Worried about RMT
" If you would care you would report those people, have you? |
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" Reporting does nothing, it may flag the account but Chris Wilson and GGG is pretty much way too forgiving. I'd venture to say that if you just self-admit that you were botting and that you're really sorry about it and you won't do it again they'd actually unban you. Not to mention there have been various cases in the past where people have been legitimately playing the game, but their accounts were flagged and currency frozen/account banned due to the fact that GGG is actually slightly overzealous sometimes. Last edited by allbusiness on Jul 21, 2014, 3:25:12 PM
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" This is a very good point. GGG has designed the game too much around the economy in my opinion and that is were the excessive use of RNG comes from too. Instead GGG should either change the drop or the crafting system to make those less random or more meaningful. This will also re balance trading with drops and crafting . |
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" So what are you saying? Should GGG stop fighting cheaters? If they did so before, the game was ruined already by now you know. You make it sound like GGG is only catching like 5% while in fact hey are catching the majority of cheaters. Last edited by Startkabels on Jul 21, 2014, 3:27:56 PM
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" No, they are not.
Spoiler
i have botted some month (18h/day) on the same spot and never got banned
I've botted 18h a day for 2 months, still going strong Quotes from a Botting Forum Last edited by allbusiness on Jul 21, 2014, 3:51:19 PM
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Doesn't make a lot of sense as the only motivation is to make money...
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" That's it, exactly :) Until GGG don't take any actions in that direction, the RMT/botting issues will deepen further. If they have no will to fight, why would players care ? An answer to your question to me. But that means to rework the game completely from upside down. Do you believe ? This is a buff © 2016 The Experts ™ 2017 Last edited by torturo on Jul 21, 2014, 3:37:49 PM
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If you ask me they can start implementing the following examples for starters:
Change orb functions Nobody with common sense thinks it's wise to use a chaos orb to reroll a rare with random stats to make it better, instead think about 10-20 or more chaos orbs depending on the item level. Crafting should be made more powerful, for example it should be a lot cheaper to add 1 random stat to a rare item for common players. It should be possible to increase item mod levels fairly easily. It should be possible to craft less random mods, for example to craft specific mods on an item with a fair amount of effort. It should be possible to craft specific socket colors fairly easily. It should be possible to increase the number of socket fairly easily It should be possible to increase the number of socket links fairly easily, depending on the current number of links etc. etc. Change drops Drops should be more rewarding and like changing crafting, there are many ways to achieve that. It should be possible to get drop combos. For example when fighting 2 bosses at once, you should get a significant change for a good drop. That is perfectly legit as the bosses often buff each other. Drops should be less random, low level items should not drop in end game. Low level item mods should not roll in end game. Certain monster should result in certain drops. For example this monster type drops this type of weapon, this type of item mod, this type of item rarity etc. etc. Last edited by Startkabels on Jul 21, 2014, 3:49:16 PM
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Sounds reasonable, like many of the similar ideas spread all around the forum.
But nothing will change. Want to bet? This is a buff © 2016
The Experts ™ 2017 | |
" Sounds like a plan: I will get all your currency if ". Last edited by Startkabels on Jul 21, 2014, 4:11:05 PM
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