Getting sick of this 1 shot bullshit

"
Trebien75 wrote:
"
Chromino wrote:

3.13 Endgame: The Agonyca Arachnophobia Allstars - 5 mill dmg, 9000+ ES, top 120000 Armour, 2400 ES on max block

Managuardian
max layers of defences

https://www.pathofexile.com/forum/view-thread/3019705

Hey buddy, what's your build to send to the devs to nerf for next balance update? Maybe then they leave necro in peace, nerfs in the last five patches or so.

Ps: 120k armor and then you took elemental damage with 75% resists...

"F"


Lol, the build got already nerfed a lot and hard, yes, and is less tanky as before. But still no one shots and it remains premium tanky.

Glancing blows dr nerf was hard for guardians and all others too, watcher eye mods were nerfed hard and now near to other alternatives, it shortened the reactiontimes against all damage-types, Shaper Touch-gloves were nerfed, they were bis before, now alternatives are getting better too with rare gloves. Iron reflexes was nerfed hard, dex bonus killed, (for some guardians) time of need was nerfed (anti-ailments), minions were nerfed hard in damage, damagebonus in ascendancy was nerfed, etc.

76% elemental res is enough, yes, lol. I never died of elemental types, only of hard ailments while I was debuffed or cursed also. In the build in "endgame" the weak spots are listed, I wrote them before: aoe and hard degen remains be dangerous and you need to react not too slow against them.

My last deaths were lvl 96, 97. I thought 'f' what a 's' and started to build up defences more strategic, synergyzing and balanced. And after controlling the last ailments there was never a oneshot (...or fiveshot in 0.1 second) again.

120000 ar is 90% pdr - very important and works against 120000 damage hits. Shaper hits with 6000. But it is more important for es on block, for substain as you can see in the defences (what other tries only with their flasks or get really more reliable with leech or other substain).

Offscreen critting twoshotting projectiles- I changed Pantheon to anticrit. Killing Ignites in 0.5 seconds in t16 legions and deep delves- I improved my ignite resistances. Fast hard Degens - I changed flasks and time of need, etc. I love this balancing, learning and improving of builds in poe, it is much longer and more interesting than in other arpgs. But it is hard to get oneshotted, so you have to react and build up your defences better if you want to.

Necro was nerfed, yes, a lot of op builds were nerfed. I loved a necro with damage taken as chaos damage with maxed chaos resistances, it was nerfed 50%, but I builded that necro too much flasks depending and a bit glascannonstyle without enough life against oneshots. Managuardian is not immortal like aurastacker or older necros. Very high defences and top substain are on his side, but he is not unkillable. Only he offers longer reaction times and no oneshots and relaxing tanky gameplay.

In almost each ascendancy there are enough builds with best defences against oneshots, but you loose a bit damage, sure, like you wrote.

:-)

Last edited by Chromino#4813 on Feb 20, 2021, 6:56:44 AM
"
Chromino wrote:


Lol, the build got already nerfed a lot and hard, yes, and is less tanky as before. But still no one shots and it remains premium tanky.

Glancing blows dr nerf was hard for guardians and all others too, watcher eye mods were nerfed hard and now near to other alternatives, it shortened the reactiontimes against all damage-types, Shaper Touch-gloves were nerfed, they were bis before, now alternatives are getting better too with rare gloves. Iron reflexes was nerfed hard, dex bonus killed, (for some guardians) time of need was nerfed (anti-ailments), minions were nerfed hard in damage, damagebonus in ascendancy was nerfed, etc.

76% elemental res is enough, yes, lol. I never died of elemental types, only of hard ailments while I was debuffed or cursed also. In the build in "endgame" the weak spots are listed, I wrote them before: aoe and hard degen remains be dangerous and you need to react not too slow against them.

My last deaths were lvl 96, 97. I thought 'f' what a 's' and started to build up defences more strategic, synergyzing and balanced. And after controlling the last ailments there was never a oneshot (...or fiveshot in 0.1 second) again.

120000 ar is 90% pdr - very important and works against 120000 damage hits. Shaper hits with 6000. But it is more important for es on block, for substain as you can see in the defences (what other tries only with their flasks or get really more reliable with leech or other substain).

Offscreen critting twoshotting projectiles- I changed Pantheon to anticrit. Killing Ignites in 0.5 seconds in t16 legions and deep delves- I improved my ignite resistances. Fast hard Degens - I changed flasks and time of need, etc. I love this balancing, learning and improving of builds in poe, it is much longer and more interesting than in other arpgs. But it is hard to get oneshotted, so you have to react and build up your defences better if you want to.

Necro was nerfed, yes, a lot of op builds were nerfed. I loved a necro with damage taken as chaos damage with maxed chaos resistances, it was nerfed 50%, but I builded that necro too much flasks depending and a bit glascannonstyle without enough life against oneshots. Managuardian is not immortal like aurastacker or older necros. Very high defences and top substain are on his side, but he is not unkillable. Only he offers longer reaction times and no oneshots and relaxing tanky gameplay.

In almost each ascendancy there are enough builds with best defences against oneshots, but you loose a bit damage, sure, like you wrote.

