Harvest needs a big nerf for next league.

"
Aim_Deep wrote:
That's why in day 2 people were running around with quad influenced explody chests.


So what? They were high enough level to get the base, maybe traded for the Crusader orb or even dropped that base already influenced, slam it and get the explody mod.
It's not rocket science, it's one of the easiest things to craft to be honest.
"
Gulch wrote:
"
Aim_Deep wrote:
That's why in day 2 people were running around with quad influenced explody chests.


So what? They were high enough level to get the base, maybe traded for the Crusader orb or even dropped that base already influenced, slam it and get the explody mod.
It's not rocket science, it's one of the easiest things to craft to be honest.


This is not what being crafted. Perfect items are head to toe and way too easy because you can trade them to people who have craft desired. GGG obviously didnt want this making crafts account bound and limit of 10.
Git R Dun!
"
innervation wrote:
Just to be clear, this is the current state of Harvest:

best items in the game gated behind... skill? No. RNG? Only in SSF. A player's willingness to blindly trust a stranger with an item worth 10-100 exalts? Yep, that's the right answer. The last one.

Shit design.

I give them a pass for 3.13 since this is their first shot at putting it in the core game. The longer they leave it like this, the dumber they look.

And I do like the method - I'm fine with the pre planted gardens and whatnot, I think they did well there, but they need to iterate on the crafts and the general situation it puts players and the economy in.

Ideally the best uniques in the game would be gated behind the toughest boss fights or challenges.

The best rares would be behind the hardest content because of iLvl bases.

And in the absence of (or in addition to) a skill check there should be an rng factor.

Giving your item to a stranger in a blind trust trade should not be a route to the best items.


Thats why they have rep on TFT. It's safer than global thats for damn sure.
Git R Dun!
You guys are delusional if you don't think this is OP straight up lol perfect items all day without a blink of an eye example



Anyone can make this helmet yet this is like a bajillion ex helmet with a few clicks of simple harvest ; Simple vouches all too simple.

Shit look it Darkee's Axe and Alkaiser's Axe

https://clips.twitch.tv/AmericanPlayfulLegSmoocherZ

Like I don't mind it being here but don't say it's not OP LOL and go it's all RNG because you can literally remove that RNG like Alk does or Darkee just by zpamming Zana watchstones and just keep playing.

hahahahaha

w/e

shit it benefits me I gain currency every craft that I sell and make perfect items to sell like a cycle so it doesn't hurt me but god dam some of you going IT'S NOT OP is HILARIOUS honestly that's fucking funny.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Feb 8, 2021, 2:39:53 PM
"
I_NO wrote:
You guys are delusional if you don't think this is OP straight up lol perfect items all day without a blink of an eye example



Anyone can make this helmet yet this is like a bajillion ex helmet with a few clicks of simple harvest ; Simple vouches all too simple.

Shit look it Darkee's Axe and Alkaiser's Axe

https://clips.twitch.tv/AmericanPlayfulLegSmoocherZ

Like I don't mind it being here but don't say it's not OP LOL and go it's all RNG because you can literally remove that RNG like Alk does or Darkee just by zpamming Zana watchstones and just keep playing.

hahahahaha

w/e

shit it benefits me I gain currency every craft that I sell and make perfect items to sell like a cycle so it doesn't hurt me but god dam some of you going IT'S NOT OP is HILARIOUS honestly that's fucking funny.


No IAS? Vendor trash. :P

Jeez...
Git R Dun!
"
I_NO wrote:

Anyone can make this helmet yet this is like a bajillion ex helmet


The problem isn't crafting it, the problem is people are paying way too much for it if "anyone can make" that helmet.

Let the people overpay for it.

"Everything is worth what it's purchaser is willing to pay for it."~ Publilius Syrus
"
Aim_Deep wrote:
"
innervation wrote:
Just to be clear, this is the current state of Harvest:

best items in the game gated behind... skill? No. RNG? Only in SSF. A player's willingness to blindly trust a stranger with an item worth 10-100 exalts? Yep, that's the right answer. The last one.

Shit design.

I give them a pass for 3.13 since this is their first shot at putting it in the core game. The longer they leave it like this, the dumber they look.

And I do like the method - I'm fine with the pre planted gardens and whatnot, I think they did well there, but they need to iterate on the crafts and the general situation it puts players and the economy in.

Ideally the best uniques in the game would be gated behind the toughest boss fights or challenges.

The best rares would be behind the hardest content because of iLvl bases.

And in the absence of (or in addition to) a skill check there should be an rng factor.

Giving your item to a stranger in a blind trust trade should not be a route to the best items.


Thats why they have rep on TFT. It's safer than global thats for damn sure.


Completely not the point. I don't care if it's Chris fucking Wilson himself selling you a Harvest Craft while livestreaming the transaction in front of 1 million twitch viewers with the whole company's reputation on the line.

You gave him the item. If he keeps it, or otherwise uses the wrong craft on it, it is TOTALLY AND COMPLETELY YOUR FAULT. And there's nothing you can do about it.

Players shouldn't be incentivized to participate in such a system - especially not when that system yields the best items in the game.
Harvest was removed, people complained, its back people complain. Why dont you stop whining for a second? It is totally fine the way it is because more people are enjoying the game this way.

No one cares if you are not the only elitist player anymore who can hoard pixels that are worth 10000 exalts. Get this in your head.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
The only problem here is some of u are having a hard time letting go of the elitist ego based on gear instead of being aware gear isnt as secretive as it used to be anymore and now more people are enjoying it without having to play 24/7.

Gear is just a small part of poe nowadays, ur ego is too big to let it go.
"
iaapvp wrote:
The only problem here is some of u are having a hard time letting go of the elitist ego based on gear instead of being aware gear isnt as secretive as it used to be anymore and now more people are enjoying it without having to play 24/7.

Gear is just a small part of poe nowadays, ur ego is too big to let it go.


This is basically how I feel about the whole thing.
It's an ARPG game. PoE is not a competitive game like WoW pvp or Starcraft where other people's gear and skill greatly affect you.

Who gives a s*** if someone else has an explodey chest on day 2 or some random Joe Blow can make good gear now. Literally 99.99% of people play this game solo so it's time to stop worrying about Harvest.

Also, the gardens are still rare and it's even rarer to find the crafts you want.
Lets not pretend people also have dozens of exalts lying around to spend on buying the crafts they need as well.

Crafting is the main reason people get burnt out and quit, so the more accessible the game is to more players will ultimately be better for GGG as a whole.

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