Harvest needs a big nerf for next league.

"
DreadLordAvatar wrote:
Harvest crafting must convert items into account bound. There is no alternative solution without gimping the already nerfed mechanic


Ya no, go back to D3 or WoW.

PoE is the only breath of fresh air in the whole of ARPG gaming in the current day in age.

This is a hack n slash game. No one cares if you're OP or not, especially during a league with a 3 months cap.

Not everyone has 9000+ hours/day to play and farm and honestly, without Harvest I got burnt out and discouraged with crafting. It's fine the way it is.

Now, if this were competitive WoW PvP/arenas and you could trade and craft insane gear then that'd be a huge issue. But it's not. It's PoE.
Last edited by 009Status#6939 on Feb 7, 2021, 6:27:52 PM
"
Rixh1 wrote:
I love this League, overall good job. <-- First of all.

I find Harvest fun, I think it's great. But it is sadly too overpowered.

I think Harvest belongs in the game, but it has to be different.

The fact that 'mirror-service items' has lost its value, since multiple people can 'easily' craft them over time, loses a big part in the game I feel like.

Also just the simple thing, as finding boots with triple t1 res, its just whatever, anyone can fix this at the moment..

This is really sad for me to see, and it ruins a big part of the game for me.

and, instead of sitting here whining or flaming, I think I found a good solution.

What if you capped an item, to maximum have 10 harvest uses on it.
Harvest would still be fun, and would still be value, etc etc..
But it would make it impossible just making everything shiny perfect.


If anyone has good ideas, to nerf Harvest, where it continues to be good/fun, please share:)


Im an SSF exclusive player and i have the most fun ive ever had in this game.
On another note, ive played around 200 hours since harvest came out into standard, but ive only managed to craft myself one good item, and i have only been running lex proxima and haewark hamlet, the regions with harvest bonuses, and have had 100 zana missions to start with, so i did a ton of harvests.

So no, i dont think theres any problem in it. If ive made all my perfect gear in 200hrs, id agree with u, but im just at the beginning, and i dont even waste much of good exalt/annul crafts, since i am working on all the items at the same time, so i can utilise most of the good crafts instead of skipping them cuz the table only lets me save 10.

The game gave a choice to people, so now they can craft and progress towards their own gear, and not only focus on farming chaos and exalts and then trading them for everything they want.
.
Last edited by BangaKiltChoazz#0167 on Feb 8, 2021, 12:26:14 AM
"
Slavpocalypse wrote:

Ya no, go back to D3 or WoW.

PoE is the only breath of fresh air in the whole of ARPG gaming in the current day in age.

You're new. Enjoy the honeymoon.
"
Slavpocalypse wrote:
"
DreadLordAvatar wrote:
Harvest crafting must convert items into account bound. There is no alternative solution without gimping the already nerfed mechanic


Ya no, go back to D3 or WoW.

PoE is the only breath of fresh air in the whole of ARPG gaming in the current day in age.

This is a hack n slash game. No one cares if you're OP or not, especially during a league with a 3 months cap.

Not everyone has 9000+ hours/day to play and farm and honestly, without Harvest I got burnt out and discouraged with crafting. It's fine the way it is.

Now, if this were competitive WoW PvP/arenas and you could trade and craft insane gear then that'd be a huge issue. But it's not. It's PoE.


Like 35 res, multi modding and cast on cast wasnt enough? Need item editor too.

Like my grandpa says...Give an inch they take a mile.

Y'all laugh at D3 but this game is becoming more D3 by the minute.
Git R Dun!
Last edited by Aim_Deep#3474 on Feb 7, 2021, 9:56:40 PM
"
Rixh1 wrote:
I love this League, overall good job. <-- First of all.

I find Harvest fun, I think it's great. But it is sadly too overpowered.

I think Harvest belongs in the game, but it has to be different.

The fact that 'mirror-service items' has lost its value, since multiple people can 'easily' craft them over time, loses a big part in the game I feel like.

Also just the simple thing, as finding boots with triple t1 res, its just whatever, anyone can fix this at the moment..

This is really sad for me to see, and it ruins a big part of the game for me.

and, instead of sitting here whining or flaming, I think I found a good solution.

What if you capped an item, to maximum have 10 harvest uses on it.
Harvest would still be fun, and would still be value, etc etc..
But it would make it impossible just making everything shiny perfect.


