Even Wyatt Chang understood why instant leech is a terrible mechanic

holy fuck. that got me in my naughty places +1 orca sir /slowclap
"
Orca_Orcinus wrote:
If you stop pretending that Woodful and Christopher care about making Poe a great game, if you stop injecting ethos and passion into the equation BUT RATHER SOLELY DEAL WITH THE FACTS AS POSITED, then there is only one conclusion to make - the game is exactly the way those two want it to be.

It's missing every single feature that every RPG has in 2017, it's missing features that were required for a game to have in 1997.

If Poe was just say, bad netcode, or rain eating all your CPU cycles, or ground effects making input lag reach into the multiple thousands of miliseconds, and lingering area-of-effect stalking your CPU, that asset loading isn't done in a manner that was industry-standard in 1995, no sliders on speculars, gems not being intuitive, if it was just Tier One uniques that drop one every 3k hrs played only to be worse than iLvl 3 whites, if it was ONLY one of these things, you would say, ok, slight oversight.

But then you stop injecting ethos, you stop lending them credence when they make bold-face lies, you stop letting them get away with wasting resources on xbox 1 when 100+ people are waiting to have their supporter unique make it into the game, and you see, the game is shit as a design decision. It's not that they are trying they darndest, it's not "well the talent just isn't there", it's not "well, unforseen exigencies have befallen po' wittle us, woe is me", it's not the playerbase keeps readjusting their desired feature prioritization, it is instead, Christopher and Jonathan have the game EXACTLY where they want it - unplayable and a major way to stress out the player base.

Leech wasn't mistakenly coded in, Vaal Pact wasn't scooted over on the tree by a Gremlin - these are decisions made to make the game more in line with how these guys want it to be.

Stop pretending there is a good reason these "mistakes" made it into the game- take the redpill and see GGG for what it is, a troll company.



Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

It's probably hard to find a solution for this though, as POE is exactly that - an action RPG. I feel like that's exactly the goal of the game - clear fast, go fast, never stop, go go go.

If you want tactical play, you'll have to nearly cripple all the mobs in the game, because even with 12k ES (which is relatively not hard to reach, but you build around it a lot) will still go down with 4 normal hits right now because you don't mitigate any damage. And if you're evading manually, well you'll be evading forever, because a group of 12+ mobs will hit for 12hits every 2 seconds, or a hit every 0.16 seconds. There's no time to dodge and attack.

So you're eating a bunch of hits anyway, and then you need to regen, and then you go again. I also don't think you want a situation where you're healing for 4-5 seconds between every group of monsters, when there's 50 monster groups in every single map.

So yes, the current meta is vaal pact and gazillion ES, but I don't see a solution to this for an ARPG.
Reality is an illusion, Exile.
"
The_Reporter wrote:
"
grepman wrote:
"
mrpetrov wrote:
Grepman, you're absolutely right - I did not read your post history. I replied to your more recent posts on a stand alone basis. With that in mind, I do struggle to reconcile your position in your earlier posts (that you have (kindly) repeated for me), and the position you stated in more recent posts (inferring that one shots are an expected part of any "nightmare or whatever" end game). In any case, I'm thrilled that, in fact, we agree!

Cheers,
P.
fair enough, Im glad we're on the same page- we don't have to agree necessarily :)

but I was just pointing out there are people who do think one-shots and high damage should be removed, which I staunchly am against.

I agree with you on instant leech throughout this thread. I like one shots. and they don't even happen that often in the game, only under 'right' circumstances. majority of so-called oneshots can be quickly debunked in a video, as they arent real 'one-shots' in sense of one hit kill.

the only one shots that are sorta iffy to me are offscreen ones.

but in something like invasion I really loved them (even the offscreen ones). that feeling that from level 1 you always can be instagibbed by one baddie randomly placed in an area, was absolutely fantastic.


Have you debunked this one yet? https://www.pathofexile.com/forum/view-thread/1828555
? it was a bug in the game. I wasnt killed nor was I one shot. a fellow player posted a video of what exactly happened to me, and clearly it wasn't a death.
I think the whole purpose to leech is that if you keep attacking you stay alive,if you let up and pause you start taking damage faster and are more likely to die.Things like preventing stuns and slow downs(chill) make it more effective.

IMO as long as the player is working to keep alive leech is fair,talking active defences like flask use and moving out of the way.I mean if you have got so good at timing your flask use and gearing up the problem lies more with matching difficulty to player.

