Game is ruined after the returning to Lionseye Watch

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morbo wrote:
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Sahdrak wrote:
Easy for someone who hides their charterers to run their mouth. This type of character did just fine before the new maps were added.

No it didn't, stop BS-ing us. No character with negative resistances and barely any defenses/life did "just fine" in Merciless or even Cruel A3/A4 before.

At this point I think you are just trolling. It's impossible to be "playing for 4 years" and not knowing the bare minimum required to build a functional char in PoE.

You don't want useful advices? Fine. Keep dying to A6 miniboss. But stop calling for the developers to "fix the game".



^^^^^ This, +1
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morbo wrote:

At this point I think you are just trolling. It's impossible to be "playing for 4 years" and not knowing the bare minimum required to build a functional char in PoE.

Of course he is trolling all the time :) I am terrified at the thought of what topic he will assume when he finally gets 2 ascendency points. "GGG ruined my life! Me and my wife will never ever and forever buy any supporter pack, until I can kill Shaper with my briliant build".
Your problems have nothing to do with the game itself, but, as harsh as it sounds, a lack of understanding of it on your side. As the game is now, you can basically finish the story with every skill, as long as you have a well made passive tree. I leveled my Gladiator until 85 with Spectral Shield Throw 99% SSF (got 1 unique weapon from a friend, that i found one level later myself) and switched to a 4L only after akt 8 or so, because i couldn't be bothered to waste my fusings before for a leveling item.

As it is now, your build ist still lacking, so you should take a look at it again. I would recommend reconsidering your pathing choices and the importance you give to the Marauder Armour nodes as well as the Duelist life leech( i would also recommend reading the wiki article about life leech) nodes.

Additionally you have to balance your resistances. The game got easiert in this regard with the new acts, because now you only lose the final resistances after act 10. For this not finding gear is not an excuse, at least not as long as Master crafting exists.

Last but not least. DO THE LAB! Seriously, the lab is such a huge powerspike for any character that refusal to do it and then complaining about a lack of character power is akin to shooting your self in the foot and then complaining about the pain.

And a personal opinion. If you ask for feedback in the forums you should be more welcoming criticism. Your posts read like you only looked for a confirmation of you problems and not a solution.
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
Ah, look who's back. Another nickname from the past...

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raics wrote:
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Sahdrak wrote:
I am trying to make a better character. Part of my skill tree was redone, but I am not finding any good gear.

Dude, in case my post went a bit over your head, the tldr is this:
No trading except gloves (for pure stat QoL) before yellow maps with a build that's conceptually defunct mid-campaign. And no deaths either, oneshots out of nowhere in campaign? Where?

So yeah, it's all you.

He ignores all the posts which prove him being wrong.
Like he did year ago.
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Orbaal wrote:
No he did not.

He is sitting at (-16/-38/+3) -17 ele res on average and 1700 life in act 6.
So lifepool is fine, but res are total garbage.
Since the dudes in mudflats are dealing fire and cold dmg for the most part and both res are negative, he is getting instagibbed all the time for sure - no doubt.

If you are running around with negative res, you are begging for RIPs. But thats not new, nothing changed in this regard.
So I dont understand what he is complaining about.

¯\_(ツ)_/¯

Edit:
He didnt even try to craft res or anything on his gear.
I really dont get it. But sorry man, this is 100% on you and has nothing to do with new acts or the devs screwing casuals. Thats just you being stubborn and ignoring basic mechanics.

You deserve to die a lot

He made absolutely similar post(s) a year ago.
Main argument was "game on Merciless is not fun" (guess why :D)
Now it's "New acts aren't fun".
Same sh*t but in angular perspective.
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Sahdrak wrote:
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AsbelFar wrote:

A game you cannot lose is not fun, it's boring.

You lost, just learn from this and make a better character.


I am trying to make a better character. Part of my skill tree was redone, but I am not finding any good gear.

Let me explain this yet again, because it seems people liek you are ignoring my post.

