New Meta with Support Guardian 30k+ ES (Really GGG?)

Let's not pretend poe was ever solo friendly to begin with.

Ladder has always been a faster climb as a team. Better xp in parties, better map drops, the ability to have support builds like this being a force multiplier.

POE was never a solo game, some forum trolls will tell you there's nothing preventing you from playing solo but these are generally stupid posts.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Sep 23, 2016, 10:50:51 AM
I dont have that much ES and no support.
if you do some quick tree math effectively the bonus es you can get from mana falls right around the 800 to 1200 area

and this mind you was from calculations inwhich i had 150% increased mana and 10 - 11 grand spectrum jewels


at the same time discipline would add roughly 500+ es depending on level which is roughly 200 es over what normal displine would give


so ultimately we are talking 1500 es with mental levels investment into mana . so to say this is an easy thing to do... is failing to appreciate just how much mana you would need to make it feel amazing (hint 6000+)

mana on gear could push this maybe to 8000 mana.. but we are talking fantastic gear and high level guardians

also keep in mind that the guardian himself could quite possibly not have ANYWHERE near the es you do .. which will make him vulnerable.

this is because to get this kind of mana you need to burn some of your other stats .. be it curses .. or your es

and having really good gear will be needed to get that guardian close to 10k es


and really the only league where cobalt spectrum jewels are *cheap* is softcore essence... hardcore is already seeing a pretty considerable uptick in cost to the point where a set of them could cost 2+ exa .. which sure isnt a ton of money .. but its not nothing either
Last edited by Saltychipmunk#1430 on Sep 23, 2016, 11:14:11 AM
I just wanna mention to OP, the only one you have to compete with in this game is yourself ^^ no need to compare yourself to others, you go at your own pace. If you like solo, play solo; It is not as if this game is un-viable solo, if that was the case, then we have a problem.

Personally, I like grand spec mana guardians, it's like the PoE's version of battle orders for es builds; I find it nice for different builds to be able to bring something different to the party, because that encourages party play which is something ARPGs should have imo.


This part mainly for GGG if they read:
Spoiler
As for the stats, on avg if done right, a mana guardian will bring 2.7-3k worth of flat ES for your teammates, with the guardian himself at around 9k-12kes depending on gear. Whether that is too much is ultimately going to be up to GGG to decide. If they do decide to change it, they should adjust it so that the flat es granted to other members is lower than that to the guardian himself, because the guardian himself is not super tanky. He has virtually no block (cuz he'd be using pledge) and relies alot on the attacker+decoytotem&stone golem for survivability, there is also cwdt immortal call whenever someone on team conduits end charges but it is only for physical damage and if he takes any burst damage, can still get killed. His only form of sustain is pretty much ES regen, which depending on how the player is building their guardian will be obtained thru zealot's oath/sorrow of divine/ or shav ring with possible combination of time of need.

For reference, here is an example guardian tree customized to work with my own self-cast double curse discharger:


I just hope this won't affect balance for solo play at some point. Have your invincible boring toons, by all means - just don't touch monster stats based on those circumstances ;)
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I_NO wrote:
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chistor_ wrote:
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I_NO wrote:
Why is this an issue it's a support that's it job like wtf lol


The job of support to make everyone in party unkillable, are you serious?


Well yes? LOL what else is he suppose to do get out of here this has been a proper play style for YEARS Y E A R S

No it isn't a proper playstyle since years it is broken shit that dodged the nerf hammer for too long. The solo vs. group disparity in poe is a completely ridiculous aspect of the game.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666#3140 on Sep 23, 2016, 1:02:01 PM
Honestly we have to consider two things here:

a) a Bladevortex Pathfinder wo might have 15k ES on his own anyway.
b) The fact that he is almost unkillable already
c) The fact that just having a second Pathfinder that does exactly the same is already a huge advantage over any solo player because they increase currency without having to roll more maps, they have twice the damage without enemies having twice the HP and they could even synergize some Auras even that way.

So you don't need a Guardian to get a huge benefit in group play. Solo play never at any point was able to compete with groups. And to be fair the benefits of being almost unkillable is far lower than the benefits you already gain in terms of currency and mapping.

Right now I'm playing a RF-Totem build and my friend plays Warchief Totems. The fact that I have an almost unkillable Decoy Totem trivilizes a lot of fights already... exspecially every fight that is mainly based on fire damage...

There are so many ways to completly trivilize most boss encounters and one of the most efficient ways is to just overwhelm them with damage. And that is what groups were able to do since... well since groups existed. And the bigger the group the less need there was for a supporter since they could use most auras already.
OP actually thought this game had a party vs. solo balance kekekekekeke


game since closed beta has always been USE SUPPORT CLASS TO PUSH TOP OF LADDER OR GROUP TO DO MAP ROTAs


what game have you been playing all these years? This is nothing new and it doesn't need to be fixed. The support chars cant even do anything but just follow someone else around. Like that sounds like the most boring shit ever but people love it so leave it be.

IF you so worried OP get a friend to play support for you..............
R.I.P. my beloved P.o.E.
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Mannoth wrote:
Can only imagine what a 30k ES Vaal Righteous Fire explosion does to a boss ;)


One-Shots Kuduku at least for sure! BHahaHAha
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Legatus1982 wrote:
Let's not pretend poe was ever solo friendly to begin with.

Ladder has always been a faster climb as a team. Better xp in parties, better map drops, the ability to have support builds like this being a force multiplier.

POE was never a solo game, some forum trolls will tell you there's nothing preventing you from playing solo but these are generally stupid posts.



The fact that you say group play gives better map drops shows that you know nothing about party mechanics. The chance of a Map dropping is not affected by party size.

Party vs solo play in PoE was always a trade-off. Party clear speed could be better than solo but only if party members didn't slack. But you would get less currency and drops per divided per player compared to solo and some other factors.

In the old leagues pretty much every person in top ladder was grinding maps solo for the most character time played. Sure they would start as a team to skip acts faster, but still end up grinding solo or with one mate most of the time, which is not possible anymore if you want to be high in ratings.

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