Getting sick of this 1 shot bullshit

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RitualMurder wrote:
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Chromino wrote:
No, I say/ I mean that it is about finding your individual balance of offensives and defences.

When you want to play dps you are a little bit faster but will only reach level 95 or 96 and after you start to get oneshotted too often. Yes, that is somehow sick for high damagebuilds, but you can balance more toward defences and reach lvl 100, also in hardcore, without oneshots.

You know it very good, you reached lvl 100 too. But you need best defences and loose damage, exactly as you say.

And I would love to see a damage protocoll of the last 100 damage received before death too. To learn faster the weak spots of the build. And I would love that some fights last longer and you have to struggle more with your healthpool. But deaths are about statscheck, substain and your own balance of defences in poe.


I do not lack defenses as you can see in my OP and by my gear.
The issue is not that I'm playing a glass cannon. I would not create a thread like this if that was the case.
I chose my current build because it is a nice balance of tanky and dps. I'm level 97.


Yes, you have high defences, but each build includes it weaknesses. I am not familiar with chieftains. But you don't take lvl 97 with low defences. But to get lvl 100 for example you need best defences or to choose easy breachstones. How is your substain/ recovery for example, defences against special damagetyps, resistances against special multiple damage- mapmods, reserves for debuffs, resistances against ailments (elemental, curses, etc. Are they flasks depending or permanent? They multiply again with map mod, debuffs, unique bosses etc. and kill you/ make oneshots possible in special combinations), degens, etc.

There are so many niche damagetypes. When you choose dps you get speed in T18, but you will loose some defences on other moments in the game and get more weak spots in your build. Poe is at that point cruel, difficult and hard and fair.
Last edited by Chromino#4813 on Feb 19, 2021, 4:44:39 PM
If you're looking to be one-shot, you will be one-shot. Other than that, you make a mistake - you die, your internet sucks - you die, your build sucks - you die.
I do die a lot, at the same time, I am okay with dying. When I don't want to die, I don't as long as I don't make any mistakes and don't run around looking for things that can one-shot me potentially.
Extreme one-sided mechanics are pretty common in this game. In Wraeclast, balance means nerf.
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Grimnir_Laguz wrote:
If you're looking to be one-shot, you will be one-shot. Other than that, you make a mistake - you die, your internet sucks - you die, your build sucks - you die.
I do die a lot, at the same time, I am okay with dying. When I don't want to die, I don't as long as I don't make any mistakes and don't run around looking for things that can one-shot me potentially.


By looking to get 1 shot you mean doing higher end content? Thats the point of investing in better gear. If I die in a juiced 100% deli map I'm not upset, I know what I'm running.
If I die in a random rare map to some shit I can't see or have a chance to avoid thats some dumb fuckery I cannot stand.
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Glad I'm not the only one. A million times more punitive than dark souls, since you can't use any skill to evade, nor "recover your souls", just pure math.

And when you use math properly, the bosses just cheat and stay invulnerable while one shot you.

I see today one boss on t16 (pit or something) attacking my minions. He made 5 wave attacks in one second. Average area, impossible to avoid if he targeted my skinny witch...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
● Antagonistic
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Phrazz wrote:
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RitualMurder wrote:
Yes but that type of push yourself and your build content to me is things like deep delve, 100% delirious maps, and super juicing content like that. Even things like maven and stuff is more about knowing the fight than a dps or gear check for the most part.


Disagree. Deep delves and T19 Delirium maps are there for the "1%" to push themselves. Content that isn't required at all. But the atlas? Red maps? A8 Sirus? Should absolutely offer a challenge to the majority, requiring them to keep improving their gear, get to know their character and its limits and learn from their mistakes.

And if an easy rolled red map should offer some kind of challenge, a sick-rolled, multi-damage mod map has to be able to kill you fast with all the recovery we have access to. A player needs to learn that these mods are dangerous and will kill you, if you don't have mechanics to counter them.


You're incorrectly conflating "needs to learn these are dangerous" with cheap tactics to rip the characters without actually challenging them and giving them a fighting chance. Its cheap, lazy, uninspiring, and out-dated. Thats the argument being made, please stick to that instead of using a false equivalency.
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RitualMurder wrote:
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Chromino wrote:
For me personally one shots or 5 shots in 0.1 seconds were deadly very annoying too with necros, juggs etc. and I started to watch different advantages of different builds to understand their defences. And I learned a lot in the articles of evasion, armour, block, damage, damage types, aoe, resistances, life, es etc. on poe-wiki ( https://pathofexile.gamepedia.com/Receiving_damage ). At lvl 96, 97, 98 or hc you learn that you have to balance offensive and defences to avoid deaths and oneshots of all damage types

For example I made this managuardian build with max es on block and max physical damage reduction against oneshots/ fiveshots with 17 layers of defences. But also this can be killed with aoe-groundeffects or the last after-fight explosion of ueber-elder outside Zana's shield, but it has long reaction time and cannot be oneshotted. All blockable hits and spellhits heal the managuardian instead for example.

