Even Wyatt Chang understood why instant leech is a terrible mechanic

"
I_NO wrote:
"
webas wrote:
JUST.....MAKE...vall pact usable... only for... marauder...

How else is 7k life builds are suppose to be in poe? 50k dmg tank only?


Awful suggestion you literally just butchered a lot of builds.


All changes butcher builds. So its a good thing. Atm life build suffers most so you can shut yer trap cos you probably play 1mil dps ranged ES build anyway. Its only fair to put vaal pact for life builds cos they have least amount of "life"

Atm I play 4,7k life build and with vaal pact i can do red maps (i just dont find them often) and almost all bosses if magic red map.

Lets butcher some 15k ES VP builds together :)
I dislike rarity so much im almost quitting poe2. GGG.
youd just make a 15k es marauder and that would be the meta.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
life is doable if you have 6K+ life, some armor and endurance charges.

Would still be less good than es :).
I was appalled when I learned of the diminishing returns on armor mitigation at high damage. The fact that it is not a fixed mitigation across the board is what crippled life builds, because armor and life go hand-in-hand imho (or life and evade depending on whether you are red or green har har).

Being able to understand what your actual armor mitigation is ala character sheet rather than have it flat-out lie to you would go a long way towards being able to make a life build workable again.

My prediction on the "fix" - Vaal Pact is changed to a ES insta-gen node on the right side, and there is an equivalent Life insta-gen node on the left. Whalla! Life and ES are both valid now. Armor and evade are still shite, but whatcanyoudo.

And anyone thinking they will adjust monster damage across the board is just high.
Rework Vaal Pact:

"Leech effect is 80% less, life regeneration has no effect, life leeched when at full life temporarily increases your maximum life. Your maximum life decays 25% each second, stopping at base life"

Now it's still good, but more of a defensive tool vs one-shots than an auto include
Last edited by woolly_wizard#3453 on Feb 1, 2017, 3:51:31 PM
"
woolly_wizard wrote:
Rework Vaal Pact:

"Leech effect is 80% less, life regeneration has no effect, life leeched when at full life temporarily increases your maximum life. Your maximum life decays 25% each second, stopping at base life"

Now it's still good, but more of a defensive tool vs one-shots than an auto include


A bit of a mouthful but an interesting take on a potential solution, thanks for sharing!
"
VictorDoom wrote:
Its not really the vaalpact or the leech thats the problem which needs focusing on

It is monster damage and the 1 shot abilites of many monsters and bosses, thats why people use vaalpact and huge leech so they can overcome this unnecesarry amount of damage monsters deal

Ive been saying this since open beta, monster damage needs to be lowered and 1 shot abilites should be removed, its absurd to have such mechanics in any game, this is why people have to get instant leech, if they get a hit that removes 90% of their life there no way to survive that fight unless you get a big part of that life back very fast. Vaal pact just seems like a sloppy node they made to "fix" this

Lower monster damage, then balance vaalpact and other mechanics around it, you cant balance any of these things around damage that kills a 10k life character in 1 hit
you remove one shots from the game, and you have game where tons of players run around immortal.
the fuck is the point of the game if you cant die ? and die often ? you want the game to be a walking simulator of aoe explosions ?

I bet, a lot of you who advocate for reduction of one-shots would even play the game if it was impossible to die.

thats not even what the game page says:
"
"
Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it.

We're sick of the recent trend towards bright, cartoony RPGs. The art style we chose for Path of Exile is dark, gritty and realistic. Wraeclast is terrifying, and we've tried hard to do it justice.


why the fuck should it literally be a walk in the park ? sigh.


also its always funny how players have double standards for mobs and players. apparently its fine for players to one-shot packs, but god forbid a mob or a pack of mobs is actually dangerous.
I get the feeling people who complain about one shots dont play any other games on the hardest 'brutal' or 'nightmare' or whatever difficulty.

because even in many popamole titles on those difficulties a single mistake or misclick means you die.
Last edited by grepman#2451 on Feb 1, 2017, 6:46:41 PM
grepman, instead of chain posting I suggest you read or reread the link in the op. No one is suggesting that the game be made less difficult or less dangerous, in fact it's almost the opposite. Having uncapped instant leech means that one shots are the *only* way you can die. People are advocating against uncapped instant leech so that there are *more* ways to die (for example, degens or lots of small hits on you).

P.
Last edited by mrpetrov#7089 on Feb 1, 2017, 7:58:01 PM
"
mrpetrov wrote:
grepman, instead of chain posting I suggest you read or reread the link in the op. No one is suggesting that the game be made less difficult or less dangerous, in fact it's almost the opposite. Having uncapped instant leech means that one shots are the *only* way you can die. People are advocating against uncapped instant leech so that there are *more* ways to die (for example, degens or lots of small hits on you).

P.
mr petrov,

instead of telling me how I should post, maybe you should re-read what the post I've quoted directly said ?


here, I'll re-quote to save you time in case you don't have time to read everything so you just selectively pick posts you wanna read:


"
"It is monster damage and the 1 shot abilites of many monsters and bosses, thats why people use vaalpact and huge leech so they can overcome this unnecesarry amount of damage monsters deal

Ive been saying this since open beta, monster damage needs to be lowered and 1 shot abilites should be removed, its absurd to have such mechanics in any game"


mr petrov, do you agree that this post explicitly and CLEARLY states that one-shots and high monster damage are a problem ? or not ? yes or no?

do you agree that this quote EXPLICITLY states that such mechanic is absurd in ANY game ? yes or no ? not just in 'modern arpg', not just 'arpg', not just 'rpg', but ANY game ?

mr petrov, if you agree with all those statements, perhaps you can enlighten me what didnt you like about my two previous posts, posts that directly addressed the quote I've re-quoted ?

Report Forum Post

Report Account:

Report Type

Additional Info