If anyone has good ideas, to nerf Harvest, where it continues to be good/fun, please share:)


Harvest and Beast crafted items become account bound. Problem solved.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
"
frostzor27 wrote:
"
Rixh1 wrote:
I love this League, overall good job. <-- First of all.

I find Harvest fun, I think it's great. But it is sadly too overpowered.

I think Harvest belongs in the game, but it has to be different.

The fact that 'mirror-service items' has lost its value, since multiple people can 'easily' craft them over time, loses a big part in the game I feel like.

Also just the simple thing, as finding boots with triple t1 res, its just whatever, anyone can fix this at the moment..

This is really sad for me to see, and it ruins a big part of the game for me.

and, instead of sitting here whining or flaming, I think I found a good solution.

What if you capped an item, to maximum have 10 harvest uses on it.
Harvest would still be fun, and would still be value, etc etc..
But it would make it impossible just making everything shiny perfect.


If anyone has good ideas, to nerf Harvest, where it continues to be good/fun, please share:)


Harvest and Beast crafted items become account bound. Problem solved.


Absolutely agree. One of the fathers of D2 once said the best item system is blend of tradable / limited trading / soul bound. PoE would do well to embrace this idea. You can have your item editor harvest, but it's soul bound once you use harvest on it, you can trade your regret orbs but they're SB after being traded once ect. Hell, you can actually have an auction house, and the items are SB upon bought.

You'll weed out the players who just want to manipulate the market because they'll be the first ones against soul bound anything.
"
FinYuna wrote:
"
Raniu wrote:
I disagree with OP.

I feel that Harvest got nerfed and it changed just enough for it to be in perfect state now.

It doesn't feel that overpowered. It simply guarantees certain effects otherwise obtainable via vanilla orb crafting. Harvest isn't much different from bench crafting anyway.


+1


+2

OP idea is terrible (# of crafts) then people have to track another sub-track on trade.

Honestly, why do people whine about harvest? It's great. It's not so prevalent that you see it every map but you still have to work for your gear, it's not like there is a "you win" craft it's a dice roll. This versus the actual harvest league (where you could spam remove/adds) seems good to me. I know if I want to remove/add life a few times it will cost like 5ex... and i've seen 1 remove/add life in 700? maps. This is not a quick obtain.

Sure, no lifes are going to no life and produce some amazing gear, but they would anyways. The crafting is great for the rest of us to play. I enjoy going down the rabbit hole to craft my gear.

an edit: I do agree, it would be nice to limit the discord trading of crafts though... but don't see a nice alternative that isn't too prohibitive. I dont like the idea of account bound items (as I work towards my upgrade then sell the old) - maybe it's a 24 hour harvest block on traded items (i.e. if an item is traded can't harvest craft on it for 24hrs).
Last edited by snolan#0995 on Feb 8, 2021, 2:26:44 AM
People complain with same reason : It's easier to craft some items with less effort than 3-4 league ago, affecting mirror service, dropping price.

But then, GGG have raised the power bar to a whole new level, introducing Maven with elevated attribute, boss fight is also harder with Maven floating around. So actually Harvest kinda just to make up with that.

Still, as the craft become easier, the top tier item level is also increased, soon the mirror tier items will require their attribute to be perfectly elevated, which will still cost a lot of effort, even more than previous leagues.
Last edited by thiendaoxuan#2594 on Feb 8, 2021, 2:49:38 AM
Harvest is NOT overpowered in its current state. During it's original League it was because we could store unlimited crafts and had access to the Grove in every single map. Quit whining about this being overpowered. The availability is certainly NOT THERE for the majority of the player base, and you're certainly not guaranteed to get the crafts either your build needs or the ones you're looking for everytime. I'm still waiting for Augment Crit to even spawn in only 4 instances of the grove spawning this league so I can improve my boots, but thats the trade off, less availability and instant gratification (because I won't even bother trading for crafts bc I do my own crafting on gear anyhow).

10 crafts is kinda ok I guess with the amount of gear base item drops we get between sacred grove instances where most can craft on those and benefit from it in some way. More than that, I think it will open up the pandoras box for more of a mechanic abuse of it.
Last edited by AShugars#6351 on Feb 8, 2021, 3:41:33 AM

Report Forum Post

Report Account:

Report Type

Additional Info