kill the hp node requirement

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Agilaz wrote:
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Alros wrote:
I'm kind of on the OPs side here.
Stacking as much life or ES as possible and getting a few offensive nodes that are along the way is how the game works for most builds.

Imho stacking life is a bit too mandatory.
I have no idea how to change this though. I don't want them to make the game easier, so maybe less life nodes overall and making them a bit stronger might be a way to consider, though that'd leave you with more points for other nodes thus making the game easier...meh.


Not only that, but removing a number of hp% nodes would obviously result in you being weaker in the long run. To compensate for that, they'd also have to weaken mobs in later difficulties and maps. They would have to, unless evasion/armour/ES got a MAAAAJOR buff, but then people would start stacking those and it would be the same discussion all over again.

I think it works fine just the way it is now.


That's why I said, make the stronger but more scarce. ;)

Removing them altogether might be an option too, but that'd need even more major balancing changes.

Just fyi: I love the game and (for me) there is still a huge load of characters I want to play with different skill combinations, but if you remember CI in closed beta, it was almost mandatory if you started in that area, because you got a lot of effective life that way. Mandatory things are bad (similarly stated by devs aswell) so they changed CI to be less mandatory. Stacking life can be seen as mandatory aswell, which is not good for the game I think.
CliveHowlitzer wrote:

I am now too addicted to that feeling of being kicked in the nuts when you die.
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Alros wrote:
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scorpitron wrote:
your gear has zero life on it...get gear with life on it 1st of all.

remember...the HP nodes on the passive tree are % based, so with a few nodes you can really boost hp by getting some gear with it on there.


get hp on gear
get hp on gear
get hp on gear



I think that's the point. Just stacking life and more life beeing the single most important thing is not optimal in my opinion.


Their is a differenc between stacking ZERO life and stacking massive life.
He has no life at all, you can´t seriously ask that you don´t need to build any life at all.
It is intended that you have to build some defence and life is part of your defence - you don´t have to go just for life but you can´t just go without any life.

He might as well have build an ineffective glass cannon with his build since his evasion is kind of useless thanks to no life and his life nodes are only half as effective as they should be.
Last edited by Nlimqusen#1235 on Feb 11, 2013, 6:22:09 PM
There is such a thing as balance. Many people are playing hardcore so yes HP will take priority...

Even if 50% of their large nodes are HP that must mean the other 50% is in something else.That something else is important.
@ Agilas on this very website you are using.

Go to game > FAQ and read point no 11. Soomeone copy paste it here because I can't on my cellphone.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
Nlimqusen wrote:
"
Alros wrote:
"
scorpitron wrote:
your gear has zero life on it...get gear with life on it 1st of all.

remember...the HP nodes on the passive tree are % based, so with a few nodes you can really boost hp by getting some gear with it on there.


get hp on gear
get hp on gear
get hp on gear



I think that's the point. Just stacking life and more life beeing the single most important thing is not optimal in my opinion.


Their is a differenc between stacking ZERO life and stacking massive life.
He has no life at all, you can´t seriously ask that you don´t need to build any life at all.
It is intended that you have to build some defence and life is part of your defence - you don´t have to go just for life but you can´t just go without any life.

He might as well have build an ineffective glass cannon with his build since his evasion is kind of useless thanks to no life and his life nodes are only half as effective as they should be.


Yeah, I definitely agree with that. As I said, I'm more concerned about stacking as much life as possible beeing too mandatory, and I definitely don't agree that killing is slow if you have the best weapon for you build/lvl. That's just not true.(not directed at you) ;)
CliveHowlitzer wrote:

I am now too addicted to that feeling of being kicked in the nuts when you die.
"
kasub wrote:
There is such a thing as balance. Many people are playing hardcore so yes HP will take priority...

Even if 50% of their large nodes are HP that must mean the other 50% is in something else.That something else is important.


But the FAQ on this website says I can build pure DPS if I want to, but in the current came I cant.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
Nlimqusen wrote:
"
Alros wrote:
"
scorpitron wrote:
your gear has zero life on it...get gear with life on it 1st of all.

remember...the HP nodes on the passive tree are % based, so with a few nodes you can really boost hp by getting some gear with it on there.


get hp on gear
get hp on gear
get hp on gear



I think that's the point. Just stacking life and more life beeing the single most important thing is not optimal in my opinion.


Their is a differenc between stacking ZERO life and stacking massive life.
He has no life at all, you can´t seriously ask that you don´t need to build any life at all.
It is intended that you have to build some defence and life is part of your defence - you don´t have to go just for life but you can´t just go without any life.

He might as well have build an ineffective glass cannon with his build since his evasion is kind of useless thanks to no life and his life nodes are only half as effective as they should be.


Sorry but you're wrong. GGG say you can build pure DPS if you want to. The current game breaks their manifesto.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
bhavv wrote:
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kasub wrote:
There is such a thing as balance. Many people are playing hardcore so yes HP will take priority...

Even if 50% of their large nodes are HP that must mean the other 50% is in something else.That something else is important.


But the FAQ on this website says I can build pure DPS if I want to, but in the current came I cant.


I don't see anything stopping you.

It can even be viable to do a mostly DPS oriented build... you still need some form of HP(or ES) if you plan to not die on reflect/arc/desync/strong projectile.
the only reason that making the game less reliant on defense would increase build diverity is of the difference btw the number of ways to do dmg vs the number of ways to defend against dmg. for survivability, is always a comination of life, es, armor, evasion, resist. the ways of attaining those isn't as numerous as the variability we see in offensive skills. if there were as many defensive skill gems as offensive, and if they were any good, you'd see more builds. there would be less req for hp, without having to tone down the dmg in the game.
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bhavv wrote:
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kasub wrote:
There is such a thing as balance. Many people are playing hardcore so yes HP will take priority...

Even if 50% of their large nodes are HP that must mean the other 50% is in something else.That something else is important.


But the FAQ on this website says I can build pure DPS if I want to, but in the current came I cant.


sure you can but that is not what you really want now is it?

what you really are asking for is a pure dps build that also survives like a tank.
~SotW HC Guild~

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