Perhaps when you fight with oneshots go to the bottom of the build. There is the overview in the "index of defences" to build your defences very safe against damagepeaks of all types and a checklist for most common deaths and kills in the spoiler "FAQ"

3.13 Endgame: The Agonyca Arachnophobia Allstars - 5 mill dmg, 9000+ ES, top 120000 Armour, 2400 ES on max block

Managuardian
max layers of defences

https://www.pathofexile.com/forum/view-thread/3019705


So your solution is to play 1 very specific niche build that over stacks defense??
Thats not a solution. I am VERY tanky and my dps is 7x that.

I dont care if I die but dying to shit I can't see and shit I can't learn from or adapt to or avoid or anything is fucking [Removed By Support]. There is no valid argument against this.


The fact he brought up this niche and over defensed character only further bolsters the problem being brought up.
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Chromino wrote:

3.13 Endgame: The Agonyca Arachnophobia Allstars - 5 mill dmg, 9000+ ES, top 120000 Armour, 2400 ES on max block

Managuardian
max layers of defences

https://www.pathofexile.com/forum/view-thread/3019705

Hey buddy, what's your build to send to the devs to nerf for next balance update? Maybe then they leave necro in peace, nerfs in the last five patches or so.

Ps: 120k armor and then you took elemental damage with 75% resists...

"F"
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
● Antagonistic
"
Trebien75 wrote:
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Chromino wrote:

3.13 Endgame: The Agonyca Arachnophobia Allstars - 5 mill dmg, 9000+ ES, top 120000 Armour, 2400 ES on max block

Managuardian
max layers of defences

https://www.pathofexile.com/forum/view-thread/3019705

Hey buddy, what's your build to send to the devs to nerf for next balance update? Maybe then they leave necro in peace, nerfs in the last five patches or so.

Ps: 120k armor and then you took elemental damage with 75% resists...

"F"


GGG dont care if you are unkillable as long as it means you do low dps to achieve it
they care more about 2000 life glass cannons 1 shotting the whole game
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Sfsean04 wrote:
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RitualMurder wrote:
"
Chromino wrote:
For me personally one shots or 5 shots in 0.1 seconds were deadly very annoying too with necros, juggs etc. and I started to watch different advantages of different builds to understand their defences. And I learned a lot in the articles of evasion, armour, block, damage, damage types, aoe, resistances, life, es etc. on poe-wiki ( https://pathofexile.gamepedia.com/Receiving_damage ). At lvl 96, 97, 98 or hc you learn that you have to balance offensive and defences to avoid deaths and oneshots of all damage types

For example I made this managuardian build with max es on block and max physical damage reduction against oneshots/ fiveshots with 17 layers of defences. But also this can be killed with aoe-groundeffects or the last after-fight explosion of ueber-elder outside Zana's shield, but it has long reaction time and cannot be oneshotted. All blockable hits and spellhits heal the managuardian instead for example.

Perhaps when you fight with oneshots go to the bottom of the build. There is the overview in the "index of defences" to build your defences very safe against damagepeaks of all types and a checklist for most common deaths and kills in the spoiler "FAQ"

3.13 Endgame: The Agonyca Arachnophobia Allstars - 5 mill dmg, 9000+ ES, top 120000 Armour, 2400 ES on max block

Managuardian
max layers of defences

https://www.pathofexile.com/forum/view-thread/3019705


So your solution is to play 1 very specific niche build that over stacks defense??
Thats not a solution. I am VERY tanky and my dps is 7x that.

I dont care if I die but dying to shit I can't see and shit I can't learn from or adapt to or avoid or anything is fucking [Removed By Support]. There is no valid argument against this.


The fact he brought up this niche and over defensed character only further bolsters the problem being brought up.


I think poe is more fair when you balance your defences also and not only increase your damage. As I wrote before- poe is a somewhat fair check of a lot of defences and stats against all damagetypes. That like an arpg should be, also in offensives. And it is about balance - kill a bit faster offensive or get more reaction time defensive.

For me personally it is not so important, if I kill the mapboss in 3 or in 1 second. I prefer 3 seconds and no oneshots with better defences.

Last edited by Chromino#4813 on Feb 20, 2021, 7:56:08 AM

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