kill the hp node requirement
im lvl 71 in HC with 1200 hp...
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" Try that again with a melee and tell me how it goes. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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" I never realised how much rancid fanboyism is plaguing this game until i read through this thread... The game is already becoming stale to most people (congrats your standards are such that repeating the same maps over and over to end up with the same build foundation on most of your characters is a ripping good time to you). For an indie game that relies on mass micro-transactions and donations this is a bad thing and not something you should take lightly if you want your game to have enough funding to actually improve. You must build mass defense unless you're running a gimmick like a Summoner or a CI build. Mass defense builds can still kill things very quickly, but die less. Mass dps builds can kill things very quickly, but die instantly. Um, durp much? What if you want to be a melee dps with even 30-40% defensive passives? You can't, you will just instantly die to chaos damage, 500mph enemies, snakes that kite you around the map, LMP enemies that shotgun you in melee range, the worst evasion and armour system i've seen in a while in an RPG, self destruction enemies, unavoidable damage, enemy mods that make it impossible, voidbearers or any ridiculous magic damage spam, and the list goes on. Look at the discrepancies between physical damage and elemental. Look at all the "melee" builds kiting groups while spamming LS/GS. What a fucking exciting and diverse experience. Oh wait it's exactly like D3, the game you all spit on for having these problems. I hate D3 for the AH, loot, corporate influence, WoW influence, and because it has the same fail design flaws that all these "arpgs" have, the design flaws PoE hasn't fixed either. Remember the insane -xp penalty for dying...? People seem to forget that part when they say "WEL U CAN B A DPS BUT U DIE LOTS LOL ITZ DA TWADE OFF", total rabid fanboy retards... Sup, defensive builds kill just as fast and can take 3-4 more hits (while spamming flasks and running in circles spamming RANGED spells on their "MELEE" character -_-). These fanboys literally cannot accept the fact that this game is no different from D3, D2 or any other game in this genre. This genre is one of the most poorly thought out and designed in the gaming world and it shows big time in modern gaming. The only way to increase difficulty is to make everything hit harder and faster until you die instantly so you need to farm your soul away for the best gear in game or stack mass defense + be ranged to play without a constant migraine. Look at me with a straight face and tell me this is good design. I always feel like this entire genre was an accident, they made Diablo which got a lot of lifeless people addicted to the fact that it eats up most of their hollow existence so it became "popular", then they ran with it and completely ignored all the ridiculous and obvious design flaws that didn't seem to matter because these lifeless addicts weren't going to let design flaws pop their reality-escaping bubble. People came in to this game as newbs, stunned by the awe of such apparent diversity stitched in to every seam. Now they realise after learning more about the game that it's a pigeonholing nightmare. I was really hoping PoE would fix the massive design flaws in ARPGs but they kept all of them and added more. Melee is a boring joke (melee ranged tanks are so fun...), ranged stack defenses, CI got nerfed to being an end game gear reliant niche. I get punished for trying to make a dual rapier wielding Duelist, what the actual fuck? Even Kripp in his latest video will tell you why the Templar and Marauder are the best starting areas by far, guess what? It's because of the ridiculous amount of defensive passives they can easily pick up without "wasting points on damage nodes". "Oh but he's in HC so he needs to-" No. No one wants to die in 2 hits no matter if its HC or Default, stop being an ignorant fanboy all you do is stifle improvements. -This sounds more angry that it's meant to be, i tend to put too much passion in to text. I still enjoy the game but i see the obvious flaws and i'm worried it won't be meaningfully addressed and the game's funding might suffer for it. Last edited by schisist#5330 on Feb 11, 2013, 7:36:44 PM
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" Fire witch tank, I go right in the middle of mobs... It goes well my dmg reduction is high specialy with molton and granite. Dps is very good and im leaching back ES through out fighting... melee is doable... |
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" I read until here. Guess you haven't played D3 recently. Almost everyone now does all out DPS characters since inferno was completely nerfed till it became extremely easy. Monster power was introduced for anyone to get any kind of challenge(with damage being 2+ times as high and HP from twice to 40 times as high). Anyways your post is really confusing. How is it a flaw of arpgs that health/resistances are needed to survive?.. That's kind of their purpose to increase survivability. You need a balance of defense and offense if you want to do well. If you plan to tank as a melee and hit enemies headon then yes you'll need even more HP.. that's kind of the point of facing enemies headon(yes I know melee has problems but this will always be true.. even when they're buffed). |
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" Lol how decieving can you possibly get? First you only say 1200 HP but now you tell us you have ES. ES pretty much is HP. Your comments make as much sense as making a CI build and then going around saying you can beat the game with only 1 HP. Guess what man, my witch / templar / shadow will all have only 1 HP! that's right, therefore HP isn't important /sarcasm. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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" fyi i bet the biggest fanbois (like me) are HC players...so no we don't lose xp we are dead. also explains why you see so many stack HP and defenses. the only box you are in, is the one you created. ~SotW HC Guild~
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ok so there are currently more or less 5 different way to build defense, resist, hp, armour, evasion and ES. Since hp, and to a lesser extent resist, is pretty much going to be on everyone, even CI has 1 hp, you pretty much have to choose between either armour, evasion or ES, with added resist.
In this sense, instead of having life nodes, why not just have armour and hp nodes, evasion and hp nodes and ES and hp nodes? so like 10% increase evasion/armour/ES and 4% hp? This way, you can still go down one of the "standard" defense paths while having enough hp to tank. Right now, the problem with having flat hp nodes is that hp pretty much beats everything else and can become insanely hard to balance because it is necessary to survival, irrespective of whether you go down any of the other defensive stats. You can have 0 armour, 0 evasion, 0 ES or even 0 resist and you can still fight quite easily if you have hp. You cannot have 1 hp and 10000 armour or evasion and 95% resist and still live, unless you run CI and have insane ES. This means that hp should not be a separate path anyone can choose to go down as it just breaks the other paths. HP nodes should be standard throughout each of the other paths, or be more for armour or something since melee characters do need a boost, so that each path can be comparable to each other in their own right. This then not only allows for better balancing between the paths, but also frees up points to be put into other nodes, namely offensive or support nodes. This is of course assuming that armour and evasion can be fixed. |
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quote fail
~SotW HC Guild~ Last edited by scorpitron#3820 on Feb 11, 2013, 7:28:23 PM
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