kill the hp node requirement
" This is very true. There's other ways to be defensive outside of armor, life, evasion. For instance, you can make a cold damage based, high crit build that keeps virtually everything slowed and frozen. It's a very defensive build. Or you could make a melee character that concentrates on stunning bosses and other mobs. Use your imagination a bit and come up with your own build and ideas instead of just taking what others say for granted. Last edited by Peanutz#0274 on Feb 11, 2013, 6:08:33 PM
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" But where are you getting those numbers? If that's what you're doing, that's on YOU, not so much on the game. Are we playing the same game? For example, even on builds without RT, I still don't spend so many points on accuracy nodes. The only valid claim you make is that the average amount of points people invest into offense, but that's where gear comes in. You're not playing naked, are you? At least not in-game? Damage is a gear thing, because it's simply better at that than the passive points are. Would anybody like some... POUNDCAKE?
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your gear has zero life on it...get gear with life on it 1st of all.
remember...the HP nodes on the passive tree are % based, so with a few nodes you can really boost hp by getting some gear with it on there. get hp on gear get hp on gear get hp on gear ~SotW HC Guild~
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I'm kind of on the OPs side here.
Stacking as much life or ES as possible and getting a few offensive nodes that are along the way is how the game works for most builds. Imho stacking life is a bit too mandatory. I have no idea how to change this though. I don't want them to make the game easier, so maybe less life nodes overall and making them a bit stronger might be a way to consider, though that'd leave you with more points for other nodes thus making the game easier...meh. CliveHowlitzer wrote:
I am now too addicted to that feeling of being kicked in the nuts when you die. |
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" I think that's the point. Just stacking life and more life beeing the single most important thing is not optimal in my opinion. CliveHowlitzer wrote:
I am now too addicted to that feeling of being kicked in the nuts when you die. |
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" Not only that, but removing a number of hp% nodes would obviously result in you being weaker in the long run. To compensate for that, they'd also have to weaken mobs in later difficulties and maps. They would have to, unless evasion/armour/ES got a MAAAAJOR buff, but then people would start stacking those and it would be the same discussion all over again. I think it works fine just the way it is now. Would anybody like some... POUNDCAKE?
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" yet the game is advertised as being possible to play with a pure DPS build, but I've already tried this and cannot do anythingin cruel diff so it isn't. Stop defending something which is broken, people shouldn't have to spec defensive passives to be able to beat the game, the manifesto for this game states that it should be possible to play with either a pure HP tank or a pure DPS character. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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" Source? Edit: Also wanted to point out that just because you can't pull something off, doesn't mean it's impossible. Would anybody like some... POUNDCAKE? Last edited by Agilaz#5204 on Feb 11, 2013, 6:16:39 PM
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" i stack it on my gear so i can use passive points on other things. seems to me its a tradeoff scenario the devs are famous for? ~SotW HC Guild~ Last edited by scorpitron#3820 on Feb 11, 2013, 6:18:18 PM
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" Yeah, cuz at this rate I'll totally still be messing around with this game in 12 months... There was a point when I had -- I strongly speculate -- The Best Possible Weapon for my lvl/build. Even at that point, with all the points I had put into defensive passives -- just to be able to reasonably survive to (and at) that point -- the killing was slow. Ask me how I feel about it now, 33 levels later, have literally not found one single weapon upgrade (!!!) (....... admittedly, because the initial weap was so good, but still: !!!), and have felt the need to put at least 2 out of 3 passives since then into yet more defensive rubbish. Killing is still slow, dying is still quick. Fun is still not. Last edited by xSTGx#4066 on Feb 11, 2013, 6:21:49 PM
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