Even Wyatt Chang understood why instant leech is a terrible mechanic

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Nephalim wrote:
GGG started to tune the game around one shot precisely because of instant leech and as a result conventional forms of defense like eva and armor are worthless.

Reduce the effectiveness of instant leech by half but rescale monster damage globally so we are not forced to use it to survive end game.


Lul think Rory would know that? Here's whats going to happen okay ES is nerfed instant leech is still the same yep.

Grats!

EV
Armor
etc

still dogshit doo doo.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Jan 31, 2017, 11:59:36 AM
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mrpetrov wrote:
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I_NO wrote:
Shit developer in a shit game grats. That I even play right now.

There's nothing wrong instant leech because mobs hit too fucking hard end of story. Take care of the mobs reduce mob damage take out reflect etc what the fuck ever then you can fuck with it.

Other then that stop trying to think it's bad right now.


I_NO, did you actually read the analysis. He's saying much the same as you!

P.


Don't attempt to explain cause and effect to I_NO, many mortals have tried and many have fallen.

I blame d3.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Guy sounds really smart. Good read.

Have to say im a face tanker. I enjoy that play style rather than in and out and/or kiting. I enjoy the maths to make it happen. In the past with mitigation or with leech or even max block. Shouldnt come easy but should be an option. Dont see how you can retain this playstyle without giving us tools back such as elemental adapation, innerforces, good flasks, good block, etc so less damage comes in giving non instant leech an opertunty to overcome. Oh yeah and buff life flask too so they do something. Do all that then dump VP.

I aint play no Ranger or totems or summoner all lame IMO
Git R Dun!
Last edited by Aim_Deep#3474 on Jan 31, 2017, 12:25:09 PM
I agree with his points, a lot actually.

Would be a hard switch for this game, means rebalancing incoming monster damage completely. Not sure if such a large change is realistic, I would hope it is but I have my doubts. Reflect would need nerfed too, not all the way but a bit.


Ill be honest, I hardly ever use vaal pact or the gloves so maybe that says the game isnt too far off balance already? Leech itself is essential though, I think simply further nerfing leech would be terrible, but for all I care vaal pact can just go, doesnt effect me. Wpould effect a lot of builds I see around town tho, a lot of builds people in my guild make too, so I might be an exception to the rule.


If they nerf vaal pact balance fans wont be happy tho. Right now people say regen is shit and no one uses it, neither of those things are true but its what a lot of people believe. If they nerf VP stuff like regen is going to start to be explored again and then everyones gonna end up saying regen is op broken etc, despite it not changing between now and then, QQ, omg shit game balance blah blah. The tears will never end, it will always be something.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
regen isnt broken in any way
non-instant leech is the same thing as regen, its just a conditional regen that can stack up up to your max leech rate

regen is hard limited by amount of nodes in the tree, and if one has played an RF toon trying to pick up as many nodes as possible, they would know it kinda caps at below 20% no matter what for 99% of builds. and even getting to 14% regen is non-trivial, with you having to sacrifice a lot of nodes.

and guess what, default max leech rate is also 20%. and to up this you need to invest a fuckton in leech nodes. or use slayer.

remind me, how much investment do instant leech builds do to support its mechanic ? oh thats right either 0 (acuities) or one + travel (VP)

instant leech is bad in any game because it scales off damage and becomes a form of defense

regen isnt a 'defense', instant leech is. we went from ES being a defensive layer above life to it replacing life pool altogether and from leech being a sustain mechanic to being the only defense needed in the game. that scales off offense. that can leech tank content that is clearly designed to NOT be tanked.

its a fucking shame in a game that was defense-first in closed and open beta.

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remind me, how much investment do instant leech builds do to support its mechanic ? oh thats right either 0 (acuities) or one + travel (VP)


Issue is asc classes brought so much raw DPS that even a small 2% of instant leech became enough to shrug off end game damage.

Life leech gem used to be 8.8% before it was nerfed but GGG forgot to nerf new sources generic leech to compensate.
IGN: Arlianth
Check out my LA build: 1782214
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grepman wrote:


its a fucking shame in a game that was defense-first in closed and open beta.





At that time the density of mobs was lower, so single target skills was actually really good and some/most AoE was penalized with less damage modifier. Of course, most of those penalty were removed later on. At the same time, the game was really clunky at that time. While I do miss nostalgic moments back then, I also do not want to relive it again.


The good times of having Hatred + Grace (with old IR) or Determination + Purity (with max res) + Clarity as melee, I felt really tanky. On top of that, Inner Force to make my auras stronger and elemental adaptation to mitigate with elemental damage.



Oh yea, Acrobatic without too much penalty + free Ondar's Guile + old blind which made me feel near invincible as ranged evasion and a bit more tanky as evasion....block melee.


I feel as though GGG wanted you depend on leech to survive so they ramped up the clearspeed meta. I feel back then there was still ways to get DPS and still be tanky, but not this craziness of killing before getting killed mentality.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jan 31, 2017, 3:50:26 PM
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Nephalim wrote:
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remind me, how much investment do instant leech builds do to support its mechanic ? oh thats right either 0 (acuities) or one + travel (VP)


Issue is asc classes brought so much raw DPS that even a small 2% of instant leech became enough to shrug off end game damage.

Life leech gem used to be 8.8% before it was nerfed but GGG forgot to nerf new sources generic leech to compensate.
power creep is a problem in general, but in this case, nope its the mechanics of instant leech.

why hasnt the power creep affected regular leech ? oh thats right because no matter the leech % or the damage you do, you wont do more than 20% of your hit point pool per second.

thats an example of GOOD mechanic which CAPS large numbers.

instant leech is ALWAYS strictly better than non-instant leech if:

damage per hit* number of hits per second * leech > 1/5 of your hit point pool

equation isnt that hard to solve
Can you face tank in D3? Or is it all ranged play? Do they have life on hit is which just another form of instant leech? You dont need VP here and very little leech with range builds. No leech with totems. But those buids dont intrest me.

There are basically two ways to face tank. Limit incoming damage with mitigation and heal naturally (POE robbed this technique from us a long time ago). Fat sponge and instant leech. Otherwise you can't. This sucks and limits pay style.
Git R Dun!
Last edited by Aim_Deep#3474 on Jan 31, 2017, 5:41:12 PM
why should there be a way to facetank in the first place? clearly a ton of things in the game are designed to NOT be facetanked

if you can facetank content all it does is make all content and mobs as homogenous as they can be while making any build that can facetank the best way to play

if one looks at Kripp old video (circa early 2013) why one will never be comfortable in poe, capped leech is actually one of his main points.

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