kill the hp node requirement

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Yabizar1 wrote:
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lord_vital wrote:
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bhavv wrote:
Most of us here aren't talking about hardcore. We want to be able to play full DPS glass cannons in soft core and still be viable in the mid - end game and reach level 80+ like everyone else. However, these builds caanot survive past act 1 cruel difficulty without constantly dying and losing too much XP.


The only way this will be achieved is by nerfing the damage of mobs, their health or buffing the damage nodes do. In all this situations the game will become easier, do you believe this will be right way to go? I certainly don't. Because while at moderate amount it may improve the game, such changes are often made in excess, effectively ruining the game. Look what happened to d3, they nerfed the hell out of inferno and the game become a cakewalk.


All they need is to make armor actually work thats it...if armor worked right u wouldn't lose so much health


To this i agree. Some defensive stats as armor act funny.
I'd actually like to see Block; specifically Two Weapon Block, get a bit more attention and possibly a prefix/suffix. That could really help some melee builds survive more.
Last edited by Serrasin#5795 on Feb 11, 2013, 9:00:21 PM
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lord_vital wrote:
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bhavv wrote:
Most of us here aren't talking about hardcore. We want to be able to play full DPS glass cannons in soft core and still be viable in the mid - end game and reach level 80+ like everyone else. However, these builds caanot survive past act 1 cruel difficulty without constantly dying and losing too much XP.


The only way this will be achieved is by nerfing the damage of mobs, their health or buffing the skill damage nodes do. In all this situations the game will become easier, do you believe this will be right way to go? I certainly don't. Because while at moderate amount it may improve the game, such changes are often made in excess, effectively ruining the game. Look what happened to d3, they nerfed the hell out of inferno and the game become a cakewalk.


Look, I don't know how many times it has to be repeated, the idea behind this game is that players should be allowed to make whatever builds they want and still be able to play without constantly dying.

Just because you die faster or slower doesn't make the game harder or easier. More red bar and less red bar damage are not the only absolutes for determining difficulty in a game.

The enemies currently deal FAR TOO MUCH DAMAGE. They deal more than it is possible to reduce or avoid without doing anything other than stacking HP nodes. This doesn't make the game difficult to play, it simply makes it impossible to play for anyone that isn't purely stacking life nodes.
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- PoE TOS.
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Serrasin wrote:
I'd actually like to see Block; specifically Two Weapon Block, get a bit more attention and possibly a prefix/suffix. That could really help some melee builds survive more.



Its very hard for a one handed melee with a shield to even get 50-60% block. If u want block use a shield sacrifice dmg. Thats how it should b. But as of now I wish I would have went two handed shields not good until late game if u have a lot of orbs u can get a good one.
IGN:Yabizar ALSO PLEASE PM ME IF IM OUTBID


I never realised how much rancid fanboyism is plaguing this game until i read through this thread...

The game is already becoming stale to most people (congrats your standards are such that repeating the same maps over and over to end up with the same build foundation on most of your characters is a ripping good time to you). For an indie game that relies on mass micro-transactions and donations this is a bad thing and not something you should take lightly if you want your game to have enough funding to actually improve.

You must build mass defense unless you're running a gimmick like a Summoner or a CI build.

Mass defense builds can still kill things very quickly, but die less.

Mass dps builds can kill things very quickly, but die instantly. Um, durp much?

What if you want to be a melee dps with even 30-40% defensive passives? You can't, you will just instantly die to chaos damage, 500mph enemies, snakes that kite you around the map, LMP enemies that shotgun you in melee range, the worst evasion and armour system i've seen in a while in an RPG, self destruction enemies, unavoidable damage, enemy mods that make it impossible, voidbearers or any ridiculous magic damage spam, and the list goes on.

Look at the discrepancies between physical damage and elemental. Look at all the "melee" builds kiting groups while spamming LS/GS. What a fucking exciting and diverse experience. Oh wait it's exactly like D3, the game you all spit on for having these problems. I hate D3 for the AH, loot, corporate influence, WoW influence, and because it has the same fail design flaws that all these "arpgs" have, the design flaws PoE hasn't fixed either.