Before the new acts - POE was fun.

After new acts - POE is not fun after returning to Lionseye Watch.

No fun = no money.

No you don't.
You didn't do this a year ago and you don't do it now.

In short, your position is :"anyone should be able to complete the game taking every "+10 stat" node in passive tree with white gear".
Answer is "no they shouldn't".
And this won't change.

Please stop this BS with "but i have no orbs, nothing".
SoloSelfFound ladder (especially in Hardcore mode) can prove that you're wrong very quickly.
But it won't change your mentality, nor would it help you to improve.
Or you won't even check it (act of denial).


You were and you are stubborn.
It's definitely not trolling. I've met people like you. You (your kind) seriously think that you're right and entitled to something.

There are games which can fulfill your desires to make any terrible build and faceroll the content. Why won't you try those.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Thinking about what the OP could be getting at? In the release previous to the new acts, the minus resistance adjustment was applied to the area. After the new release the minus resistance adjustment is applied to the character. If what he used to do was to for example, advance to merciless, die then go back to the previous difficulty to get better resistances and grind there for a while then it would explain why the opening poster keeps saying that the game has changed? Because now going back to an already completed act is going to see it be more difficult than the first time through because of the negative resistance adjustment being applied to the character?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
Thinking about what the OP could be getting at? In the release previous to the new acts, the minus resistance adjustment was applied to the area. After the new release the minus resistance adjustment is applied to the character. If what he used to do was to for example, advance to merciless, die then go back to the previous difficulty to get better resistances and grind there for a while then it would explain why the opening poster keeps saying that the game has changed? Because now going back to an already completed act is going to see it be more difficult than the first time through because of the negative resistance adjustment being applied to the character?


You now have 30 more %-points all resi in the merciless equivalent and between 20 more and 10 less %-points allresi in the cruel equivalent. So overall it is way easier to cap resistances during leveling. It just became more necessary now, because the stupid difficulty curve from before was removed, where A1&2 were way to easy compared to A4 of the previous difficulty.
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
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Sahdrak wrote:
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dudiobugtron wrote:
People are only suggesting you follow a guide because you didn't seem to be successful at making your own build.


How many times do I have to explain this, things were fine before the new maps were added. After acts 6, 7.. were added, things went downhill.

My wife and I bought supporter packs, we were entertained, and we were happy with the game BEFORE the new maps were added.

How is this supposed to be fun? My wife and I enter the arena, and I am dead within 3 seconds. She died just a few seconds later.

You don't have to keep explaining it. A strategy some people use when they are confronted with unpleasant truths is to think everyone else is just not listening to them. Like, if only we understood it from your perspective, then we would realise we were wrong all along. If only we could read and understand simple words, then we would see how foolish we had been.

The reality is, we are listening to you, OP. We know you used to be able to do Merciless Act I & II with the same sorts of glass-cannon builds as you're using now. You could even beat Dominus on Merciless, somehow - I guess because you had already practiced it a lot and knew the fight's mechanics really well.

Now you're confronted with some new content, and you don't know how to beat it easily. We read your posts, and we know that. You don't need to keep telling us. You don't need to keep posting that you aren't good enough to beat the new content. We know. We also know you won't buy any more supporter packs until GGG changes the game to make it so your exact builds can steamroll it, and so you never learn to make a better build. That's OK too, you can buy them or not, it's up to you.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Temeritas wrote:
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Turtledove wrote:
Thinking about what the OP could be getting at? In the release previous to the new acts, the minus resistance adjustment was applied to the area. After the new release the minus resistance adjustment is applied to the character. If what he used to do was to for example, advance to merciless, die then go back to the previous difficulty to get better resistances and grind there for a while then it would explain why the opening poster keeps saying that the game has changed? Because now going back to an already completed act is going to see it be more difficult than the first time through because of the negative resistance adjustment being applied to the character?


