Game is ruined after the returning to Lionseye Watch

Go to duelist build secrion and youll find my latest char build guide: spectral shield throw. Youll find it easily in the gladiator subsection.

I wonder why do you ask but still.
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Sahdrak wrote:
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dudiobugtron wrote:

The problem with any difficulty curve is that your character can cope with the difficulty as long as its 'above the curve'. The curve gradually increases, and as soon as your character dips below that curve, suddenly everything seems way too hard. Attacks you could survive before are now slightly too strong, but slightly too strong is all it takes to kill you.


It appears you are not listening to me.

There seems to be an issue between the common monsters, and the blue bosses. Not even the high ranking bosses.

I can slay the white name common all day long. A common boss comes in, two hit kills me.

Then there is the issue with items dropping in solo self found.

My wife and I play together, and we only trade between each other. The color sockets in the number of links we need are not dropping. Between the two of us we do not have enough currency to craft what either one of us need.

How are we supposed to progress in the game when we are not finding what we need, can not craft what we need, and are getting two hit, sometimes one hit killed?

I listened to (read) what you said. And I understood it. I just think that it is wrong. Your feedback is valuable to the devs when trying to make the experience of the later acts good. But your analysis of the issues is just flat out wrong. It doesn't get way too hard suddenly - I already explained why it seems like it does, so I won't repeat it here. It did get way too hard for you and your wife, sure, but that is not an issue with the game balance in my opinion.

I usually play in a similar way to the way you and your wife do. I've played SSF by myself, and I've watched my own partner self-gear as well. For some reason, the gear she finds by herself is always way worse than the gear I find by myself. She was still wearing magic gloves once we had beaten Kitava. Maybe it's because she is just much less lucky than me? Maybe. But I'm pretty sure that's not the reason.

If you are dying, that means your character is not good enough for the area. Period. That's the only thing it means. So you need to get a better character. You can listen to feedback, or try to work it out for yourself; but the sooner you realise you can easily overcome this new content by making your character slightly better, the more fun you will have in the game.

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None of this started until after the new acts were put in.

When we finished normal and went to the next difficulty, things were fine. We were able to make progress.

After the new acts, progress grinds to a halt.

What does that suggest to you? Why were you able to handle the same content over and over again, but the new content was too hard? Bear in mind that the new content is not too hard for most people. Come to a sensible realisation of why you are finding it so hard, then improve on your character to counter those things. You are not stupid, or unskilled, but you need to up-skill if you want to face these new challenges.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Sahdrak wrote:
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mark1030 wrote:
You do know what GGG stands for, right? You don't “have” to have a certain type of build. You only “have” to get enough life to survive. There are no one hit kills in act 6. Only hits that kill people without enough life.


Let me repeat myself like I have done a dozen times in this thread, the problems did not start until the new acts were added.

The difficulty change between act 5 and act 6 is outrageous.



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ciel289 wrote:
i can understand not ging for "extra" life clusters that arent on your way,that is a very easy mistake to make.
but seriously avoiding even the start lifenodes from marauder to go for 10str nodes ???


That is because I went with items that add life.

Just my belt alone gives over +100 to life.

Between the belt and boots alone it is something like +120 to life.

Your problem is you need both. Life on gear scales with passives, not more life on gear.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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Prisus wrote:


Um... Well. I see part of your problem. This game is revolved around some basic math principles. One being FLAT LIFE vs PERCENT LIFE.


Thank you. I went to my skill tree and reallocated some of my points. Health went up around 200 points. Next level up there is a +health for another point.


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Prisus wrote:

You're being stubborn. There are tools out there for the game to be more enjoyable for your wife and yourself, you are choosing to ignore them.


Yes, I am being stubborn. The game was fine before the new maps were added. It was enjoyable, and my wife and I had a good time playing it.

Before new maps - We could make it though the first two difficulties, and 3/4 - 7/8 through the last difficulty. By then, we were ready to create new characters.

After new maps - After returning to Lioneye's Watch, the game is an act of frustration. Starting at the coast, or even the twilight strand, my ass gets handed to me.

What happened to being able to play 7/8 way through the game? Now it is only play 1/2 through and we hit a brick wall.
My steam - http://steamcommunity.com/id/old-school-player
Last edited by Sahdrak#5724 on Mar 27, 2018, 4:43:51 PM
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Sahdrak wrote:

What happened to being able to play 7/8 way through the game? Now it is only play 1/2 through and we hit a brick wall.


In short:
When we had only 4 acts and to replay them 3 times to beat the story mode, GGG had to use the same monsters on every difficulty level again.
They surely cranked up the damage each difficulty, but that didnt change the fact, that you were still fighting zombies and such.

Basically super slow mobs, you can easily avoid so you never take damage and kill them eventually.
Mobs, that were meant to be easy prey in act 1-3. And they were still easy prey in acts 5-7.
Only act 4 was some sort of challenge, because there were harder mobs, faster mobs with more aggressive AIs.


