75% less flask charges is insane

The main thing about this change is the fact that the few experienced people that properly juice up their maps will still get density enough to refill flasks at a decent rate.

This nerf will mainly hit newer players that only have builds that can handle weaker mods and no delirium -> packsize and such goes drastically down -> super hard to get charges -> weaker mods has to be selected -> bad spiral.

That is a little bit worrysome. We want the game to become harder for all not just a hard nerf for casuals and a slight inconvenience for experienced players.

The only solution to that is to have a clean map with magic mods only set some kind of cap on how many charges can be gained for the duration of the map. That way juicing the map/adding monsters and packsize etc won't affect the charges -> game becomes harder for the elite as well.
Last edited by arknath#4740 on Jul 17, 2021, 3:41:10 PM
I don't think hard caps are the answer either.


The new skill is basically just ele hit with less scaling options. No ability to have a weapon to help scale damage and no way to force it to easily do a single damage type. I think anyone playing it will easily be able to change into an elemental hit build and do far more damage with the same items.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
If you are clearing the map fast enough and have decent packsize there is no reason why your flask CANT be up all the time. You need to consider that this game has a number of encounters inside of maps that take time to spawn where you will be without flask potentially and it absolutely will kill you.

Legion anyone? Harvest? I guess you just port out before these encounters to refill on flask. That seems boring as hell.

If they want to reduce flask charges that much, but give us some other way to fill them up before important encounters that would be a cool tradeoff I guess. Like clicking on any of these league encounters fills your flask, maybe put a shrine before boss rooms that allow you to refill as well?

The thing about buffing player later or nerfing monsters, is that happens too late. Balance patches happen every 3 months. So if they overnerf this league, its going to be completely unfun to play.


So what I'm really asking for is them to reconsider the 75% nerf to charges gained, considering all the other flask changes they are doing in the same patch. If need to they can always make it the 75% if flask are still a problem post patch, but if they overshoot and playerbase falls off the cliff, then what options do players have.

In addition we are getting damage nerfs across the board and every league comes with more and more defensive nerfs. Everyone knows POE is a 1 shot or be 1 shot style game, nerfing us while making monsters smarter or faster isn't going to help us when we have no flask to push.

And if the players solution is to TP out to refill before league encounters and shit, then what real purpose does the reduction serve besides annoy the shit out of players and give us more hardcore rip clips where streamer press flask button and doesnt have charges so instantly dies.

Yeah, well, if their goal is for us not to have flasks up all the time, they will probably tweak it until we get there.

I'd agree that trying to do everything at once is a tall order, but if they want to get things tested before poe2 releases it's probably better to start early. If the tradeoff is losing some players to betatesting the changes but getting a more polished poe2 versus trying to minimize that and getting a rougher poe2 the former is probably the lesser evil, especially since everyone will come back to try it anyway.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jul 17, 2021, 4:02:42 PM
"
raics wrote:

Yeah, well, if their goal is for us not to have flasks up all the time, they will probably tweak it until we get there.

I'd agree that trying to do everything at once is a tall order, but if they want to get things tested before poe2 releases it's probably better to start early. If the tradeoff is losing some players to betatesting the changes but getting a more polished poe2 versus trying to minimize that and getting a rougher poe2 the former is probably the lesser evil, especially since everyone will come back to try it anyway.


The thing is if they overshoot on the nerfs by a significant margin, they will lose the playerbase that is allowing them to fund and make POE2.

Again, theres multiple leagues before POE 2, no reason to cram triple+ nerfs of the same systems in one patch.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
this league is best for drastic moves like system amputations: summer releases are mostly duds anyway, most people are enjoying the holidays. if you have to release a stinker game - do it in July
"
dyneol wrote:
Yes. That's the idea. Deal with it.
"
Its going to make any non ranger class likely feel like absolute trash to play.

It's always the exact same complaint. Regardless of how they try to combat insane power creep, people are like REEEEEEEE I CANT 1 SHOT 5 SCREENS ANYMORE MY MAPS WILL TAKE 5 MINUTES INSTEAD OF 3

Not buying it. Click, Move, Click, Move is not fun gameplay. This is a good start to remedy this and let it be a good game again.


A certain class of player will still be one shotting the screen, it's the rest (most) that are getting nerfed, effectively (the changes apply to everyone, but really only the 1% are going to easily overpower it and one click the screen).

[Removed by Support]
Last edited by Kane_GGG#0000 on Jul 17, 2021, 5:52:46 PM
unless they nuke jewels and rings, you can get complete bleed immunity with corrupted blood on jewel and cannot bleed in a ring



so that's at least 1 issue covered for any type of bleed very easily
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
Stibnite went from most plentiful flask to this


Add reduced charges gained and it's next to Gold flask for it's value. Not to mention overall flask effect nerf.

3.15 will be death galore like never before.
Last edited by TorsteinTheFallen#1295 on Jul 17, 2021, 7:38:54 PM
"
TorsteinTheFallen wrote:
Stibnite went from most plentiful flask to this


Add reduced charges gained and it's next to Gold flask for it's value. Not to mention overall flask effect nerf.

3.15 will be death galore like never before.


Interesting. Where did that image come from? Can you scroll through and see the other potion changes? I'd like to take a look.

"
Sabranic_SilverDeth wrote:


Interesting. Where did that image come from? Can you scroll through and see the other potion changes? I'd like to take a look.



https://www.pathofexile.com/expedition

Scroll down

Report Forum Post

Report Account:

Report Type

Additional Info