75% less flask charges is insane

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respon wrote:
Good job pointing it out. It seemed like a steaming pile of .... so I didn't even bother researching it.

It feels like listening to a financial advice form a kid who got a house, a car and a stacked college fund account from his parents on 18th birthday.

Still, a million dps isn't amazing these days, you can have that with a normal bow so it isn't a problem. Not quite as crazy as '1 link' would make it sound, but if the whole point is about flasks, ok.
Wish the armchair developers would go back to developing armchairs.

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raics wrote:
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respon wrote:
Good job pointing it out. It seemed like a steaming pile of .... so I didn't even bother researching it.

It feels like listening to a financial advice form a kid who got a house, a car and a stacked college fund account from his parents on 18th birthday.

Still, a million dps isn't amazing these days, you can have that with a normal bow so it isn't a problem. Not quite as crazy as '1 link' would make it sound, but if the whole point is about flasks, ok.


our dps was rubbish, and we wern't using flasks. This was just done to see how the fights would be with less dps.

It's also fair to point out that we are both inquisitor and immune to ailments when on conc ground. Also, we get some ailment immunity from the tree/items.

That being said, in the past/in leagues I would just use a can't be frozen unique to bypass getting frozen on boss fights. You can easily do this now by crafting it on a pair of rare boots.

The flasks arn't too important for dps.
We're pretty tanky/have a lot of recovery, but that's not uncommon on 1-2m dps builds. Life gain on hit support, or a health flask would give similar recovery (esp when autotriggered!).

The nerfs ggg discussed seem fair, and will make the game more challenging and fun.
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I wonder, anybody knows how much "extra" chargers are you getting which won't go over your max flask charges?

Considering that I can flask piano every 2 seconds now when my flask charges are 100% up and full all the time, even in 50% reduced flask charges maps, will 75% less be enough if you still get good enough density and get enough charges from pack to pack?

For general mapping, the flask piano won't go away for the reason that you cannot get enough charges. It is more likely that the flasks will be nerfed to the point of not worth even clicking. I am waiting for manifesto and patchnotes to get to the unique section, I expect some serious nerfs on all unique flasks that can be translated into direct dps.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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Marxone wrote:
I wonder, anybody knows how much "extra" chargers are you getting which won't go over your max flask charges?

Considering that I can flask piano every 2 seconds now when my flask charges are 100% up and full all the time, even in 50% reduced flask charges maps, will 75% less be enough if you still get good enough density and get enough charges from pack to pack?

For general mapping, the flask piano won't go away for the reason that you cannot get enough charges. It is more likely that the flasks will be nerfed to the point of not worth even clicking. I am waiting for manifesto and patchnotes to get to the unique section, I expect some serious nerfs on all unique flasks that can be translated into direct dps.


if they don't remove headhunter or fast clearing skill from the game, even 90% less charges won't matter. It's HH, inspired learning, and movement speed stacking that's making flask charges infinite.

You kill 1 pack now and you get your flasks to 100%, so as long as you can kill a few packs every 5s you should be fine.
Sales/Services/Stuff:
https://www.pathofexile.com/forum/view-thread/2495490
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For general mapping, the flask piano won't go away for the reason that you cannot get enough charges. It is more likely that the flasks will be nerfed to the point of not worth even clicking.


for general mapping flask piano was never needed in the first place. it was just a faux buff when you went from overkilling by X to overkilling by 5X

hardly a difference.

boss fights on weak builds (and there will be many more weak builds next patch) - that is absolutely different matter. but mapping?

guys who overreact this much - replace your flask setups with 3 small life flasks and run a map or two. i bet you wont see a difference

(note: ofc excluding 'the green' Perfect Agony flask, builds that use it instead of keystone are dead)
75% is still not enough to stop clearspeed flask piano. It just makes the Pathfinder belt mod more valueable.

Im for an complete overhaul. For example only 1 utility flask can be active at a time or treat flasks as permanent equipment stats similar to charms in D2 but heavily nerf their flask effects.
Last edited by zzang#1847 on Jul 19, 2021, 5:25:45 AM
If you are quitting over this, then can I please have all your currency and high value items in standard ?
Lets not add to the waste of this world. :)
Hit me up ingame --> HanSoloDK
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zzang wrote:
75% is still not enough to stop clearspeed flask piano. It just makes the Pathfinder belt mod more valueable.

Im for an complete overhaul. For example only 1 utility flask can be active at a time or treat flasks as permanent equipment stats similar to charms in D2 but heavily nerf their flask effects.


That would be cool, but I don't think GGG going to go for charms or runewords.
They'll probably just do what they did to vinktar, or they'll nerf max charges on all flasks so you can only store enough to use them one time each or something.
Sales/Services/Stuff:
https://www.pathofexile.com/forum/view-thread/2495490
"
sidtherat wrote:
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For general mapping, the flask piano won't go away for the reason that you cannot get enough charges. It is more likely that the flasks will be nerfed to the point of not worth even clicking.


for general mapping flask piano was never needed in the first place. it was just a faux buff when you went from overkilling by X to overkilling by 5X

hardly a difference.

boss fights on weak builds (and there will be many more weak builds next patch) - that is absolutely different matter. but mapping?

guys who overreact this much - replace your flask setups with 3 small life flasks and run a map or two. i bet you wont see a difference

(note: ofc excluding 'the green' Perfect Agony flask, builds that use it instead of keystone are dead)


I still think even for clear it is better to have certainty with overkill.
Yes, I do not play standard with heavy gear investment. My Ultimatum chars were a joke in terms of performance and clear speed, but I still think for my wander having 100% uptime of dying sun was pretty much needed for smooth mapping due to extra coverage without explody chest.

Of course, part of flask piano is having 90% movement speed boost from Quicksilver which is significant.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Such a weird forum thread for me to read. Since closed beta ten years ago only build out of 50+ i used to flask piano with was vaal sparker. Getting 95lvl+ every league and using flasks for bosses and league encounters only. Why? Because playing with two hands is bothersome. Not trying to boast, just saying that there are plenty of builds now which overkill content without any flasks.

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