75% less flask charges is insane
Getting 75% less flask charges in maps is absolutely insane. Don't believe me, load up a t16 map with ok density (or at least one that you can navigate linearly), like atoll, roll it with the current 50% reduced flask charged gained and see if you can sustain charges.
(hint you barely can if you have the watchers eye mod and a fast build) Now consider that they are nerfing flask in many, many ways in the same patch. AND they are likely leaving the map mod untouched. Many people skipped the map mod on builds because it was annoying to deal with, unless it was on a corrupted map that was otherwise good and you are saying every map is going to be an additional 25% worst then that? Look I get it if you want to nerf flask, I really do, I think losing curse immunity on flask is just a revert to a previous buff, they havent always given full immunity throughout a map. I get wanting to add the new ways to automatically trigger the flask and reduce some power of defensive ones. But we all might as well look at the writing on the wall, everyone just lose a flask slot completely, if not another one, because you can't have all your flask active at once anymore, GGG doesn't want you to. But then the very same patch, they add a skill, that literally consumes 3 of your flask charges to do damage. If they don't reduce the map mod at all, then there is no way I think you playtested this change. If you don't reduce the charges gained from 75% to at least 50%, there is no way you playtested this change. If you think damage shouldn't come from flask. Then simply remove the damage flask from the game and refund supporters that purchased div cards for them (and any supporter that purchased a unique that provides it as well) You guys designed yourself into the corner, but don't punish the playerbase for actually pressing the flask you give them, by gutting the charges they gain by so much. Its going to make any non ranger class likely feel like absolute trash to play. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Last bumped on Jul 27, 2021, 9:30:17 PM
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They don't care. They clearly want to see the worst retention numbers since ritual. I don't think I'll make myself suffer through all those changes, let alone do any EGGs.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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" I think the league looks good and I agree with them on many of the other changes, even if it means hurting speed by a lot. But gutting flask? Flask is one system in POE where I felt like if you killed fast enough you were meant to be able to sustain, now they only want you pressing the buttons as you feel its needed? Seems really odd. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Yes. That's the idea. Deal with it.
" It's always the exact same complaint. Regardless of how they try to combat insane power creep, people are like REEEEEEEE I CANT 1 SHOT 5 SCREENS ANYMORE MY MAPS WILL TAKE 5 MINUTES INSTEAD OF 3 Not buying it. Click, Move, Click, Move is not fun gameplay. This is a good start to remidy this and let it be a good game again. Last edited by dyneol#3245 on Jul 17, 2021, 11:16:35 AM
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are the flask nerfs going to be applied to existing flasks? does anyone know? it took me a long time to get the collection of flasks i currently have as well as a lot of ingame currency. if they do, it will feel like being at work and at the end of the week the boss tells you that you did such a great job that you are not getting paid this week.
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
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" Well that's what they're aiming for, if it wasn't the case it would mean they failed. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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The entire purpose of these nerfs is to discourage flask piano.
Despite the other balance changes I don't like (read: nerfs good, buffing mobs bad), less dependence on constantly slamming flasks to maintain full DPS is a good thing. At least they're giving us a way to automate some of them. You can bet I'm getting the auto-flask currency applied on my anti-burn/freeze flasks to use them whenever I get frozen or ignited. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Jul 17, 2021, 11:59:44 AM
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" Many builds don't have to worry about aliments, so aside from that auto apply isn't really what I think I'd want. Control over the flask I have and when they get used I think is important. Flask piano is already discouraged with nerfs to the flask themselves, the ability to auto flask under conditions and other changes, you dont need to gut charges gained by 50% more then the current highest tier map mod for flask. Anyone and I mean absolutely anyone that thinks this change for flask charges gained is good, at the 75% level, absolutely has no clue on how many less flask charges that is, including GGG. " So flask are just something you might have up, might not. Who needs utility or defense from flask, right? Again, if you want people to not get a crap ton of damage from flask. Then maybe you shouldn't have added damage flask to begin with. Maybe you shouldn't add stuff to the game you later regret. But GGG every single patch nerfs defenses and this one is a huge one. Fine make the flask weaker, but making it so we can't even use it at all? Thats just silly. There legit will likely be people without a 5th flask slot or just slotting a chalice in there, because they cant have the flask charges to actually press their buttons. For anyone thinking flask piano needed to be removed, POE is largely a 1 button game anyway, needing to press other buttons is part of any game. I think they could do all the other changes and reduce by 50%, if they must and they would still be overnerfing flask. Like always GGG takes the nerfs they do to a system and do the good old triple tap, instead of looking at the information of 1-2 changes and moving from there. We still have multiple leagues before POE 2, so going to an extreme 50% worst then the current map mod seems absurd to me. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" The base changes, as in basalt not giving pdr instead of armor now, will likely be a global change, so yes your flask will be changed. The charges gained will also be global applied, which means your pretty much in the same spot as temp league characters. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Heres an idea, stop adding insane power creep then? like I said remove literally all damage flask from the game, but why remove the ability to have utility and defense from flask, by gimping the charges gained by so much. People like you likely have no idea on how bad this change will be, but dont come crying to me when you realize I was right and you were wrong. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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