Remember the insane -xp penalty for dying...? People seem to forget that part when they say "WEL U CAN B A DPS BUT U DIE LOTS LOL ITZ DA TWADE OFF", total rabid fanboy retards...

Sup, defensive builds kill just as fast and can take 3-4 more hits (while spamming flasks and running in circles spamming RANGED spells on their "MELEE" character -_-).

These fanboys literally cannot accept the fact that this game is no different from D3, D2 or any other game in this genre. This genre is one of the most poorly thought out and designed in the gaming world and it shows big time in modern gaming.

The only way to increase difficulty is to make everything hit harder and faster until you die instantly so you need to farm your soul away for the best gear in game or stack mass defense + be ranged to play without a constant migraine. Look at me with a straight face and tell me this is good design.

I always feel like this entire genre was an accident, they made Diablo which got a lot of lifeless people addicted to the fact that it eats up most of their hollow existence so it became "popular", then they ran with it and completely ignored all the ridiculous and obvious design flaws that didn't seem to matter because these lifeless addicts weren't going to let design flaws pop their reality-escaping bubble.

People came in to this game as newbs, stunned by the awe of such apparent diversity stitched in to every seam. Now they realise after learning more about the game that it's a pigeonholing nightmare.

I was really hoping PoE would fix the massive design flaws in ARPGs but they kept all of them and added more. Melee is a boring joke (melee ranged tanks are so fun...), ranged stack defenses, CI got nerfed to being an end game gear reliant niche. I get punished for trying to make a dual rapier wielding Duelist, what the actual fuck?

Even Kripp in his latest video will tell you why the Templar and Marauder are the best starting areas by far, guess what? It's because of the ridiculous amount of defensive passives they can easily pick up without "wasting points on damage nodes".

"Oh but he's in HC so he needs to-" No. No one wants to die in 2 hits no matter if its HC or Default, stop being an ignorant fanboy all you do is stifle improvements.

-This sounds more angry that it's meant to be, i tend to put too much passion in to text. I still enjoy the game but i see the obvious flaws and i'm worried it won't be meaningfully addressed and the game's funding might suffer for it.[/quote]

100% spot on. RIP path of exile. In the end it will be your most loyal "hardcore" fans who ruin your success. Farewell.
My Archer is lv 49, has 7 points in HP (2 are on the way, 5 in a node), 1 point in Armor/Evasion and 3 points in resistances.
The rest is only offensive.

If i die, it's usually due to rubberbanding/lag or if i overestimate my killspeed and pull to many duderguys at the same time.

Life on Hit + Flasks are enough to tank even yellow bosses - and im currently in Merc Act 1 and doing fine.

So yes, as a ranged char you can definitly focus very very strongly on DPS and do just fine.

Edit:
Even though people don't like to hear it, but we're still in Beta. We just have to adress issues.
But going all doomsday on the forums and spout nonsense like "It's the end of the game yaddayadda" is not helpful at all.

There'll be alot - and i mean ALOT - of balance changes anyway. There are 2 more Acts which have to be implemented and everytime the whole scaling of the game will change drastically.
Last edited by Aspartem#2411 on Feb 11, 2013, 9:07:50 PM
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lord_vital wrote:
"
bhavv wrote:
Most of us here aren't talking about hardcore. We want to be able to play full DPS glass cannons in soft core and still be viable in the mid - end game and reach level 80+ like everyone else. However, these builds caanot survive past act 1 cruel difficulty without constantly dying and losing too much XP.


The only way this will be achieved is by nerfing the damage of mobs, their health or buffing the skill damage nodes do. In all this situations the game will become easier, do you believe this will be right way to go? I certainly don't. Because while at moderate amount it may improve the game, such changes are often made in excess, effectively ruining the game. Look what happened to d3, they nerfed the hell out of inferno and the game become a cakewalk.


