kill the hp node requirement

"
schisist wrote:


And i think it is perfectly fair to relate someones intense interest to a probable character trait or mental mindset.

Like the hardcore creatures in WoW who live in their bedrooms.


Then go get an MD and do some actual research rather than blathering out random thoughts.

You interject in a thread about game discussion, attacking "rancid fanboys" while simultaneously trashing anyone that plays the game for whatever reasons you can "think up".

You're a walking contradiction that, for some reason, feels entitled to a lively discussion about defensive mechanics. Really? You can't have it both ways.
"
schisist wrote:
"
Percopius wrote:
"I always feel like this entire genre was an accident, they made Diablo which got a lot of lifeless people addicted to the fact that it eats up most of their hollow existence so it became "popular", then they ran with it and completely ignored all the ridiculous and obvious design flaws that didn't seem to matter because these lifeless addicts weren't going to let design flaws pop their reality-escaping bubble."

This game and Diablo are based on Rouge - http://en.wikipedia.org/wiki/Rogue_(computer_game)

Top down view, randomly created dungeons, randomly created items, and perma-death were all there. So Diablo did not start this genre, Rouge did. Also, you characterize players of this type of game as being lifeless addicted, having a hollow existence and living in a reality-escaping bubble. Really?


Not all of them, a minority, but those are the ridiculously hardcore that kept this strange genre afloat.


And i think it is perfectly fair to relate someones intense interest to a probable character trait or mental mindset.

Like the hardcore creatures in WoW who live in their bedrooms.


I think maybe you shouldn't play games in "this genre" if you dislike them so much. I mean, like what the actual fuck are you doing here if you hate the inherent game design in this genre so much. If you had your way, this game would simply be in a different genre. Why don't you buy a game from whatever genre it is that you like?
Health is a universal stat in every ARPG. You can't possibly expect to survive in harder difficulty without some decent amount of HP. I played diablo 1&2, Dungeon Siege 1&2, Titan Quest and many more. It's just essential you get more HP if you want to progress and more defense if you want to die less. Otherwise you get killed many times. That's the trade-off sacrificing all your survivability for damage.

This aint d3, where you can dump all your gear to match your dps stat and percent it based on your main haind dps, that's beyond stupid, one of the many reasons d3 failed.
Last edited by lord_vital#5950 on Feb 11, 2013, 7:57:45 PM
"
lord_vital wrote:
Health is a universal stat in every ARPG. You can't possibly expect to survive in harder difficulty without some decent amount of HP. I played diablo 1&2, Dungeon Siege 1&2, Titan Quest and many more. It's just essential you get more HP if you want to progress and more defense if you want to die less. Otherwise you get killed many times.

This aint d3, where you can dump all your gear to match your dps stat and percent it based on your main haind dps, that's beyond stupid, one of the many reasons d3 failed.


Lol so you havnt even played every ARPG but suddenly health is a major stat in all of them?

You never had / have to invest in health to beat Sacred 1 + 2. You can play both those games with a pure caster stat build.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 11, 2013, 8:00:32 PM
"
lord_vital wrote:
Health is a universal stat in every ARPG. You can't possibly expect to survive in harder difficulty without some decent amount of HP. I played diablo 1&2, Dungeon Siege 1&2, Titan Quest and many more. It's just essential you get more HP if you want to progress and more defense if you want to die less. Otherwise you get killed many times.

This aint d3, where you can dump all your gear to match your dps stat and percent it based on your main haind dps, that's beyond stupid, one of the many reasons d3 failed.


Being forced to health-check till you have no passives is stupid, and honestly as much as i love the game i don't intend on being forced into a massive defensive/resists/hp node check to the point where i can't make my own build.
"
crabshack wrote:
"
schisist wrote:


And i think it is perfectly fair to relate someones intense interest to a probable character trait or mental mindset.

Like the hardcore creatures in WoW who live in their bedrooms.


Then go get an MD and do some actual research rather than blathering out random thoughts.

You interject in a thread about game discussion, attacking "rancid fanboys" while simultaneously trashing anyone that plays the game for whatever reasons you can "think up".

You're a walking contradiction that, for some reason, feels entitled to a lively discussion about defensive mechanics. Really? You can't have it both ways.


I guess not, but it's a forum remember?

I happen to think a lot of game topics go deeper than just the game.

You didn't counter any points i made, you just attacked me personally, who's the walking contradiction now?
"
bhavv wrote:
"
lord_vital wrote:
Health is a universal stat in every ARPG. You can't possibly expect to survive in harder difficulty without some decent amount of HP. I played diablo 1&2, Dungeon Siege 1&2, Titan Quest and many more. It's just essential you get more HP if you want to progress and more defense if you want to die less. Otherwise you get killed many times.

