Even Wyatt Chang understood why instant leech is a terrible mechanic
"acuities never left. thats a terrible justification for not balancing VP. acuities are also life-based and require fair amount of crit to work. they definitely should be nerfed heavily, but its not even the crit builds that run shit nowadays (its double dippers for most part). so yeah, justifying not balancing VP because people will flock to the only other available source of instant leech, is basically admitting instant leech is in the spot where not getting it is nearly strictly worse than getting for the overwhelming majority of builds that can actively leech Last edited by grepman#2451 on Feb 1, 2017, 12:19:48 AM
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" It never left, but it is not in state of hysteria that it was back then. At some point it got nerfed because of the popularity and the sheer power it had. When VP was moved upward on the right side of the tree, GGG took out the nerf from the gloves pretty much admitting that you can go either way. Of course, why bother spending a lot for a pair of gloves when VP is right next door. Cloak of Defiance was worth more back then because of the old EB, old Arctic Armor and where MoM was originally located, so it has its share of glory. The moment MoM was moved way up in the tree, Arctic Armor getting tweaked and reserving your mana, and EB getting tweaked, cloak lost most of its value. That feel when a 5L cloak cost as much as you can count your fingers with chaos. Yea I am kinda going off topic here. lol Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Feb 1, 2017, 12:33:06 AM
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I would be amazed if vaal pact isn't nerfed for 3.0. Either complete redesign or like 20-50% leech applied instantly (although the latter retains the broken vinktar mechanic).
edit: for a redesign something like regen applies to leech rate + regen has no effect Last edited by ladish#6213 on Feb 1, 2017, 12:52:31 AM
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Moving VP back would make berserker hilarious.
Just give VP a 30% less energy shield modifier and 50% of leech value and remove the no regen downside. At the same time reduce regen value's and rework pathfinder a bit to make overall sustain harder. Then address monster damage across the board so defenses become usable again and timed recovery/sustain play a tactical roll again. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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JUST.....MAKE...vall pact usable... only for... marauder...
How else is 7k life builds are suppose to be in poe? 50k dmg tank only? I dislike rarity so much im almost quitting poe2. GGG.
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" Awful suggestion you literally just butchered a lot of builds. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Feb 1, 2017, 9:06:00 AM
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How it is justified if life isn't regenerated with VP and Energy Shield does?
How it is justified that big hits goes through armor anyways - so only one way to survive them is Energy Shield? Multiply this on VP mechanic. Actually it's good as it is - just put life in life builds again. |
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VP's location on the tree is a big ? mark anyway as allowing no regen next to the area with the least regen doesn't seem like much of a trade-off.
Reading through the thread too I can't really understand why VP isn't linked to leech rate still so you got an instant heal for 10-20% per hit for example, instead it bypasses like 5 stats they added associated with leech and almost any build that was going to take leech rate nodes etc would be better just traveling and taking VP. Hopefully they do something with it, i'd like if the damage was scaled down appropriately at least. I really like life builds but they don't feel worth it at all currently, if VP is the thing that has to go to keep ES usable and make life better than get rid of the pos. But realistically instant leech has to be a trade-off between leeching more over time and less instantly, that requires balancing the numbers appropriately something that GGG hate doing. Last edited by Draegnarrr#2823 on Feb 1, 2017, 9:49:10 AM
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Its not really the vaalpact or the leech thats the problem which needs focusing on
It is monster damage and the 1 shot abilites of many monsters and bosses, thats why people use vaalpact and huge leech so they can overcome this unnecesarry amount of damage monsters deal Ive been saying this since open beta, monster damage needs to be lowered and 1 shot abilites should be removed, its absurd to have such mechanics in any game, this is why people have to get instant leech, if they get a hit that removes 90% of their life there no way to survive that fight unless you get a big part of that life back very fast. Vaal pact just seems like a sloppy node they made to "fix" this Lower monster damage, then balance vaalpact and other mechanics around it, you cant balance any of these things around damage that kills a 10k life character in 1 hit I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Feb 1, 2017, 9:48:17 AM
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See a telepgrah attack is fine alright the whole slam dunk shit see those type of 1 shots are fine but when mobs in maps with stupid multiplayer etc or end game bosses such as Uber atziri / shaper literally auto attack for a stupid amount of damage then we got issues. We got fucking mad fucking issues there.
To counter that you either take a tanky form with decent DPS or a pure glass don't be hit version. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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