Ways to balance low-life shavronnes builds and daggerers/wanders
Exactly but at the same time ST takes away all the problems for melee. HEY, how is that possible when it is a ranged skill?
This thread is about somebody who discovered how overpowered a build with auras and aura passives in combination with ST, daggers and crit together with Shavs and CoE is. And now he wants to nerf all those facets of his own build into the ground because the build is OP. Last edited by Startkabels#3733 on Jul 23, 2014, 2:41:21 PM
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"So encourage what we had before - stacking more less-powerful auras. Isn't that why everybody complained in the first place that influenced the current iteration of auras? Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" No. That's specifically not what this thread is about. The build is grotesquely strong using any of the following tools: 1) Bow 2) Dagger 3) Wand 4) Sceptre probably others as well. anything with a high crit chance will work And works with many other skills besides spectral throw. Also: " " No. All of those builds utilizing CoE + shavs are overpowered as shit. Not just spectral throw. Last edited by Veruski#5480 on Jul 23, 2014, 4:30:10 PM
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" It has everything to do with melee unfortunately, if you don't see that I don't know what to tell you. Anyway I've just watched the latest State of Exile Padcast and there they were saying that bows and wands are very far behind daggers... Last edited by Startkabels#3733 on Jul 23, 2014, 4:39:23 PM
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" I'm sorry, you're wrong. " If that's where you get your PoE info, no wonder you are misinformed. Was figuring somebody was feeding you misinformation, because you don't seem to have any high level characters. "State of Exile" is a joke podcast. Last edited by Veruski#5480 on Jul 23, 2014, 4:59:14 PM
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Some pretty good information in the latest one with Chris Wilson...
I don't know how you can seriously say ST has nothing to do with melee when I can take any of my melee builds and increase it's efficiency drastically by switching to ST. It's a ranged skill that almost any melee can use (in most cases it's even on of the best choices), scales with melee weapons but it's ranged and has nothing to do with melee? Rrright.. Last edited by Startkabels#3733 on Jul 23, 2014, 6:00:38 PM
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" Because you might as well say you can improve any melee build by switching to ranged. This has been true since beta, way before ST ever existed. " If you're using ST, you are no longer melee. " This isn't how the game is designed. A weapon isn't inherently melee or ranged. It's the skills that are specifically melee or ranged. For example, lightning strike has been around pretty much forever, and it's a ranged skill, usable with melee weapons. Now, are you done derailing the thread with off-topic posts? |
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Watch out that you're not going to confuse yourself:
Spoiler
% physical damage with melee weapons
It's not really offtopic, changing ST is a way to balance those builds too... Last edited by Startkabels#3733 on Jul 23, 2014, 6:19:17 PM
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" 40% is far removed from the old, flat 164 mana. At best, people using Anger and Wrath would get to use an extra resist aura or Vitality. The reservation doesn't have to change with nerfing damage, but I think it's reasonable. "Arctic Armour was a mistake." - Chris Wilson
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Auras have to be nerfed sufficiently that not all builds go for maxing them out by skill tree points. It should be so that some builds designed to be aura builds gets the points, but other builds are better off focusing on their weapons, crit, attack speed or whatever.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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