kill the hp node requirement

"
Elynole wrote:
"
valarias wrote:

you can think what you want but at the end of the day it's pretty much the truth, stacking defensive and armor is the only way to not get face-rolled in merciless.


Defense is important, it's highly important in this game. That doesn't mean there's only one way to spec defense.


This is very true. There's other ways to be defensive outside of armor, life, evasion.

For instance, you can make a cold damage based, high crit build that keeps virtually everything slowed and frozen. It's a very defensive build.

Or you could make a melee character that concentrates on stunning bosses and other mobs. Use your imagination a bit and come up with your own build and ideas instead of just taking what others say for granted.
Last edited by Peanutz#0274 on Feb 11, 2013, 6:08:33 PM
"
valarias wrote:
"
Agilaz wrote:
Defense is important in most games that work with stats, whether it's any kind of RPG, or a MOBA..you name it.

The difference, many other games don't punish you for not thinking things through and going full DPS. Path Of Exile does, and I wouldn't have it any other way.

Also, I highly doubt you need to sink that many points into life% nodes. 50-70%? Get real. You can get away with having a total life multiplier of 150-200%, and that doesn't take anywhere near 50-60 nodes, assuming you actually play your characters past level 40.


assume you're right, and you only need 25 life nodes, and around 25 defense nodes and 12-16 accuracy nodes, congrats you have less than 25% offensive nodes, which again leaves you with a very singular build path to the get the most damage out of your nodes. (mid-level such as myself) late game assume a bit more dps and even more life and defense to survive high level maps.


But where are you getting those numbers? If that's what you're doing, that's on YOU, not so much on the game.

Are we playing the same game? For example, even on builds without RT, I still don't spend so many points on accuracy nodes.

The only valid claim you make is that the average amount of points people invest into offense, but that's where gear comes in. You're not playing naked, are you? At least not in-game? Damage is a gear thing, because it's simply better at that than the passive points are.
Would anybody like some... POUNDCAKE?
your gear has zero life on it...get gear with life on it 1st of all.

remember...the HP nodes on the passive tree are % based, so with a few nodes you can really boost hp by getting some gear with it on there.


get hp on gear
get hp on gear
get hp on gear

~SotW HC Guild~

I'm kind of on the OPs side here.
Stacking as much life or ES as possible and getting a few offensive nodes that are along the way is how the game works for most builds.

Imho stacking life is a bit too mandatory.
I have no idea how to change this though. I don't want them to make the game easier, so maybe less life nodes overall and making them a bit stronger might be a way to consider, though that'd leave you with more points for other nodes thus making the game easier...meh.
CliveHowlitzer wrote:

I am now too addicted to that feeling of being kicked in the nuts when you die.
"
scorpitron wrote:
your gear has zero life on it...get gear with life on it 1st of all.

remember...the HP nodes on the passive tree are % based, so with a few nodes you can really boost hp by getting some gear with it on there.


get hp on gear
get hp on gear
get hp on gear



I think that's the point. Just stacking life and more life beeing the single most important thing is not optimal in my opinion.
CliveHowlitzer wrote:

I am now too addicted to that feeling of being kicked in the nuts when you die.
"
Alros wrote:
I'm kind of on the OPs side here.
Stacking as much life or ES as possible and getting a few offensive nodes that are along the way is how the game works for most builds.

Imho stacking life is a bit too mandatory.
I have no idea how to change this though. I don't want them to make the game easier, so maybe less life nodes overall and making them a bit stronger might be a way to consider, though that'd leave you with more points for other nodes thus making the game easier...meh.


Not only that, but removing a number of hp% nodes would obviously result in you being weaker in the long run. To compensate for that, they'd also have to weaken mobs in later difficulties and maps. They would have to, unless evasion/armour/ES got a MAAAAJOR buff, but then people would start stacking those and it would be the same discussion all over again.

I think it works fine just the way it is now.
Would anybody like some... POUNDCAKE?
"
Elynole wrote:
"
valarias wrote:

you can think what you want but at the end of the day it's pretty much the truth, stacking defensive and armor is the only way to not get face-rolled in merciless.


Defense is important, it's highly important in this game. That doesn't mean there's only one way to spec defense.


yet the game is advertised as being possible to play with a pure DPS build, but I've already tried this and cannot do anythingin cruel diff so it isn't.

Stop defending something which is broken, people shouldn't have to spec defensive passives to be able to beat the game, the manifesto for this game states that it should be possible to play with either a pure HP tank or a pure DPS character.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
bhavv wrote:
"
Elynole wrote:
"
valarias wrote:

you can think what you want but at the end of the day it's pretty much the truth, stacking defensive and armor is the only way to not get face-rolled in merciless.


Defense is important, it's highly important in this game. That doesn't mean there's only one way to spec defense.


yet the game is advertised as being possible to play with a pure DPS build, but I've already tried this and cannot do anythingin cruel diff so it isn't.

Stop defending something which is broken, people shouldn't have to spec defensive passives to be able to beat the game, the manifesto for this game states that it should be possible to play with either a pure HP tank or a pure DPS character.


Source?

Edit: Also wanted to point out that just because you can't pull something off, doesn't mean it's impossible.
Would anybody like some... POUNDCAKE?
Last edited by Agilaz#5204 on Feb 11, 2013, 6:16:39 PM
"
Alros wrote:
"
scorpitron wrote:
your gear has zero life on it...get gear with life on it 1st of all.

remember...the HP nodes on the passive tree are % based, so with a few nodes you can really boost hp by getting some gear with it on there.


get hp on gear
get hp on gear
get hp on gear



I think that's the point. Just stacking life and more life beeing the single most important thing is not optimal in my opinion.


i stack it on my gear so i can use passive points on other things. seems to me its a tradeoff scenario the devs are famous for?
~SotW HC Guild~

Last edited by scorpitron#3820 on Feb 11, 2013, 6:18:18 PM
"
twentygold wrote:
let me know what most people are doing with their points in about 12 months, then we can see if there is any problems at all.

Yeah, cuz at this rate I'll totally still be messing around with this game in 12 months...

There was a point when I had -- I strongly speculate -- The Best Possible Weapon for my lvl/build. Even at that point, with all the points I had put into defensive passives -- just to be able to reasonably survive to (and at) that point -- the killing was slow.

Ask me how I feel about it now, 33 levels later, have literally not found one single weapon upgrade (!!!) (....... admittedly, because the initial weap was so good, but still: !!!), and have felt the need to put at least 2 out of 3 passives since then into yet more defensive rubbish.

Killing is still slow, dying is still quick. Fun is still not.
Last edited by xSTGx#4066 on Feb 11, 2013, 6:21:49 PM

Report Forum Post

Report Account:

Report Type

Additional Info