I agree, and this a problem with the genre itself, because as long as there is a penalty for death (or permanent one), people will ALWAYS drift to skills that give them survability

Even if you dont want to consider Hardcore (which you should), with the -15% exp in softcore, players at 90+ could be losing DAYS of leveling, just because they decided to not get many defensive nodes

Buffing armor isnt the solution because Evasion users would still be screwed... An Evasion character naturally needs a huge HP poll because they will always take unmitigated hits once in a while, which would otherwise mean instant death, so you are FORCED to go all out in HP to even make it viable

No point even mentioning Energy Shield because that was nerfed Blizzard style for no reason, so its useless as well (dont kid yourself with your "awesome" ES character, if it were HP based it would be twice as good)

As I posted in my own thread, I seriously think this kind of game should ignore defensive skills completely... Defense should come in the form of tactical/smart use of skill gems, not passive skills

If they were to remove every HP node from the skill tree (and nerf monster damage accordingly), suddenly a million new builds would become available

That will probably never happen though, so just nerfing HP nodes by half would be a good start
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Aspartem wrote:
My Archer is lv 49, has 7 points in HP (2 are on the way, 5 in a node), 1 point in Armor/Evasion and 3 points in resistances.
The rest is only offensive.

If i die, it's usually due to rubberbanding/lag or if i overestimate my killspeed and pull to many duderguys at the same time.

Life on Hit + Flasks are enough to tank even yellow bosses - and im currently in Merc Act 1 and doing fine.

So yes, as a ranged char you can definitly focus very very strongly on DPS and do just fine.

Edit:
Even though people don't like to hear it, but we're still in Beta. We just have to adress issues.
But going all doomsday on the forums and spout nonsense like "It's the end of the game yaddayadda" is not helpful at all.

There'll be alot - and i mean ALOT - of balance changes anyway. There are 2 more Acts which have to be implemented and everytime the whole scaling of the game will change drastically.


you're level 49 that's all that needs to be said.

once you hit 60+ give me a ring on how right i was.
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bhavv wrote:
"
lord_vital wrote:
"
bhavv wrote:
Most of us here aren't talking about hardcore. We want to be able to play full DPS glass cannons in soft core and still be viable in the mid - end game and reach level 80+ like everyone else. However, these builds caanot survive past act 1 cruel difficulty without constantly dying and losing too much XP.


The only way this will be achieved is by nerfing the damage of mobs, their health or buffing the skill damage nodes do. In all this situations the game will become easier, do you believe this will be right way to go? I certainly don't. Because while at moderate amount it may improve the game, such changes are often made in excess, effectively ruining the game. Look what happened to d3, they nerfed the hell out of inferno and the game become a cakewalk.


Look, I don't know how many times it has to be repeated, the idea behind this game is that players should be allowed to make whatever builds they want and still be able to play without constantly dying.

Just because you die faster or slower doesn't make the game harder or easier. More red bar and less red bar damage are not the only absolutes for determining difficulty in a game.

The enemies currently deal FAR TOO MUCH DAMAGE. They deal more than it is possible to reduce or avoid without doing anything other than stacking HP nodes. This doesn't make the game difficult to play, it simply makes it impossible to play for anyone that isn't purely stacking life nodes.


I agree to build diversity, but you should account for difficulty and adapt to it. That's also really important. The game is still in beta and such things as dmg values, health values and defense values are bound to change. I am not opposed to that, but there is a fine line between doable and cakewalk. I just want the game to be a challenging experience, and not some cakewalk faceroll. To that i am opposed.
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valarias wrote:
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Aspartem wrote:
My Archer is lv 49, has 7 points in HP (2 are on the way, 5 in a node), 1 point in Armor/Evasion and 3 points in resistances.
The rest is only offensive.

If i die, it's usually due to rubberbanding/lag or if i overestimate my killspeed and pull to many duderguys at the same time.

Life on Hit + Flasks are enough to tank even yellow bosses - and im currently in Merc Act 1 and doing fine.

So yes, as a ranged char you can definitly focus very very strongly on DPS and do just fine.

Edit:
Even though people don't like to hear it, but we're still in Beta. We just have to adress issues.
But going all doomsday on the forums and spout nonsense like "It's the end of the game yaddayadda" is not helpful at all.

There'll be alot - and i mean ALOT - of balance changes anyway. There are 2 more Acts which have to be implemented and everytime the whole scaling of the game will change drastically.


you're level 49 that's all that needs to be said.

once you hit 60+ give me a ring on how right i was.


22 points in defensive skills, including the nodes it took me to get there. Level 73, doing fine.

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