75% less flask charges is insane
Flasks were just slowly turned into cooldowns in this game and more recently their cooldowns without the cooldown part. They technically serve no purpose if there's no waiting period.
I'd go far to say Flasks don't even really have a purpose outside healing and mana. They're just generic stats, not skills / perks that can alter play styles or have a truly meaningful effect. They could be deleted and have the rest of the game globally tweaked to compensate. The only Flask I'd miss is Quicksilver which again can be compensated by other means. "Never trust floating women." -Officer Kirac
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Honestly I don't think It will change my game play much. But I don't zoom thru maps.
I usually play melee builds and honestly I only push the flasks when I need them/remember. Game plays just fine. Also I usually turn all the flasks off when I look at a PoB build guide because I know I wont manage flasks correctly. If I lose over half the dps when I turn the flasks off I don't use to build. Although the auto trigger flasks may just increase my dps :p |
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" I agree with this completely. Flasks were just a mechanical test, can you remember to push buttons 1-4 every 5 seconds as you run through a map to keep maximum DPS and defense up... Missed a press? Oops you're dead. I played 3.14 briefly, long enough for my left hand to start hurting, and decided I wouldn't come back to the game until GGG had fixed flasks - in current form they were abusive to players health while adding nothing interesting to the game. And then, in 3.15, they fixed it! I'm thrilled. Making flasks an "emergency use only" type of item returns to the classic purpose of such items in ARPGs and I would call it one of the best steps forward for the game in years. |
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Time to fire-up the Fisk-Master-9000 (TM)...
" I don't play leagues. They are a beta test. I don't like beta tests. I wait for GGG to finish their expansions - I like my content polished, complete, and bug-tested. By the time it comes to standard it's (usually) in a nicely working state. I'll leave the crashing and exploiting and other silliness to the people convinced that a number in front of their name improves their lack-luster arguments somehow... " You say nerfing flasks is "bad," but don't say why? Why is it that? Perhaps because then you'd have to defend your statement? In your OPINION it's a bad thing. In my opinion, it's a good thing. It's clear from the changes here that GGG never intended for you to 24/7 run flasks to: - Permanently plug large resistance holes in gear. - Gain permanent immunity to all map curses. - Gain permanent immunity to all status ailments. - Gain permanent immunity to ground effects. - Cause yourself RSI with thousands of extra key presses per session. - Continually press 1,2,3,4,5 or run cheat programs to do that for you. From these changes we can see they intended the flasks to be TEMPORARY reliefs from these things. Not 100% up-time permanent effects. They're making that QUITE clear. " Some people might... lol. More likely, people will adjust their gear, building some flask duration into the belt, chill immunity on boots, buying nodes on the tree, using pantheon mods, working some of the immunity jewelry into templates... " Even a blind-squirrel can find a nut every so often... " That is a very ignorant comment. (Par for the course? See below...). People sue corperations all the time for things they "did" to themselves or even their own stupidity. They might not win, but they DO sue, and it DOES go to court. Big hassel even if you have a "legal" department on staff. And, by the way, they sometimes DO win, even if it's only temporary and overturned later. Litigating all of that is a pain, it costs money, it wastes the owners/dev's time, regardless of the outcome. I'd tell you to stick to PoE, but your understanding of the game - outside of using flask cheat programs, which you seem, from you other post, to be VERY knowledgeable about, seems rather uninspiring... " Fast does not equal good. Fast does not equal hyper-profits. Fast is simply fast. I ran maybe 5 maps yesterday. I made over 1000ex yesterday in trades. Builds don't matter for real wealth acquisition. Having a LOTS of stash tabs matters. Working the trade site matters. Flipping things matters. Playing the market matters. Having a catalog of legacy items matters. If we're talking REAL currency, not hoovering up silly little exalted shards in loaded maps. Rolling your watchstones, lining up prophecies, layering quantity and quality gear, building your damage around legacy jewels so you can run quant and qual support gems, rolling sextant mods, buying a Zana mission and then piling winged scarabs on top of 120% rolled maps with Maven harbinger/breach/metamorph atlas bonuses with master missions for flavor and then chaining them as fast as you can before carpel tunnel sets in simply pales in compression to playing the trade site and a few hundred stash tabs. You can do all of that if you LIKE it, and think it's fun. That's one thing, and I have no problems with folks clogging their screen until their client crashes with loot... ...but it's not even CLOSE to the best way to make large sums of currency, and it's laughable to call it "being a good player." Looks to me more like being a wage slave. While writing this post, I sold a legacy Abyssus for 52ex. Let's see you do better in the same amount of time. Speed does not equal "good." Speed is just speed. It's not even the best way to make money. Not by a long shot. " If we're talking casuals here, most of them playing won't even notice these changes. If a "casual" has any sort of flask with a helpful mod, it's basically accidental. The people getting bent out of shape are the mid-tier players, who understand mechanics enough to know they'll be having a harder go of it, and the power-chasers who've become accustomed to exploiting the mechanics that are getting - deservedly - swatted. The middle-rung players will have legitimate problems clearing the end-game content for a while, until the new meta becomes affordable to them. The exploiters trivialized content, and will continue to do so after an short adjustment period. This is the reality of games with a continual development cycle. You can adapt, cry on the forums or quit. I'm betting not enough people leave to matter. Long term, these changes are probably good for the game's health. The mid-tier players try to emulate the exploiters, and as they slowly climb up to the exploitative player tier, the game becomes trivial for everyone. " I noticed you still haven't answered my question - are you ignorantly telling people to cheat and use flask macros that you've never tried - and thus know nothing substantive about, which is asinine... or... are you a dirty cheater speaking from experience - who deserves to be banned? Dodge uncomfortable questions much? It makes an inquisitive person wonder why... >:) Last edited by Sabranic_SilverDeth#2793 on Jul 18, 2021, 6:55:18 PM
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" The changes GGG are making with regards to flasks makes the exact opposite argument... and pretty conclusively at that.. Last edited by Sabranic_SilverDeth#2793 on Jul 18, 2021, 6:55:43 PM
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" This is what happens when you don't piano flask and shows exactly how stupid the idea of "reaction use" is. https://youtu.be/oNjPfjAsCC4?t=554 Last edited by TorsteinTheFallen#1295 on Jul 18, 2021, 7:00:18 PM
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" I don't do youtube. You'll have to explain what is happening. I seem to have no problem "reacting" to bleeds and freeze in maps... When I was big into PvP I didn't seem to have a hard time reacting to burning, chaos, bleed and poison degens delivered from players in the arena... Please explain exactly why "reacting" to things is "stupid" if you would. |
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" me: How entitled do you feel these days? you: Yes |
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" Said the fellow linking youtube videos instead of making his own argument... |
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Yes, because we all want to watch some rambling 10 minute YouTube video to get the "point." Someone out there is desperate for clicks.
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