Now GGG has the opportunity to scale all of that up as you proceed in the storyline.
Mobs are faster (harder to avoid), deal more damage, have better AIs (compared to Zombies) and use new abilities.
Especially the Tokuhama totem dudes in act6 are rippy as hell. They are dealing fire damage, but as damage over time and your fire res is getting lower and lower the longer you are standing in the scorching ray beam from the totems - and even you run away: its a DoT effect and you can still die to it while running away.

In act 6 elemental damage kicks in.
Thats kind of a dick move, because your res are being lowered permanently as a "reward" for beating act 5. Anyways, the lesson GGGs tries to teach you in act 6 is simple: Cap your res or die!


You and your wife need to adapt to the new situation.
Its only getting harder :) So I would strongly advice the both of you to build defensively first and worry about dealing damage second. Stack %life on tree, flat life on gear and res where you can get them. Regardless if you grab res on tree, gear, auras or flasks.


Good luck to both of you :)
I noticed no difficulty leap between acts 5 and 6. You know why? Because 1) my build isn't terrible and 2) I took the time to get decent items, so that I had decent defensive stats. That's also why I did the Act 5 boss fight without dying. This is the game's design. You're not supposed to run a garbage build that makes you die 30 times against Act 5 Kitava. If you have a decent char, so you can play the Kitava fight normally, you can also play Act 6 normally (though you might still need to adapt to the resistance penalty). Kitava is a build/gear check. You cheated the check by death rushing, and were then forced to face the consequences.

And seriously, stop whining about not getting 4 socketed / linked stuff dropped. Jeweller's orbs exist you know, and so do orbs of fusing, and so do vendors where you can buy them.
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Miathan51 wrote:
I noticed no difficulty leap between acts 5 and 6. You know why? Because

1) my build isn't terrible and

2) I took the time to get decent items, so that I had decent defensive stats.



Keep in mind I only trade with my wife. It is like solo self-found, but dual self-found.

Seems like a lot of player hide their characters, or set their profiles to private. Let's see your characters for the new league.

Would you like to know whos post I pretty much ignore? Its the people who hide their profile and hide their characters.


My steam - http://steamcommunity.com/id/old-school-player
Last edited by Sahdrak#5724 on Mar 27, 2018, 5:01:10 PM
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Sahdrak wrote:
"
mark1030 wrote:
You do know what GGG stands for, right? You don't “have” to have a certain type of build. You only “have” to get enough life to survive. There are no one hit kills in act 6. Only hits that kill people without enough life.


Let me repeat myself like I have done a dozen times in this thread, the problems did not start until the new acts were added.

The difficulty change between act 5 and act 6 is outrageous.



"
ciel289 wrote:
i can understand not ging for "extra" life clusters that arent on your way,that is a very easy mistake to make.
but seriously avoiding even the start lifenodes from marauder to go for 10str nodes ???


That is because I went with items that add life.

Just my belt alone gives over +100 to life.

Between the belt and boots alone it is something like +120 to life.



do you even read what the passiv nodes say? especialy when you have those kind of items ( how did you get them if they dont drop and you dont trade? the mods you mean are too high for that level) the % from the passiv tree starts kicking in.
10 str simply gives you nealry nothing (2% increased which means it stacks addative with other increased sources and 10 flat hp)
1 6% increased life node gives you more life than that if you reach a higher level from base hp alone

dont get this the wrong way but it seems you havent understood how stats in this game really work
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Sahdrak wrote:
You can not even find a 4 linked gloves and boots?

Wat? I don't need them to be linked, because other pieces are linked. Why waste resources on something that you'll replace in 5 levels?

You OTOH aren't using everything at your disposal (like mastercrafting) and complain about hitting "brick walls". There are no brick walls in quest content. The only slight bump is finding +30% res when you move from A5 to A6. (start leveling a Purity of elements in A4 in the worst case)

Your char is a mess, your gem setups are a mess and you should follow a guide until you understand the game better.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Mar 27, 2018, 5:06:03 PM
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Sahdrak wrote:
.

What happened to being able to play 7/8 way through the game? Now it is only play 1/2 through and we hit a brick wall.


Hate to break it to you , but if you only made it half way through merciless , then you only made it 1/2 way through the game.
The games difficulty for acts 1/2 were weaker then the lower difficulties act 3/4.

Many people are explaining to you the basics of the game that you are missing.

1) you need to focus on life % on tree and flat life on gear.
You can have your playstyle but this is a game mechanic that has always existed for the true game which was maps. You never reached it so you never got this lesson.
The lesson is harsh and given to you now in Act 6.

2) increasing armor % is good , but not above taking life %
3) you need some form of sustain via regeneration or leeching.
4) you do not scale both elemental damage and physical damage. You pick one.
You need to look up physical to elemental conversion - like Hatred , physical to lightning
If you want to use elemental damage only then focus on scaling that.
5) Attack speed matters, greatly. If you can't kill the mobs fast enough they will kill you. It also helps with sustain.
6) Maxing out res is the second biggest priority. Since you play with your wife, you can both run an aura to help out the resistances.
7) use essenses to make cheap gear. They don't have to be high tier just one that gives a mod you want.
8) divination cards are your friend. use them.

if you are having trouble finding gear, go kill dominus a bunch or farm the aqueduct.


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