This aint d3, where you can dump all your gear to match your dps stat and percent it based on your main haind dps, that's beyond stupid, one of the many reasons d3 failed.


Lololol so you havnt even played every ARPG but suddenly health is a major stat in all of them?

You never had / have to invest in health to beat Sacred 1 + 2. You can play both those cames with a pure caster stat build.


:)

I played this games too. As i said in my previous post "and many more" thanks for reminding me of that good game.

My memory is most sound with sacred 1. Playing a caster class does not make an excuse not to stack some HP. I don't think your argument is really accurate. Even pure caster you needed some HP couse on gold (i believe gold was the hardest diff?) mobs hit quite hard.
Last edited by lord_vital#5950 on Feb 11, 2013, 8:10:26 PM
"
schisist wrote:
"
crabshack wrote:
"
schisist wrote:


And i think it is perfectly fair to relate someones intense interest to a probable character trait or mental mindset.

Like the hardcore creatures in WoW who live in their bedrooms.


Then go get an MD and do some actual research rather than blathering out random thoughts.

You interject in a thread about game discussion, attacking "rancid fanboys" while simultaneously trashing anyone that plays the game for whatever reasons you can "think up".

You're a walking contradiction that, for some reason, feels entitled to a lively discussion about defensive mechanics. Really? You can't have it both ways.


I guess not, but it's a forum remember?

I happen to think a lot of game topics go deeper than just the game.

You didn't counter any points i made, you just attacked me personally, who's the walking contradiction now?


I won't derail the post further beyond this reply.

It has nothing to with the medium; it has everything to do with your attitude.

You set up a context of honest discussion about game mechanics right before lumping up an entire user base into a certain caricature that is based on conjecture (to what end who knows). Then, you expect anyone part of this context to respond to you in good faith.

You want it both ways. Your attitude sucks.

How can it be that you believe anybody playing this game is "mindless" and in some "reality bubble" only to then want to hear their opinions of a certain mechanic? It's a joke.

There's no logic here, hence refuting/agreeing with your points on defense mechanics is irrelevant.
"
lord_vital wrote:
"
bhavv wrote:
"
lord_vital wrote:
Health is a universal stat in every ARPG. You can't possibly expect to survive in harder difficulty without some decent amount of HP. I played diablo 1&2, Dungeon Siege 1&2, Titan Quest and many more. It's just essential you get more HP if you want to progress and more defense if you want to die less. Otherwise you get killed many times.

This aint d3, where you can dump all your gear to match your dps stat and percent it based on your main haind dps, that's beyond stupid, one of the many reasons d3 failed.


Lololol so you havnt even played every ARPG but suddenly health is a major stat in all of them?

You never had / have to invest in health to beat Sacred 1 + 2. You can play both those cames with a pure caster stat build.


:)

I played this games too. As i said in my previous post "and many more" thanks for reminding me of that good game.

My memory is most sound with sacred 1. Playing a caster class does not make an excuse not to stack some HP. I don't think your argument is really accurate. Even pure caster you needed some HP couse on gold (i believe gold was the hardest diff?) mobs hit quite hard.


No you didn't need HP on the casters and there were two difficulties above gold. You could survive every difficulty using armor, health leech, and energy shield only and zero investment in health in Sacred 2.

My Temple Guardian with no investment in health and minimal investment in armor and energy shield never dies in Sacred 2 because I play him well.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 11, 2013, 8:15:59 PM
"
valarias wrote:
"
lord_vital wrote:
Health is a universal stat in every ARPG. You can't possibly expect to survive in harder difficulty without some decent amount of HP. I played diablo 1&2, Dungeon Siege 1&2, Titan Quest and many more. It's just essential you get more HP if you want to progress and more defense if you want to die less. Otherwise you get killed many times.

This aint d3, where you can dump all your gear to match your dps stat and percent it based on your main haind dps, that's beyond stupid, one of the many reasons d3 failed.


Being forced to health-check till you have no passives is stupid, and honestly as much as i love the game i don't intend on being forced into a massive defensive/resists/hp node check to the point where i can't make my own build.


I see your point but as someone stated before, gear with +HP and at least some %HP nodes work as well if you want to be more dps oriented. This way you can spend more nodes on damage. As i said tho, it is essential that the more you progress and the harder the mobs get, the more the need for some defensive abilities will rise. It doesn't make sense to be highly damage oriented hero with, with almost no health, that also can tank everything. At least for me that contradicts itself. There is a balance between the two. Or at least some "minimums" to be covered. It was the same in d2. If you had low hp and bad resists in hell, the mobs killed you easy. Tho that didn't stop people to be damage oriented after covering some of those "minimum" defense needs. Maybe the problem you people experience is this "minimum" being quite high. :)
Last edited by lord_vital#5950 on Feb 11, 2013, 8:26:31 PM

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