end game content as well.

Besides those points, I'll still be playing both poe and d4.
I'm just tired of vapid, recycled AAA games with no innovation outside gouging customers. So long as these marketing campaigns can continue to pull in big sales numbers putting out more of the same nothing will ever change. Blizzards track record for the past 4-5 releases is considerably bad, what warrants this games hype?
"
AmpegV4 wrote:
I'm just tired of vapid, recycled AAA games with no innovation outside gouging customers. So long as these marketing campaigns can continue to pull in big sales numbers putting out more of the same nothing will ever change. Blizzards track record for the past 4-5 releases is considerably bad, what warrants this games hype?


It's the latest (insert X here) and as human beings, we're naturally tribal and community based, so we gravitate towards the familiar, which is beautiful. It's part of the human condition.

Live life and spend your time the way you enjoy. Find others who enjoy the same thing and don't sweat the small stuff. ✌️
Streaming Path of Exile on Twitch: Twitch.tv/ActionRPGs

“There are only two great tragedies in life: one is not getting what you want and the other is getting it.” ―Oscar Wilde
DIV will be fine
Wasn't worried in the first place because if you were following D4 updates you can tell they are going for casuals on consoles.

Upgrading gear? Just look for that green-up arrow.....

Also, it's coming to light now that D4 dungeons are made with console players in mind being that they are as basic as they come.
Nothing I saw excited me in any way, shape or form. Darker, grimmer version of D3 with some Lost Ark elements mixed in. I'll keep watching this coming weekend as I still have curiosity but I'm not an inch closer to buying this game.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
Poe is Poe and DIV is DIV you can either ignore one for the other or play both.

I'll do the latter and enjoy both. They're both very different games.
Played D4 Beta all characters through Act 1 end boss.

Some notes and my personal opinions about it:
---------------------------------------------

-Level 25 is max level but you can spec all abilities, including the big cooldown ultimates. Which means you can already see how it feels like on max level but with less scaling.

-Has automatic level scaling like D3. Leveling up or getting gear upgrades feels less impactful.

-Class Skills have only two modifiers. D3 had more modifiers with 5 runes which altered your skills. D4 has only two which means less flexibility. The skill twig is an illusion. People saying this twig is daunting is kinda hilarious.

-No overlay map. Only the MMO typical WoW top right mini map. Needs to get it in.

-Shitty font type. Arial and not the typpical Diablo font.

-Dungeon layout looks very sameish. Always 2 or 3 side rooms where you either kill some mobs or get some items and place it before the boss room. Needs more variation.

-Small cellar rooms are 100% copy paste. Always the same layout. Needs more variation as well.

-Lots of unskippable dialogues. For example watch this dude walking into the cellar to the quest location for one minute and then you kill one monsters in one hit. The same shite like in D3. It needs to be skipped if you have already done the quests.

-User interface looks very spartanic and ugly, mobile style. It needs some flavour graphics besides the life and ressource globes,Diablo style.

-Overworld encounters: You're forced to see a bunch of other players that may or may not kill steal your objectives. There needs to be an option where we can play completely solo without interference of other players.

-Item affixes are very bland and uninteresting. For example: Doing damage to nearby enemies, or damage to ranged enemies, or increased damage to vulnerable enemies. That's some generic whatever shite. I miss class inclusive skills like Teleport for Barbarian or Iron Skin for Sorc.

- And some other things i forgot

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Mar 20, 2023, 8:04:20 PM

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