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BJWPDaemonSadi wrote:
I will point out that you said "top players"
So... your issue is that the early way to farm is to stack life, so you die less, so that you can get more exp, so you can be at the highest level faster....? HUH?
Of course the top end players don't want to die. They also run in groups, compliment each others builds, and farm ONLY the most efficient areas.
Here is a thought for you. This is a game. Play it to have fun. Being an ARPG, if your idea of fun is whooping on the same content for hours on end, you can either build something that is very efficient at it, or your idea of fun and farm a lower area until you can get enough gear/currency to progress. Mostly, the top players will stockpile the GODLY drops. More likely than not, you will see a huge shift in what they are looking for in a few months. They will then all reroll a new character, with new theory crafting ideas where they implement this GODLY gear. Then they will still survive about how they do now, but have double the damage. What happens next is the forums cry about how they can never find good gear. The hardcore players hope and pray they do NOT nerf this game, or raise the loot drops, because all the top end players and all the theory crafters know this already.
So chill. Either play for fun and build what you want and figure out how to make it work. Or stack defense and hp, "slowly" kill things either solo or in a well-organized group, and start looking for better gear. Eventually you will have the gear to make a more inventive build. This is how APG's work.
You seem to be missing he major point here, unless you stack hp+defensive you're forced to fight below you, right now im stuck farming fellshire cause that is the only way for me to progress, im level 67, im almost at the beginning of exp penalty for merciless docks, and don't even get me started on maps.
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Posted byvalarias#5872on Feb 11, 2013, 5:20:43 PM
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Posted byvalarias#5872on Feb 11, 2013, 5:21:58 PM
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valarias wrote:
You seem to be missing he major point here, unless you stack hp+defensive you're forced to fight below you, right now im stuck farming fellshire cause that is the only way for me to progress, im level 67, im almost at the beginning of exp penalty for merciless docks, and don't even get me started on maps.
Well, I don't know what skills you're using. But high crit builds such as the one that you're trying to run shouldn't have mobs lasting long enough to kill you. You should be killing them WAY before they're even close enough to kill you (seeing as it seems you're a bow user). That's how you make up for the defense - much like crit dagger/sword shadows.
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Posted byElynole#2906on Feb 11, 2013, 5:22:46 PMAlpha Member
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valarias wrote:
You seem to be missing he major point here, unless you stack hp+defensive you're forced to fight below you, right now im stuck farming fellshire cause that is the only way for me to progress, im level 67, im almost at the beginning of exp penalty for merciless docks, and don't even get me started on maps.
you're missing the point that this is not a problem early on like this. no one has awesome gear yet and no one in the end game has built their character based on awesome gear they have available.
of course they are stacking defense and hp right now, that's the only way to succeed without gear. its a gear dependant game. you need to build characters based on gear and spec; if you don't have gear yet, you need to spec accordingly.
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Posted bytwentygold#6477on Feb 11, 2013, 5:23:25 PM
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valarias wrote:
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BJWPDaemonSadi wrote:
-removed to save space-/quote]
You seem to be missing he major point here, unless you stack hp+defensive you're forced to fight below you, right now im stuck farming fellshire cause that is the only way for me to progress, im level 67, im almost at the beginning of exp penalty for merciless docks, and don't even get me started on maps.
No YOU are missing a major point.
So, your issue is that you have to fight x pixels instead of y pixels?
Are you seriously complaining about what difficulty you are on? Your choices are to build like a tank and farm a difficulty that you are not geared for to get good gear to drop faster for that character, or the next one. OR you can play like you are playing now, do THE EXACT SAME THING on a lower difficulty and aquire the gear slower and progress through the difficulties. It does not matter where you bleeping are. You are still killing monsters add nausium until epic loot drops. You are both farming for currency and items to sell other players. You get to kill things faster as a dps build in a lower area. Tanks get to farm areas above their gear setting at a slower pace. Both of you VERY slowly accumulate exp. By very slowly I can point out that the tanks are no where near level 100 and neither are you. If you are going to complain about map drops, realize that your trades and currency can eventually buy you maps anyway.
Both of you are investing time, into a game, FOR FUN. The monsters are the same. The levels are the same. One is fighting monsters that hit harder and drop better things. You CHOOSE not to have enough hp to tank that, so you have to farm a lower level to get gear with hp/lifehit/lifsteal/resistances/liferegen/etc. to compensate for him taking those things from a passive tree.
