PoE peaked in 3.13 and I am afraid that it may never go back up again...

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Johny_Snow wrote:
I assume the first thing you do when picking up a new game is to look up for the cheats because the shortest way to power is the best?


This follows the assumptuon that R/A Harvest crafts were free. I have the feeling when i watch all the "free item editor crowd" that everything was free.

Thats strange payed up to 14 ex a pop for each R/A life in standard or up to 20 ex for a single r/a influence.
I heard of cases were people invested 23 r/a life crafts without success.

That is not even touching the lines of "cheating", "item editing" or "free" in my definitions book. So im curious where this setiment come from?

How long does it take a league player to farm 20ex?
And then applying the craft a dozen times i wonder in what world this is "short" or "fast"?

I mean the top 0.1% made perfect items. I think thats totally fine.

The average player could improve his gear in great ways an play builds otherwise unaccessible due to rarity concept of casino rng slotachine.

But lets not act that average joe had a "free, short, cheating, itemeditor" thing that would be pure exaggeration.

Last edited by zzang#1847 on May 4, 2021, 9:32:43 AM
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MrsDeath_ wrote:
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raics wrote:
You know, if 3.14 is a bad game, then 3.13 was a bad game with handouts. That's saying quite a bit about both the game and the players.

That's an argument of perception. If the game was bad for you in 3.13 it will be worse in 3.14. Not a position I take. 3.13 was the best.

Maybe, but in the end it's the same game now, just a bit less rewarding. If it's suddenly boring and not worth your time, it was standing on some pretty flimsy legs.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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MrsDeath_ wrote:
The nerfs craft system -harvest to be specific- and characters has received made Poe a worse game in every way possible than its former self which can be simply named as 3.13. I am afraid that Poe may never go back to its old glory -3.13-.




I will go one step further and say that expansion released along metamorph league was a mistake. Starting with Sirius introduction game went from "Play the game however you want" to "We will tell you how and when do things".



>Buff monster hp

>Introduce awakener completion bonus mechanic that increase power of all bad things even more but grants nice bonus to dropped maps (2 awakener bonus = 1% to drop map one tier higher).

>Remove from awakener completion bonus mechanic buff to tier of maps dropped and decrese basic % to spawn master. Add +#% to get a master mission bonus based on awakener completion level.

>Introduce regional atlas nodes and remove +#% bonus from awakener completion.

...

Liked by players mechanic fires back on us just because "reasons".
They finally gave us back some of "choice" just to later use this same mechanic as the reason to nerf everything even further.

We went from "do what you want with atlas" to "You must run every map" and it already sucked a lot. But now it goes even further because You must run every map" turned into "You must run every map and complete every single boss encounter"







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League mechanic and the boss -Trialmaster- are so messed up that it makes me change my route whenever I see them on a map. I have been facetious about not being able to 40/40 in a league before but I am really serious this time.



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The Trialmaster boss fight is possibly the worst of all PoE bosses ever been introduced to the game. I am not even mentioning how rare it is. It is so rare that I have encountered only 4 bosses so far and I made 3 characters leveled 98, 96, and 92 respectively.




Ignoring that im not playing anymore. I started skipping all league mechanic very soon (day 3 i think). Ultimatum is boring, there are no interesting rewards and as for currency/hour i found out that in my case interacting with ultimatum leads to currency lose (assuming all ultimatum are finished to max wave)


"
Overall, the changes made hit the casual players hardest. Naturally, 90% of my friends are casual players and they all have failed to make their first characters successful in red maps. I think this tells us that Poe is not a casual friendly game anymore, it's more elitist than ever. I may be an experienced player but this doesn't mean that these changes in hardship made me happier.

Stay classy, GGG, but make smarter choices.




Monster hp buff suck. In the past I used to play only bows but nowadays I don't even want to try playing something that isn't CA or toxic rain.
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yamface wrote:
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MrsDeath_ wrote:
It seems to me you are ignoring the mechanic that introduced in 3.13 which is maven passives that makes every part of atlas makes good for different in-game mechanics. To give an example, valdo for harbinger and bling, glennach for alva temple, lex prox for nico missions, lex ejoris for delirium, tirn's for beast catching, new vastir for legion and lira for beach + blight.
You could choose any of these areas and go wild with it.


But why would you do any of that though? By the time you farm up a couple dozen exalts from harbingers or whatever, you could've been almost done with an entire item full of t1 mods.


I never farmed Harvest. In fact 3.13 was so good that i've played Atlas almost randomly. Every area had something good in it. Not to mention how much time now Atlas requires.

For those claiming that Harvest was "item editor"

https://www.youtube.com/watch?v=Bck_Nuyppg0
Ebs and Flows BayBEEEEEEE
I have never felt further from what I know and love
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yamface wrote:
Ok let's talk about how this so called "peak" of poe 3.13 was played.

- Is your map haekwark hamelet? No? It's trash.
- Otherwise enter map
- Did the harvest quest activate? No? Leave map it means harvest didn't spawn
- Skip all other content

The way you had to play poe in 3.13 was stupid. Harvest invalidated everything else the game had to offer and if it was untouched it would also invalidate every other future league content.


Exactly... then again Team GGG didnt nerf it way Chris said it would be...as in tier 4s and aug would still be in same quantity. As a SSF player you should know it will be nearly impossible for us to make some of the stuff we made in Harvest..errr I mean Ritual... without augs or tier 4s like remove non-influence for influnce. It's reforging only harvest which is super expensive just in Jun costs and you brick some item by not getting what you're after with reforge and filling all suffix/prefix up. I just wish they were on same page is all. I supported the nerfs. You can check my post in that thread but not like this.
Git R Dun!
Last edited by Aim_Deep#3474 on May 4, 2021, 12:53:24 PM
Dudes claiming harvest is still "broken" linking average tier 2 or so items believing they are the shiet. Some random fellows claiming they are "destroying content" I check their bio and characters only to find a crappy meta build filled with below average items... seems about right.

OP is right, endgame is the opposite of fun now.

3.13 had such a nice variety of grinding to choose from, I myself spent most of my time on Valdo's rest shards, which now is nerfed to ashes.

Harvest didnt make the game broken, it made the game fun, it was nice to see your progress being rewarded after starting an item from scratch and fitting it into any build you'd like, 3.13 I played a lot more than the other leagues, as for 3.14 I'm already bored and didn't even unlock the center of atlas yet..
Couldn't agree more with the OP. Also, I played so much of every kind of content last league, not just harvest. All of the original iterations of the atlas passives were amazingly fun. It's really a shame.

I've said it before but I've never had such a massive negative drop in experience from one league to the next since Talisman. GGG had so much momentum and goodwill going after echoes/ritual and they have epically failed to keep it going much less build upon it.

P.S. @Tin foil hat, that belt you linked is trash.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Moridin79 wrote:
Couldn't agree more with the OP. Also, I played so much of every kind of content last league, not just harvest. All of the original iterations of the atlas passives were amazingly fun. It's really a shame.

I've said it before but I've never had such a massive negative drop in experience from one league to the next since Talisman. GGG had so much momentum and goodwill going after echoes/ritual and they have epically failed to keep it going much less build upon it.

P.S. @Tin foil hat, that belt you linked is trash.


Yet you still play it.:P And talisman was so bad lol...a 2c rare beat anything we made. I'm not an addict and GGG can stick it where sun dont shine this league and any other low effort league.
Git R Dun!

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