You now have 30 more %-points all resi in the merciless equivalent and between 20 more and 10 less %-points allresi in the cruel equivalent. So overall it is way easier to cap resistances during leveling. It just became more necessary now, because the stupid difficulty curve from before was removed, where A1&2 were way to easy compared to A4 of the previous difficulty.


Agreed, I was not trying to say that the new way it works is better or worse. I was just trying to propose what the mechanical change might be behind his observation/conclusion. He said that the change was around act 5. That is the point in time, is it not, that the first -30% resistance is applied?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
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Temeritas wrote:
"
Turtledove wrote:
Thinking about what the OP could be getting at? In the release previous to the new acts, the minus resistance adjustment was applied to the area. After the new release the minus resistance adjustment is applied to the character. If what he used to do was to for example, advance to merciless, die then go back to the previous difficulty to get better resistances and grind there for a while then it would explain why the opening poster keeps saying that the game has changed? Because now going back to an already completed act is going to see it be more difficult than the first time through because of the negative resistance adjustment being applied to the character?


You now have 30 more %-points all resi in the merciless equivalent and between 20 more and 10 less %-points allresi in the cruel equivalent. So overall it is way easier to cap resistances during leveling. It just became more necessary now, because the stupid difficulty curve from before was removed, where A1&2 were way to easy compared to A4 of the previous difficulty.


Agreed, I was not trying to say that the new way it works is better or worse. I was just trying to propose what the mechanical change might be behind his observation/conclusion. He said that the change was around act 5. That is the point in time, is it not, that the first -30% resistance is applied?


Yes and it might pose an issue, but it should be a small one. Because before you would be at -20% at this point. So the difference is only 10% at most. And if 10% resistance is what breaks a build completely during leveling, than it was already barely scraping by before. But it could lead as you said, if i understood your intent correctly, to a distorted observation of what the issue is, if before you only had a lot of close calls and deaths to rare monsters and now you die vs blue packs.

Basically the game now tells you earlier if your build sucks, the problem in this case is that the player misinterpreted it as the game getting harder instead of more beginner friendly. Because adjusting your build at level 40-50 is way easier than level 70+.

So i think your point is part of the reason the OP came to his conclusion, but the fundamental issue, in my opinion, should be the lack of game understanding in regards to how one can adjust a character in the face of challenging content. Not the minimal difficulty increase (innocence might be a bigger difficulty increase) which would be the straw that broke the camels back of an already flawed character, so to speak.
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
"
Temeritas wrote:

Yes and it might pose an issue, but it should be a small one. Because before you would be at -20% at this point. So the difference is only 10% at most. And if 10% resistance is what breaks a build completely during leveling, than it was already barely scraping by before. But it could lead as you said, if i understood your intent correctly, to a distorted observation of what the issue is, if before you only had a lot of close calls and deaths to rare monsters and now you die vs blue packs.

Basically the game now tells you earlier if your build sucks, the problem in this case is that the player misinterpreted it as the game getting harder instead of more beginner friendly. Because adjusting your build at level 40-50 is way easier than level 70+.

So i think your point is part of the reason the OP came to his conclusion, but the fundamental issue, in my opinion, should be the lack of game understanding in regards to how one can adjust a character in the face of challenging content. Not the minimal difficulty increase (innocence might be a bigger difficulty increase) which would be the straw that broke the camels back of an already flawed character, so to speak.


In the scenario I described, him and his wife killed Kitava in act 5 and got the -30% applied to their characters. They then died in act 6 because of inadequate resistances and went back to act 5 to farm a bit and level up. Assuming they had previously done a similar thing in previous releases then it would not work quite as well since the -30% resistance is still applied making it -30% resistances compared to previous releases instead of the 10% difference that you assert above.

Now, I'm not trying to support the OP assertion that GGG has anything to fix. I don't think that anything is broken here except the OP's build. I'm just hypothesizing what change might have happened that lead the OP to the incorrect conclusion that GGG broke anything.


















Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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