kill the hp node requirement

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Alros wrote:
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Agilaz wrote:
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Alros wrote:
I'm kind of on the OPs side here.
Stacking as much life or ES as possible and getting a few offensive nodes that are along the way is how the game works for most builds.

Imho stacking life is a bit too mandatory.
I have no idea how to change this though. I don't want them to make the game easier, so maybe less life nodes overall and making them a bit stronger might be a way to consider, though that'd leave you with more points for other nodes thus making the game easier...meh.


Not only that, but removing a number of hp% nodes would obviously result in you being weaker in the long run. To compensate for that, they'd also have to weaken mobs in later difficulties and maps. They would have to, unless evasion/armour/ES got a MAAAAJOR buff, but then people would start stacking those and it would be the same discussion all over again.

I think it works fine just the way it is now.


That's why I said, make the stronger but more scarce. ;)

Removing them altogether might be an option too, but that'd need even more major balancing changes.

Just fyi: I love the game and (for me) there is still a huge load of characters I want to play with different skill combinations, but if you remember CI in closed beta, it was almost mandatory if you started in that area, because you got a lot of effective life that way. Mandatory things are bad (similarly stated by devs aswell) so they changed CI to be less mandatory. Stacking life can be seen as mandatory aswell, which is not good for the game I think.


I agree, but then again I just don't see life specifically as mandatory. Maybe it comes down to semantics, but life IS a defensive stat, and I've always been about balancing DPS and survivability.

On your suggestion, I'm not entirely sure it would work. It makes sense at first, but at the same time you're right it would make the game much easier since it devalues the choices you make. You would not longer be torn between getting that +8% life or that 12% physical damage, since you could pick up a 12% or even 16% life node somewhere and still have something left to get that +12% phys.

Maybe it's up to personal preferences, but I never liked those full-on powerhouse face-roll toons.
Would anybody like some... POUNDCAKE?
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scorpitron wrote:
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bhavv wrote:
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kasub wrote:
There is such a thing as balance. Many people are playing hardcore so yes HP will take priority...

Even if 50% of their large nodes are HP that must mean the other 50% is in something else.That something else is important.


But the FAQ on this website says I can build pure DPS if I want to, but in the current came I cant.


sure you can but that is not what you really want now is it?

what you really are asking for is a pure dps build that also survives like a tank.


This guy words it the best, I think.

In the end, nobody is stopping anybody from going full DPS - but keep in mind that you will die a lot. Cause that's the trade-off.
Would anybody like some... POUNDCAKE?
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scorpitron wrote:
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bhavv wrote:
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kasub wrote:
There is such a thing as balance. Many people are playing hardcore so yes HP will take priority...

Even if 50% of their large nodes are HP that must mean the other 50% is in something else.That something else is important.


But the FAQ on this website says I can build pure DPS if I want to, but in the current came I cant.


sure you can but that is not what you really want now is it?

what you really are asking for is a pure dps build that also survives like a tank.


And how is that any different to currently being able to build a pure tank build that can also DPS and win?

If a pure DPS build cannot survive, then a pure HP build shouldn't be able to kill anything, but that's nit the case is it?

If a person builds pure DPS and keeps on dying, the game is unfun, and the XP penalty makes it impossible to progress.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
Maybe it's up to personal preferences, but I never liked those full-on powerhouse face-roll toons.


Neither do I, I think I'd just like to see more defensive options.
I trust GGG knows what they're doing though, so I doubt they'll turn a blind eye to this if it turns out that solely stacking life is the best thing to do in a few months.
CliveHowlitzer wrote:

I am now too addicted to that feeling of being kicked in the nuts when you die.
Last edited by Alros#7572 on Feb 11, 2013, 6:34:40 PM
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Agilaz wrote:


This guy words it the best, I think.

In the end, nobody is stopping anybody from going full DPS - but keep in mind that you will die a lot. Cause that's the trade-off.


So much BS. If a pure DPS character cannot survive then why should a pure HP character be able to kill things? If you can build HP and still kill things, then a person building DPS should still be able to survive.

The game is strongly imbalanced and biased towards HP builds.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 11, 2013, 6:36:01 PM
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bhavv wrote:


And how is that any different to currently being able to build a pure tank build that can also DPS and win?

If a pure DPS build cannot survive, then a pure HP build shouldn't be able to kill anything, but that's nit the case is it?

If a person builds pure DPS and keeps on dying, the game is unfun, and the XP penalty makes it impossible to progress.


DPS doesn't decide whether or not you can kill something, it decides how fast you can kill something. Like I said, it's a trade-off.
Would anybody like some... POUNDCAKE?
"
bhavv wrote:

Sorry but you're wrong. GGG say you can build pure DPS if you want to. The current game breaks their manifesto.


"
11. Are there defined roles for players, like tanking, healing and sustained damage?

While we don't have concrete defined roles for any class, there's enough customization with passive and active skills that a player can focus on one type of play. A Marauder, for example, can load up on hit point buffing skills and taunts, and a Ranger could focus purely on offensive skills. We do not intend to have a dedicated healer role.


You are already twisting their words since the question was more concernd about if their are dedicated roles but if you want to play the word game "a Ranger could focus purely on offensive skills" doesn´t say that it is viable to build your passive tree without defences (even though nothing stops you from doing so and in a Party it probably could even be viable) - it just says you don´t have to use any defensive skills aka abilties. (not that it matters since you don´t seem to get the point of the question)
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Agilaz wrote:
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bhavv wrote:


And how is that any different to currently being able to build a pure tank build that can also DPS and win?

If a pure DPS build cannot survive, then a pure HP build shouldn't be able to kill anything, but that's nit the case is it?

If a person builds pure DPS and keeps on dying, the game is unfun, and the XP penalty makes it impossible to progress.


DPS doesn't decide whether or not you can kill something, it decides how fast you can kill something. Like I said, it's a trade-off.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
bhavv wrote:
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Agilaz wrote:


This guy words it the best, I think.

In the end, nobody is stopping anybody from going full DPS - but keep in mind that you will die a lot. Cause that's the trade-off.


So much BS. If a pure DPS character cannot survive then why should a pure HP character be able to kill things? If you can build HP and still kill things, then a person building DPS should still be able to survive.

The game is strongly imbalanced and biased towards HP builds.


now go ahead and post that pure HP build that ignores all dmg nodes and has no dmg on gear...because that is the equivalent to the OP's build. then realize you cant kill fast enough in end maps solo and you will be right back here QQing that tank builds are not viable and why do i have to take dmg nodes.

/facepalm

~SotW HC Guild~

Last edited by scorpitron#3820 on Feb 11, 2013, 6:42:30 PM
Krips templar build takes full HP nodes and can still kill everything with gear.

Full DPS nodes cannot survive anything even with gear.

That is the very definition of biased. More HP should simply allow you to survive longer, but the game shouldn't be impossible to play on a pure DPS character. Not everyone enjoys playing tanks.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 11, 2013, 6:44:55 PM

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