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Getting sick of this 1 shot bullshit

Couple deaths the other day.
I'm playing the loser life melee char, 222% inc life but poor life rolls here and there for ~6800hp, crystal skin + soul of steel = +2 max res, lion's roar, basalt flask, +5% fortify. It is not the absolute max but all i could muster without dealing like 500k dps.

1. Redeemer citadel with Dominus boss ezpz right? Boss starts some kind of hiccup lag, gone in one shot with dominus slam, dead mid flight while i was supposed to have leapt slammed away already (i didnt know it could still happen as i survived like all slam from this dude until i found him in a conq map = no idea of the kind of dmg it deals).

2. Waterways or channel map. I run maps with mandatory no dmg mods because some bullshittery like stacked legion rares + a single damage mod + A8-A9 can blast you. I open a rando breach, what looks like uul netol peeking at the fringe of the breach because he keeps getting pushed away by knockbacks. He launches his slam, boom dead while i was actually moving sidestep to avoid this slam thing at melee range.

Like wtf am i even playing some archetypes like a loser 2h life melee char, when the game is clearly not tuned after these but it is tuned to scratch some alt+f4 spammer with 15k es.

If you don't go: 9k + tether caster with a maxblock shield, or pure ES caster with a shield as well. And don't forget to never get close ever to anything moving. Anything less is doomed, the game is tailored in a way that some mad slam will get you.

It's been too long overdue that the next diablo comes, and i know for sure that this sentiment is very alive among the players (i.e. reaction to wolcen release). Can't wait more (i would have never said that i am anticipating anything from bliz again), ggg must be thankful to poe gods that the moment didnt arrive yet for so long but nothing is forever.
Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue.

GGG: Don't you guys follow streamers?
Last edited by ZaeN#4962 on Feb 23, 2021, 7:48:48 AM
If you're playing melee without stacked armour/fortify effect just get Taste of Hate, 20-50% flask effect, double or triple phys to ele Purity of Elements watchers, 10% phys to ele helmet of your choice and 15% phys to ele body armour of your choice, it should be enough to survive hits with endurance charges/basalt/granite up even with lower armour values since Chieftain gets 15% phys to Fire.
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lolbreeze wrote:
If you're playing melee without stacked armour/fortify effect just get Taste of Hate, 20-50% flask effect, double or triple phys to ele Purity of Elements watchers, 10% phys to ele helmet of your choice and 15% phys to ele body armour of your choice, it should be enough to survive hits with endurance charges/basalt/granite up even with lower armour values since Chieftain gets 15% phys to Fire.


Sorry i forgot to mention that i have this as well, chieftain 15% phys as fire + chest 13% + helm 10% = 38% phys as fire to 78% fire res. Oh and also have 100% ele ailment avoidance


OT:
About multiple phys as X element to more than one element (i.e. fire and lightning, fire and cold etc), I am a bit confused, i saw it happening on various chars, but i was sure that it was patched/nerfed around harvest league (no more than one element conversion for tanking)? There was a deep delve champion build at the time and then i saw some league patch note saying that multiple phys as X ele was made not possible, i may be imagining things.
Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue.

GGG: Don't you guys follow streamers?
Last edited by ZaeN#4962 on Feb 23, 2021, 11:12:57 AM
For me it's also something about Ritual that just didn't happen in the last league. I have more or less the same character (Gladiator, Cyclone, Facebreaker, Surrender, Ryslatha's...) and in Heist I did NOT experience this kind of thing. sure, I died occasionally, but I always knew what hit me, and the cause was usually my own fault. Now, it's total WTF-just-hit-me? kind of deaths. Very frustrating.
If I recall correctly it was a nerf to it being possible to stack two damage taken as ele Body Armour modifiers. I think pushing it even a tiny bit further might still be worth it depending on whether your clear suffers for it.

Most defenses against Hits involve increasing returns in one way or another. Phys damage taken as Ele gives more value to +max res and can make even middling armour values more powerful, since the damage shift takes place before mitigation.

Just for a point of comparison I'll take a quick look at 0%, 38% and 58% damage taken as ele (accounting for 78% ele resists in call cases for simplicity), assuming a modest 20000 armour, a standard 10000 phys attack, 3 endurance charges, basalt flask and fortify.

0% Phys as ele = 10000 physical hit, 24% reduction from end/basalt, 20000 /(20000+10*10000) for 16% reduction from armour.
End result = you're eating a 6k hit (4.8 with fortify) and likely dying if in a bad spot.

38% phys as ele = 6200 physical hit, 24% reduction from end/basalt, 20000 /(20000+10*6200) for 24% reduction from armour.
3800 ele hit, 78% reduction from resistances.
End result = 3224 physical and 836 elemental damage for just over 4k total, you're eating a 4k hit (3.2 with fortify) and probably living unless already in a really bad spot.

58% phys as ele = 4200 physical hit, 24% reduction from end/basalt, 20000 /(20000+10*4200) for 32% reduction from armour.
5800 ele hit, 78% reduction from resistances.
End result = 1848 physical and 1276 elemental damage for a hit just over 3k hit reduced to under 2.5k with Fortify.

This is just napkin math, but adding 10k armour in each of those cases would result in the following physical damage reduction from armour in each case:
23% (0% taken as ele) resulting in a hit of 5300 (4240 with fortify),
32% (38% taken as ele) resulting in a hit of 3564 (2851 with fortify)
41% (58% taken as ele) resulting in a hit of 2746 (2196.8 with fortify)

So keep in mind that damage taken as ele increases the physical reduction you gain from your armour as well, so that its actual value against large hits is not accurately reflected in just the difference between the physical damage reduction and max resists.

