I'm Surprised to Find that Melee is Easy

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johnKeys wrote:
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Snorkle_uk wrote:

why wouldnt you have evasion on a melee character? 4 layers of defense that are equally as important as each other for melee, armour, endurance, evasion and ondars.


if desync wasn't a problem - and a huge one for most melee builds I played - the choice between going for some Evasion and Ondar's Guile (my precious....), or going for Unwavering Stance - would be a pretty obvious one.
especially since those parts of the Ranger and Duelist tree have some sweet life nodes too, and other nodes to support a good hybrid character.

but since desync IS a problem, the choice between OG and US as melee is a pretty obvious one.
and since US means you "block" with your face and "dodge" with your biceps, Charan's all-time "favuorite" node Iron Reflexes becomes an obvious choice too.
as is a life leech / life-gain-on-hit gem.
and Seething Flasks because oh god that Giant Vaal Fallen just crit.




john youve missed out on a change they made at some point semi recently, there is now a resync on stun mechanic built into the game. This means if you cna get stunned, you get resynced a lot more than a char that cant get stunned. So actually US is now worse for getting desynced than not having it, considerably worse when looking at US vs evasion where you dot actually get hit 50% of the time.


ditch Unwavering man, its literally one of the worst nodes on the tree for a melee to take imo. Absolutely terrible, it will get you killed so often.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Mar 14, 2015, 5:06:07 AM
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Snorkle_uk wrote:

john youve missed out on a change they made at some point semi recently, there is now a resync on stun mechanic built into the game. This means if you can get stunned, you get resynced a lot more than a char that cant get stunned.


hmm I did miss that. when was it made?

though my Marauder is 100% armor, so evasion isn't a factor for him even if I get it back for dropping Unwavering.
this would be a consideration for my other melee chars, though.
thanks for letting me know man.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
...

And all of a sudden his last few pages of posts turn into garbage simply because he just hasn't played the spec recently.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
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Snorkle_uk wrote:
john youve missed out on a change they made at some point semi recently, there is now a resync on stun mechanic built into the game. This means if you cna get stunned, you get resynced a lot more than a char that cant get stunned. So actually US is now worse for getting desynced than not having it, considerably worse when looking at US vs evasion where you dot actually get hit 50% of the time.


Resyncing will not help when you get stunlocked by blue skele rhoa, leapers, shield chargers... Add vulnerability curse (quite common occurence) and even the mightiest path-of-life-nodes build will get stunned by heavy hitters.

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Snorkle_uk wrote:
ditch Unwavering man, its literally one of the worst nodes on the tree for a melee to take imo. Absolutely terrible, it will get you killed so often.


I disagree. On my 2H static striker in BL, US helps me to circle around packs, dodging hits, without loosing time (& sync) in the stun animation.

For a melee player who is able to predict possible desyc situations, US is a great keystone to pick.
When night falls
She cloaks the world
In impenetrable darkness
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johnKeys wrote:
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Snorkle_uk wrote:

john youve missed out on a change they made at some point semi recently, there is now a resync on stun mechanic built into the game. This means if you can get stunned, you get resynced a lot more than a char that cant get stunned.


hmm I did miss that. when was it made?

though my Marauder is 100% armor, so evasion isn't a factor for him even if I get it back for dropping Unwavering.
this would be a consideration for my other melee chars, though.
thanks for letting me know man.


not sure, they did sneak it in at some point though, I only found out after the fact when reading an interview or something with chris.

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morbo wrote:
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Snorkle_uk wrote:
john youve missed out on a change they made at some point semi recently, there is now a resync on stun mechanic built into the game. This means if you cna get stunned, you get resynced a lot more than a char that cant get stunned. So actually US is now worse for getting desynced than not having it, considerably worse when looking at US vs evasion where you dot actually get hit 50% of the time.


Resyncing will not help when you get stunlocked by blue skele rhoa, leapers, shield chargers... Add vulnerability curse (quite common occurence) and even the mightiest path-of-life-nodes build will get stunned by heavy hitters.

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Snorkle_uk wrote:
ditch Unwavering man, its literally one of the worst nodes on the tree for a melee to take imo. Absolutely terrible, it will get you killed so often.


I disagree. On my 2H static striker in BL, US helps me to circle around packs, dodging hits, without loosing time (& sync) in the stun animation.

For a melee player who is able to predict possible desyc situations, US is a great keystone to pick.


I have not been stunlocked on a melee life char in well over a year tbh, I dont even recall being stunned at all, feels like it never happens. Worth noting, Im never playing a melee build with less than about 9k evasion + heart of the oak, maybe on a pure armour char thats an issue. My experience of not having evasion is that every single ranged pack I face just peppers me with hits, to the point where if the hits arnt trivial, its very dangerous.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
Worth noting, Im never playing a melee build with less than about 9k evasion + heart of the oak, maybe on a pure armour char thats an issue.


Yea, when playing melee I mostly go armor + 2H (personal 'roleplaying' preference of 'barbarian' archetype) and that's why I almost always pick US. But ofc it's not so good (or at all) for other types of melee - blocking, eva, hybrid arm/eva..

US is "good" because it removes a type of movement interruptions, which in turn removes a type of technical issue :P

(speaking of the D-word, clicking on mobs that arent there, is still more deadly for melee than stun related issues)
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Mar 14, 2015, 6:50:36 AM
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Chundadragon wrote:
...

And all of a sudden his last few pages of posts turn into garbage simply because he just hasn't played the spec recently.


I am playing the spec constantly. with the keystone, that is.
I didn't dare play an Evasion melee in quite a while, due to the reasons I noted in those few pages of posts.
may try now with the change Snorkle mentioned.

but since you are trolling instead of reading, you won't take a look at Snorkle's definition of what it takes to play a hybrid or EV melee without US.
or will you?
Alva: I'm sweating like a hog in heat
Shadow: That was fun
that 'stun change' is more than a year old

and i mean the 'silent' one, not the resync-on-stun that was announced in patch notes
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johnKeys wrote:
but since you are trolling instead of reading, you won't take a look at Snorkle's definition of what it takes to play a hybrid or EV melee without US.
or will you?


Read my posts John, I'm really bored of you. 9K evasion with HoO from Snorkle? I linked you a build with armor, evasion, Acrobatics, Phase Acrobatics, HoO and nice DPS.

I've already said 100x that stacking auxiliary defenses is better than US, just read them.

Click the back button at the bottom of the page. And look for the name "Chundadragon".
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Mar 14, 2015, 6:58:13 AM
to be clear im never playing pure evasion melee either, well, sort of. Either lightning coil acrobatics evasion melee or 10k+ armour with 10k evasion hybrid, i feel like pure ev and pure armour both have some serious weak points unless youre a kaoms heart 8000+ life or ci type deal with enough hp to balance out taking so much more damage.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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