Solutions
Make curse leech weaker when supported by Blasphemy.Introduce a Warcry support converting curses into warcries,curses would be stronger than on Blasphemy but weaker than self cast.I think leech on a flask is a good idea so Vessel of Vinktar is in the right direction even if it is OP.In short make the player work for some of the leech,more active leech could have more use for harder content(leech resistent enemies).
"
JohnNamikaze wrote:
"
Orca_Orcinus wrote:
If you stop pretending that Woodful and Christopher care about making Poe a great game, if you stop injecting ethos and passion into the equation BUT RATHER SOLELY DEAL WITH THE FACTS AS POSITED, then there is only one conclusion to make - the game is exactly the way those two want it to be.

It's missing every single feature that every RPG has in 2017, it's missing features that were required for a game to have in 1997.

If Poe was just say, bad netcode, or rain eating all your CPU cycles, or ground effects making input lag reach into the multiple thousands of miliseconds, and lingering area-of-effect stalking your CPU, that asset loading isn't done in a manner that was industry-standard in 1995, no sliders on speculars, gems not being intuitive, if it was just Tier One uniques that drop one every 3k hrs played only to be worse than iLvl 3 whites, if it was ONLY one of these things, you would say, ok, slight oversight.

But then you stop injecting ethos, you stop lending them credence when they make bold-face lies, you stop letting them get away with wasting resources on xbox 1 when 100+ people are waiting to have their supporter unique make it into the game, and you see, the game is shit as a design decision. It's not that they are trying they darndest, it's not "well the talent just isn't there", it's not "well, unforseen exigencies have befallen po' wittle us, woe is me", it's not the playerbase keeps readjusting their desired feature prioritization, it is instead, Christopher and Jonathan have the game EXACTLY where they want it - unplayable and a major way to stress out the player base.

Leech wasn't mistakenly coded in, Vaal Pact wasn't scooted over on the tree by a Gremlin - these are decisions made to make the game more in line with how these guys want it to be.

Stop pretending there is a good reason these "mistakes" made it into the game- take the redpill and see GGG for what it is, a troll company.






is that an ironic clap?

a post that says chris and jonathan intentionally want the game to be an unplayable major stress for the player base and that ggg are a troll company?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
mrpetrov wrote:
"
I_NO wrote:
Shit developer in a shit game grats. That I even play right now.

There's nothing wrong instant leech because mobs hit too fucking hard end of story. Take care of the mobs reduce mob damage take out reflect etc what the fuck ever then you can fuck with it.

Other then that stop trying to think it's bad right now.


I_NO, did you actually read the analysis. He's saying much the same as you!

P.
Did you understand what I_NO said? O_o Can you translate it for me?
"
Orca_Orcinus wrote:
If you stop pretending that Woodful and Christopher care about making Poe a great game, if you stop injecting ethos and passion into the equation BUT RATHER SOLELY DEAL WITH THE FACTS AS POSITED, then there is only one conclusion to make - the game is exactly the way those two want it to be.

It's missing every single feature that every RPG has in 2017, it's missing features that were required for a game to have in 1997.

If Poe was just say, bad netcode, or rain eating all your CPU cycles, or ground effects making input lag reach into the multiple thousands of miliseconds, and lingering area-of-effect stalking your CPU, that asset loading isn't done in a manner that was industry-standard in 1995, no sliders on speculars, gems not being intuitive, if it was just Tier One uniques that drop one every 3k hrs played only to be worse than iLvl 3 whites, if it was ONLY one of these things, you would say, ok, slight oversight.

But then you stop injecting ethos, you stop lending them credence when they make bold-face lies, you stop letting them get away with wasting resources on xbox 1 when 100+ people are waiting to have their supporter unique make it into the game, and you see, the game is shit as a design decision. It's not that they are trying they darndest, it's not "well the talent just isn't there", it's not "well, unforseen exigencies have befallen po' wittle us, woe is me", it's not the playerbase keeps readjusting their desired feature prioritization, it is instead, Christopher and Jonathan have the game EXACTLY where they want it - unplayable and a major way to stress out the player base.

Leech wasn't mistakenly coded in, Vaal Pact wasn't scooted over on the tree by a Gremlin - these are decisions made to make the game more in line with how these guys want it to be.

Stop pretending there is a good reason these "mistakes" made it into the game- take the redpill and see GGG for what it is, a troll company.


Looks like read meat, but taste like whine.
Diablo 3 is fucking terrrible thats why we are here
Git R Dun!
Last edited by Aim_Deep#3474 on Feb 3, 2017, 7:29:30 AM

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