75% less flask charges is insane

Being able to “sustain” flasks has always felt like a flaw in the game to me.
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TorsteinTheFallen wrote:
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Cool thanks!
Last edited by Sabranic_SilverDeth#2793 on Jul 17, 2021, 9:35:47 PM
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GusTheCrocodile wrote:
Being able to “sustain” flasks has always felt like a flaw in the game to me.


It certainly felt like it back when I used to try and do it. I was in a brace for many months and had to do physical therapy for a year to recover from PoE's flask-as-a-permanent-fixture system.

Last edited by Sabranic_SilverDeth#2793 on Jul 17, 2021, 11:10:17 PM
Kill faster, or use your flasks more wisely.
IMO they should remove flasks and go with life/mana/rejuv only.
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Friagram wrote:
Kill faster, or use your flasks more wisely.
IMO they should remove flasks and go with life/mana/rejuv only.


Essentially only one step from that. If flask can't be relied upon then that is exactly what they are buffs that maybe you do have, but you cant rely upon them.

Use flask more wisely, you clearly don't even play the game if you think that defensive wise the game is perfectly fine without utility flask of any kind. I challenge you to do everything in the game with only life\mana and come back to me and tell me how great your experience was.



Kill faster, in standard, with an insanely fast clear build. 50% flask charge map mod and you can tell that most builds are going to struggle greatly with flask charges at 75%. Also kill faster in the same patch they are nerfing everyones damage? Nice joke man.


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It certainly felt like it back when I used to try and do it. I was in a brace for many months and had to do physical therapy for a year to recover from PoE's flask-as-a-permanent-fixture system.


Thats just purely bullshit. I flask piano like no other with various builds and my shits fine. If it bothered you that much you could have macro'd like everyone else that QQ about the feature.


Flask are now a wasted equipment slot, its like a guard skill that may or may not be up when you press it.



You guys are also just going to ignore what players are going to do, TP out before league encounters to refill flask (like go fight legion with 0 flask up) and tp out before boss to refill. You aren't actually making a good design change when tp out is a backwards ass work around to the issue being caused by a massive design change.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Jul 18, 2021, 1:13:48 AM
hmph, looks like the Portal gem is getting a buff.

but seriously, @GGG, screw with my bow waifu's elemental immunities, and I will find something else to spend my time and money on.

also, for the love of god, if you -do- mess with raider's elemental immunities, be sure not to screw with divine flesh -- or I'm uninstalling and contacting my bank.
flasks would actually be better if they'd just stopped tying them to monsters and had them recharge on their own. I know filling them up via killing seems a superior solution but having them refill from kills is just a vector for us to acquire permanent buffs

or if charges are drastically reduced no buffs as we are about to approach, set refills means we don't need recharge phases on bosses but you can still keep all of the modifiers that apply to flask recharge etc.

Its one of those hipster solutions to a traditional problem but really the traditional solution is still the answer
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Draegnarrr wrote:
flasks would actually be better if they'd just stopped tying them to monsters and had them recharge on their own. I know filling them up via killing seems a superior solution but having them refill from kills is just a vector for us to acquire permanent buffs

or if charges are drastically reduced no buffs as we are about to approach, set refills means we don't need recharge phases on bosses but you can still keep all of the modifiers that apply to flask recharge etc.

Its one of those hipster solutions to a traditional problem but really the traditional solution is still the answer

Sure, it's one way to skin a cat, if you go slower you'll be able to rely on your flasks more, but time is money in PoE and you're still encouraged to go fast by pretty much everything else. It would be a valid way to favor alternative playstyles.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Jul 18, 2021, 4:41:42 AM
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goetzjam wrote:
Thats just purely bullshit. I flask piano like no other with various builds and my shits fine. If it bothered you that much you could have macro'd like everyone else that QQ about the feature.


Huh. Lets peel this onion...

1: Different people have different injury thresholds. You cannot possibly have any idea about my PoE related RSI issues. You do not know me, you have never seen me, you have never spoken with me, you have never played with me and you are wrong. You are making a great many unfounded and disingenuous assumptions.

2: I'm not a trashy, cheating scumbag. I don't use third party programs. I didn't even use a loot filter until GGG integrated it. For years I just learned to pick through the loot by looking at it. You see... there is a reason I still have all my Diablo 2 accounts - I never cheated like so many of the sh*t-bags out there.

3: You sure seem awfully familiar with how those flask cheat programs work. Are you cheating at PoE with a Flask Macro? If you're not, then you're ignorant about how they work, and telling people to do something you've never tried, and, much like your commentary above, you're talking out your arse.

So which is it? Are you a slime-bucket cheater who justifiably deserves to get banned - or are you merely ignorant and speaking authoritatively about things you have no real experience with?

Hmmmmmmmm..................?

4: Cry more about your flasks.
Last edited by Sabranic_SilverDeth#2793 on Jul 18, 2021, 7:44:58 AM
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raics wrote:
Sure, it's one way to skin a cat, if you go slower you'll be able to rely on your flasks more, but time is money in PoE and you're still encouraged to go fast by pretty much everything else. It would be a valid way to favor alternative playstyles.


I'll be brutally honest, Time's not big money. Stash Tabs and the Trade Site are money. Trying to super clear-speed maps in PoE until you get arthritis is like trying to work three Fast Food jobs 18 hours a day to meet your 401k payments.

You can do it, killing yourself flipping burgers at Wendy's, Running Register at IGA, and bussing tables at Perkins. But you're running yourself ragged making table scraps compared to a day-trader who puts in 3 hours a day in the capital markets. Now, perhaps that's fun for you - and hey, great, do what you enjoy I say, pay me no heed in that respect. But if you want to talk power currency, you flip, craft, play the currency market, and stash Legacy Gear until it's priceless.

I clear about a map every 45 minutes. I savor it and take things slow, listen to the music, look at the water reflections and the burning weeds. Others like to murder the world and move like lighting - and they're free to do what they like. Speaking personally, if I'm "playing," I'm actually "playing" - I'm just savoring the ambiance. If

I turn down 1k ex in about four days from passive trades. If I want to really generate some money, I start pulling legacy stuff out of the warehouse, or look where I can make some good coin in currency swaps. Not just direct trades, but items that can be created very reliably with high sell values.

So... go super-speed if that's the play-style you like - but don't feel obligated to do it if you just want to make some currency. There are much better ways.
Last edited by Sabranic_SilverDeth#2793 on Jul 18, 2021, 8:13:18 AM

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