GET OVER IT
I guess I will have to buy a one way ticket to hell with your lives
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Elynole wrote:
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valarias wrote:
You seem to be missing he major point here, unless you stack hp+defensive you're forced to fight below you, right now im stuck farming fellshire cause that is the only way for me to progress, im level 67, im almost at the beginning of exp penalty for merciless docks, and don't even get me started on maps.
Well, I don't know what skills you're using. But high crit builds such as the one that you're trying to run shouldn't have mobs lasting long enough to kill you. You should be killing them WAY before they're even close enough to kill you (seeing as it seems you're a bow user). That's how you make up for the defense - much like crit dagger/sword shadows.
my technique is the split arrow combo in my bow + blood rage + critical weakness +grace or wrath
i have about a 46% ecc with a 510% modifier (6xx% counting critical weakness), levels with small rooms are a problem, but so are maps (where mobs have insanely high hp), and i can't even solo docks because of void bearers, which means im forced to join a party and risk my loot or run low level maps, it makes for a very inconvenient situation, but i figure it's not only myself finding this out right about now because this is a very general problem that will occur more and more as people go about 50%offense 25%defense 25%hp passives.
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Posted byvalarias#5872on Feb 11, 2013, 5:41:38 PM
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@valarias your gear choice is kind of terrible. How do you even manage to not have a single life mod on your entire equipment? If you don´t have a lot of strength you need at least some base life through your equipemnt else your 10? life nodes are kind of wasted. (I probably have more life (1,7k) with my lvl 56 witch and I have less life nodes)
You don´t have to go crazy over your life (at least not as ranged - with meele I have no experience) but you need at least some life and you don´t seem to have even the bare minimum needed.
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Posted byNlimqusen#1235on Feb 11, 2013, 5:46:58 PM
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valarias wrote:
1. being forced to spec 50-70% of your nodes into hp gives little to no meaning to all the other possibilities.
2. impossible to survive without? cmon.
3. it shouldn't be required that we sacrifice all (to almost all) dps to survive.
I know haters gonna hate, but look at the facts, if they don't change the forced hp node system diversity will drop to maybe 2-5 builds (as opposed to the hundreds that are possible mid-game), and it definitely isn't motivating to level up to a new hp node.
Explain how anyone forced you to require HP nodes.
Honestly, most of the things you read are full of crap. I see these posts too.
Blind leading the blind comes to mind.
Also, i heard melee is gimped.
Funny thing is my friends simply mows through everything with melee.. He barely dumped anything to life nodes. Life on Hit and Life Leech can work wonders :D
Last edited by Vooodu#7002 on Feb 11, 2013, 5:58:46 PM
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Posted byVooodu#7002on Feb 11, 2013, 5:51:51 PM
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Defense is important in most games that work with stats, whether it's any kind of RPG, or a MOBA..you name it.
The difference, many other games don't punish you for not thinking things through and going full DPS. Path Of Exile does, and I wouldn't have it any other way.
Also, I highly doubt you need to sink that many points into life% nodes. 50-70%? Get real. You can get away with having a total life multiplier of 150-200%, and that doesn't take anywhere near 50-60 nodes, assuming you actually play your characters past level 40.
Would anybody like some... POUNDCAKE?
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Posted byAgilaz#5204on Feb 11, 2013, 5:52:26 PM
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Agilaz wrote:
Defense is important in most games that work with stats, whether it's any kind of RPG, or a MOBA..you name it.
The difference, many other games don't punish you for not thinking things through and going full DPS. Path Of Exile does, and I wouldn't have it any other way.
Also, I highly doubt you need to sink that many points into life% nodes. 50-70%? Get real. You can get away with having a total life multiplier of 150-200%, and that doesn't take anywhere near 50-60 nodes, assuming you actually play your characters past level 40.
assume you're right, and you only need 25 life nodes, and around 25 defense nodes and consider all the filler nodes, accuracy nodes, congrats you have less than 20% offensive nodes, which again leaves you with a very singular build path to the get the most damage out of your nodes. (mid-level such as myself) late game assume a bit more dps and even more life and defense to survive high level maps.
Last edited by valarias#5872 on Feb 11, 2013, 6:04:35 PM
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Posted byvalarias#5872on Feb 11, 2013, 6:01:30 PM
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