EDIT: all the math is wrong because i took end charges to be 3% instead of 4% lmao, just imagine all the damage values as a hundred lower or something. serves me right.
Last edited by lolbreeze#1638 on Feb 23, 2021, 2:53:39 PM
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phatschtuff wrote:

Rory rejoices. I'm sorry you get 1-shotted. Again, Rory rejoices. See, if you were one of his debilitated RMT kids who show off on stream, like say ... Empyrian (ups, I said) it, you wouldn't. You would RMT enough for 40k ES. Rory doesn't care about YOU. Now, the army of poggers and gitgudders will tell you to pog and gitgud, they are (unT5 who's opinion is that THIS GAME IS ABOUT SKILL, lol. It hasn't been for years, you know it, anyone who plays with 10k eHP knows it. It's about how much you spend on it. And when it comes to how shit it runs (compare the video of 1st uber Atziri HC kill, and any recent videos, or your game for that matter) - seems like your youtube crashes, but it's not, it's just PoE AD2021 - don't even get me started. But poggers and gitgudders who joined in 2019 will tell you to po and gitgud. Don't worry lad, there are and will be good arpg ahead, and Rory will sit in the corner with his RMT streamer buddies :)


Tbh you can make pretty decent endgame builds with less than 100ex. And its not hard to farm 100ex if you play for 1-3 hours per day, even I was able to. You just need a few lucky drops and sell some harvest crafts. But I agree on some stupid mechanics. I had a void sphere in a ritual oneshotting me because it spawned inside me and hit me like 3 times in 0.1 sec but my res is also really bad (-20). Also I feel like the game has shifted from "taking some hits and survive to kill" to "kill before even get hit once" alot. I have 16-18k ehp vs elemental on my discharge chieftain at 6k hp and its just enough to survive most content just because he kills before its getting dangerous.
You're once again moving the goalposts Chromino.

No one, I repeat, no one, has made a claim contrary to stacking multiple layers of defenses. That isn't the argument nor is it relevant here. You might as well be arguing that we need to stop claiming the sky is green.
Last edited by Sfsean04#4350 on Feb 24, 2021, 6:59:40 PM
"
phatschtuff wrote:



Rory rejoices. I'm sorry you get 1-shotted. Again, Rory rejoices. See, if you were one of his debilitated RMT kids who show off on stream, like say ... Empyrian (ups, I said) it, you wouldn't. You would RMT enough for 40k ES. Rory doesn't care about YOU. Now, the army of poggers and gitgudders will tell you to pog and gitgud, they are (unT5 who's opinion is that THIS GAME IS ABOUT SKILL, lol. It hasn't been for years, you know it, anyone who plays with 10k eHP knows it. It's about how much you spend on it. And when it comes to how shit it runs (compare the video of 1st uber Atziri HC kill, and any recent videos, or your game for that matter) - seems like your youtube crashes, but it's not, it's just PoE AD2021 - don't even get me started. But poggers and gitgudders who joined in 2019 will tell you to po and gitgud. Don't worry lad, there are and will be good arpg ahead, and Rory will sit in the corner with his RMT streamer buddies :)

What kind of mental gymnastics do you go through to accuse a player who literally streams obtaining all his wealth, and not only that, is glad to share his knowledge on how its done?
"
6r33n wrote:
"
phatschtuff wrote:

Rory rejoices. I'm sorry you get 1-shotted. Again, Rory rejoices. See, if you were one of his debilitated RMT kids who show off on stream, like say ... Empyrian (ups, I said) it, you wouldn't. You would RMT enough for 40k ES. Rory doesn't care about YOU. Now, the army of poggers and gitgudders will tell you to pog and gitgud, they are (unT5 who's opinion is that THIS GAME IS ABOUT SKILL, lol. It hasn't been for years, you know it, anyone who plays with 10k eHP knows it. It's about how much you spend on it. And when it comes to how shit it runs (compare the video of 1st uber Atziri HC kill, and any recent videos, or your game for that matter) - seems like your youtube crashes, but it's not, it's just PoE AD2021 - don't even get me started. But poggers and gitgudders who joined in 2019 will tell you to po and gitgud. Don't worry lad, there are and will be good arpg ahead, and Rory will sit in the corner with his RMT streamer buddies :)


Tbh you can make pretty decent endgame builds with less than 100ex. And its not hard to farm 100ex if you play for 1-3 hours per day, even I was able to. You just need a few lucky drops and sell some harvest crafts. But I agree on some stupid mechanics. I had a void sphere in a ritual oneshotting me because it spawned inside me and hit me like 3 times in 0.1 sec but my res is also really bad (-20). Also I feel like the game has shifted from "taking some hits and survive to kill" to "kill before even get hit once" alot. I have 16-18k ehp vs elemental on my discharge chieftain at 6k hp and its just enough to survive most content just because he kills before its getting dangerous.


Bro, I don't know who you are watching, but most players consider it a good league if they get 20ex. If it was easy to farm 100ex, you'd see items be closer priced to their standard variants.
One tip on rituals:

THE ONE SHOT....

I was having a similar issue. What I noticed is this. When starting a ritual encounter, click the shrine and NEVER

1) Stay right next to the shrine
2) Stay on the edges away from the shrine

BE IN THE MIDDLE AREA!

Why you may ask?

The one shots that I thought were a random explosion is actually the ritual mechanic spawning right on top of you.

The number one 1-shot mechanic, imo, are the lightning balls and the chaos ball thing that follows you.

They spawn at the edges OR in the middle directly from the shrine (for the chaos one).

If you click the shrine and immediately move away your odds of getting oneshot are much smaller.

It looks like there is nothing there, because as soon as you die the ball disappears at the same exact time.

After employing this strategy I do not die in some weird one-shot explosion anymore...

I do, however, randomly get one shot when something decides to crit... lol but that's a different conversation.

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