:-)


You have 120k armor>>then take elemental damage>>"press F for respect"

Aura stacker need high end gear items to be able to lvl up — is 1%~3% xp on lv99 or something — until that I feel a glass cannon too...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
● Antagonistic
Not a personal issue for me on my current char but Sirus in final phase being able to off screen target you with die beam or teleport you across the map if metoer phase is also a really shit 1 shot mechanic that needs to be addressed
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Yeah, what's up with this? I was just in a T15 Relic chambers, only the boss left (well off scren), no other enemies, no AOE effects or anything - and BAM! dead. Literally nothing hit me.
Is there some weird lag going on? Feels almost like the days before lockstep mode. And it's not the first time either.
"
mats_mono wrote:
Yeah, what's up with this? I was just in a T15 Relic chambers, only the boss left (well off scren), no other enemies, no AOE effects or anything - and BAM! dead. Literally nothing hit me.
Is there some weird lag going on? Feels almost like the days before lockstep mode. And it's not the first time either.

I died on t14 without mods

89% physical, 76/75/75/75/75 resists 7k hp

10% xp lost on lv99... Change the character to play, lol...
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

● Needlessly negative
● Antagonistic
In my experience the easiest way to not die to hits (other than being careful with mapmods) is to stack Armour/Fortify effect, grab one or two guard skill wheels on the tree and play around Molten Shell. If something looks suspicious just walk away until your next Molten Shell. If you notice your Molten Shell depleting quickly you know its time to disengage. You'd be surprised at how many one-shot hits can be prevented by having the equivalent of 10k extra health stacked on top of additional mitigation, and how useful it is as a buffer that lets you know that you're getting hit for a lot while leaving you time to react.

Keep in mind Molten Shell does not help you against degens, so you need to pay more attention to them (and know which encounters have degens) and have other types of mitigation.
Some people are completely missing the point of these thread

This is NOT about "How to die less"

This is about percieved unfair "One-shot mechanics".

in normal games (not PoE), if you are doing too hard content, you can feel it, by having mobs depleting your life too fast to recover, or well, one-shot often.
The message is clear, I am doing content beyond my gears/level.

There are games with intensionally one-shot mech, like dark soul, but they are telegraphed & giving players time to dodge.

The problem with PoE is, you can be flying through levels & killing mobs that provide no challenge & barely tickles to being One-shot suddenly.

There is a reason you do not see thread "One shot BS" in other action game forums, while you see such thraed every few days in PoE.


We shouldn't excuse players who made poor decision or ignore layers of defense, but we shouldn't excuse GGG for poor design of combat that lead to BS one-shot as well.

The 2 are not mutually exclusive.


"
kiadaw wrote:
Some people are completely missing the point of these thread

This is NOT about "How to die less"

This is about percieved unfair "One-shot mechanics".

in normal games (not PoE), if you are doing too hard content, you can feel it, by having mobs depleting your life too fast to recover, or well, one-shot often.
The message is clear, I am doing content beyond my gears/level.

There are games with intensionally one-shot mech, like dark soul, but they are telegraphed & giving players time to dodge.

The problem with PoE is, you can be flying through levels & killing mobs that provide no challenge & barely tickles to being One-shot suddenly.

There is a reason you do not see thread "One shot BS" in other action game forums, while you see such thraed every few days in PoE.


We shouldn't excuse players who made poor decision or ignore layers of defense, but we shouldn't excuse GGG for poor design of combat that lead to BS one-shot as well.

The 2 are not mutually exclusive.



Completely agree.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
"
There is a reason you do not see thread "One shot BS" in other action game forums


quickscoping lol

"
while you see such thraed every few days in PoE.


Mob mentality. People who are bad look for an excuse and this one is the most convenient they can find.
Last edited by Johny_Snow#4778 on Feb 23, 2021, 6:53:36 AM
"
RitualMurder wrote:
8562 life 2631 es

1 shotted by some stupid explosion AGAIN in a ritual

no warning
no indicator
no wind up
nothing

/edit 2-7-21
according to pob
222k ehp vs phys
92k ehp vs light
102k ehp vs cold
95k ehp vs fire
11k ehp vs chaos <-- working on this


still getting 1 shotted

fuck that

fucking stupid waste of fucking time to play this game and bother to try and level when I can get 1 shotted by some stupid fuckery I cant even see or avoid

really fucking tired of this shit now

/end rant

fuckers



Rory rejoices. I'm sorry you get 1-shotted. Again, Rory rejoices. See, if you were one of his debilitated RMT kids who show off on stream, like say ... Empyrian (ups, I said) it, you wouldn't. You would RMT enough for 40k ES. Rory doesn't care about YOU. Now, the army of poggers and gitgudders will tell you to pog and gitgud, they are (unT5 who's opinion is that THIS GAME IS ABOUT SKILL, lol. It hasn't been for years, you know it, anyone who plays with 10k eHP knows it. It's about how much you spend on it. And when it comes to how shit it runs (compare the video of 1st uber Atziri HC kill, and any recent videos, or your game for that matter) - seems like your youtube crashes, but it's not, it's just PoE AD2021 - don't even get me started. But poggers and gitgudders who joined in 2019 will tell you to po and gitgud. Don't worry lad, there are and will be good arpg ahead, and Rory will sit in the corner with his RMT streamer buddies :)

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