Ways to balance low-life shavronnes builds and daggerers/wanders

Edit: How are those or their interaction designed wrong?
Last edited by Startkabels on Jul 23, 2014, 1:20:59 PM
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Startkabels wrote:
Edit: How are those or their interaction designed wrong?


uh

because it creates builds that are brokenly strong, like being able to EASILY carry a 6 man group by yourself in 78+ maps with the rest of the party just standing around drinking martinis.

it's not spectral throw lol. spectral throw creates the most broken version of it, because you get whirling blades and a few other perks

but low life CoE wanders and bow users are fucking broken as well, in the same way.

what's the common thread? oh right, shav + coe. ;)

it's not like vanilla ST builds are even remotely overpowered, like buzzsaw
Last edited by Veruski on Jul 23, 2014, 2:07:12 PM
^ This
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Doesn't really answer the question, your argument about partying is actually pretty poor too.

ST is designed wrong because it's in practice a ranged attack that scales with any melee weapon.
Last edited by Startkabels on Jul 23, 2014, 2:05:23 PM
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Startkabels wrote:
ST is designed wrong because it's in practice a ranged attack that scales with any melee weapon.


that's

1) subjective

and

2) has nothing at all to do with this thread

read the title of the thread.
Last edited by Veruski on Jul 23, 2014, 2:08:30 PM
Subjective cannot be verified, I made a pretty verifiable statement. Whether or not it's wrong is subjective and discussable, see motivation ;)

The title is referring to a build that uses ST:

OP:
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Crackmonster wrote:

PS
Yes, i use it myself too, and it's not good for build variety
Last edited by Startkabels on Jul 23, 2014, 2:24:47 PM
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Crackmonster wrote:
Blood rage:
- Reduce attack speed/life leech
- Make chaos drain based on energy shield as well

Yes.

"
Crackmonster wrote:
Auras:
Another way would be to reduce the power of damage auras by 40%.

Yes.

"
Crackmonster wrote:
Daggers/Wands:
Change the way crit multiplier works.

Currently You have 150% multiplier on a crit. If you get an additional 300% from gear/build that will stack on your 150% multiplier in this way:

150%(dmg of a crit) * (100%(base) + 300%(crit multiplier increase))
=
150% * 400% = 600%

I suggest instead of the additional multiplier you get multiplying with the base 150%, it will simply add to it. So that if you get 300% more it will be:

150% + 300% = 450%

And yes.

All three of those suggestions are virtually identical to what I believe should be done for balancing the related abilities. I would reduce the damage of Anger and Wrath by ~50% and change them to 40% reservation, but that's close to what you suggest.

These aren't new problems, either. Well, Anger and Wrath are "new" as in since Oct 23 of last year, but otherwise these are things which have needed changed for a long time. GGG attempted to bring critical multiplier into balance by reducing the values on gear and in the tree, but changing the math would both finish the job and make the math more intuitive.
"Arctic Armour was a mistake." - Chris Wilson
Last edited by Creon on Jul 23, 2014, 2:27:30 PM
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Startkabels wrote:
The title is referring to a build that uses ST:


the title refers to wanders as well, and indirectly bow builds, or really any build abusing the coe/shav synergy.

has nothing to do with ST. you're simply wrong.

if you "fixed ST" (whatever the fuck that means) everybody would just switch to low life wanders and low life bow builds which are like

95% as good

so basically, it wouldn't help balance at all

hope this isn't over your head. cheers
No this isn't over my head thanks for asking.

Might be 95% as good, but not as bad as ST is for melee...
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Startkabels wrote:
No this isn't over my head thanks for asking.

Might be 95% as good, but not as bad as ST is for melee...


ST has nothing to do with melee. It's a ranged skill.

Melee has it's own problems.

This thread is about the overwhelming balance problems from shavs + coe builds in general.

And again:

"
Veruski wrote:
ST has nothing to do with melee. It's a ranged skill.
Last edited by Veruski on Jul 23, 2014, 4:23:31 PM

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