RoS sales is a sign that millions are still searching for a better arpg playing experience. .

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Fruz wrote:
I don't give a crap about stupid RMT users, those are completely out of the question, I'm speaking design-wise.

You cannot skip time investment unless you get extremely lucky, and you cannot do that at very low levels, especially when one is know to the game.


Those were just one type of a casual player, you can play this game and skip any of the four 'hardcore' criteria if you wish to do so. PoE leaves you barn door - sized openings for casual play, and many take them, who can say casual players aren't even a majority, it's like that in most online games and I'd be honestly surprised if PoE was any different.

I'd probably classify myself as a casual player too.
Yes, I don't trade except to pull off stupid stuff like trying to get a all white slot prismatic eclipse or some other highly unlikely thing, never trading for power.
Yes, I like building tricky and heavily themed builds skipping easy&cheesy solutions and gimping myself on purpose, despite knowing game mechanics well.
Yes, previous two tend to make the game pretty hard for me where it could be easy as pie.

You could say those are hardcore gamer trappings, however, I don't invest significant amounts of time into it and I don't take the game seriously enough - so I'm a casual.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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anubite wrote:
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Arrowneous wrote:
As of April 4th the following was released...


It's evidence there are clueless casuals about that crave shallow instant gratification. Surprise?


You are saying RoS would have sold a lot more if PoLR didn't exist?

I think calling PoE shallow is a bit harsh, though. Wrong in fact.

Casually casual.

Last edited by TheAnuhart#4741 on Apr 8, 2014, 6:26:38 AM
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LSN wrote:
In any way even selffound charackters do not benefit from more orb drops long term. Why? The result would just be that the item average quality of rolls would be set higher.


Well, when said orbs are required to access and attempt to maintain access to content, they kinda do, MASSIVELY.

In fact, as maps do NOT even sustain orbs to roll maps even at the initial alch level, a self found player might even be able to throw the odd alch on a white item and still be able to map, depending on the extent of the 'more orb drops'. I'd call that a pretty big benefit. I'd also call it far from game breaking.
Casually casual.

Last edited by TheAnuhart#4741 on Apr 8, 2014, 6:43:44 AM
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raics wrote:
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Fruz wrote:
I don't give a crap about stupid RMT users, those are completely out of the question, I'm speaking design-wise.

You cannot skip time investment unless you get extremely lucky, and you cannot do that at very low levels, especially when one is know to the game.


Those were just one type of a casual player, you can play this game and skip any of the four 'hardcore' criteria if you wish to do so. PoE leaves you barn door - sized openings for casual play, and many take them, who can say casual players aren't even a majority, it's like that in most online games and I'd be honestly surprised if PoE was any different.

I'd probably classify myself as a casual player too.
Yes, I don't trade except to pull off stupid stuff like trying to get a all white slot prismatic eclipse or some other highly unlikely thing, never trading for power.
Yes, I like building tricky and heavily themed builds skipping easy&cheesy solutions and gimping myself on purpose, despite knowing game mechanics well.
Yes, previous two tend to make the game pretty hard for me where it could be easy as pie.

You could say those are hardcore gamer trappings, however, I don't invest significant amounts of time into it and I don't take the game seriously enough - so I'm a casual.

I never said myself that I was a hardcore gamer.
I'm at a middle ground for PoE atm, I'll probably let it go a bit in the next weeks/months though.

But the easier/most assisted-oriented a game is = the more casual oriented it is ( = more money so ... )

Even with trading, saying that a brand new player ( with no initiate PoE knowledge ) would casually get very quickly to the end-game and get a gear to map in higher map levels straight away is a damn lie, you all know it.
To achieve this, even through trading, getting to know the game and all its mechanism and how to play it/build the char takes a lot of time. Basic casual players don't achieve that in a week, or even in a month, or in a year for some.
And then there is still much more to do in PoE since re-rolling is an important part of it.


SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Apr 8, 2014, 6:40:51 AM
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Fruz wrote:
And then there is still much more to do in PoE since re-rolling is an important part of it.


But fun from leveling is killed by chores of repeating 3 times the same old quests.

After leveling a crusader I don't know if I want to repeat it again, for me, idea of content which levels with your characters is very strong point of RoS. Imagine, that you can do lvl 70 Coast on lvl 70 character...

And BTW because of in this, how this anubite calls? "instant gratification" game, you can't be rushed by high level characters like here ;)
Anticipation slowly dissipates...
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tmaciak wrote:
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Fruz wrote:
And then there is still much more to do in PoE since re-rolling is an important part of it.


But fun from leveling is killed by chores of repeating 3 times the same old quests.

Not for all.
But still, more content should be come within the next years, GGG cannot release/extend many acts a years ^^"

For content scaling with levels ... well there are maps that already kinda do that ( since at this point, the level matters much less but in term of xp, and the player has quite much time to do those maps layers for xp :) ).
I don't know if I'd like a content that just simply scale with levels honestly .... this is just so not logical to me ... it would need to be something that feels like a different content each time then.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Apr 8, 2014, 7:04:12 AM
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Fruz wrote:
I don't know if I'd like a content that just simply scale with levels honestly .... this is just so not logical to me ... it would need to be something that feels like a different content each time then.


For me it's great idea, imagine that you can farm any location in-game, without much exp penalty. You don't need new content, it's just re-use of content which is available here and nobody runs because it's low level content.

Probably not so hardcore like farming Docks or Lunaris 24/7, so devs here haven't got such idea. And you can't outlevel monsters, can't be rushed by higher level characters so it's also probably not hardcore enough and worse! probably bad for economy ;)
Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Apr 8, 2014, 7:29:40 AM
It's not a matter of being hardcore or not for this honestly.
In such a system, why would anyone bother changing area since anyone could farm twilight sand or the coast and that's it ? :s.
Atm in PoE, there are areas that fit more to one level than another one, that makes player move and change areas.
Of course the quantity of content makes it so that we have only 3 acts ( I don't mind it, but that's personal ), but there is that thing that you want to access harder areas by leveling.
This is less true coming to maps but still relevant, since mods makes content harder ( and they are needed to progress ).
Past lvl 85~90, there is no real fitting content anymore, GGG just let the possibility for players to keep grinding imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:

In such a system, why would anyone bother changing area since anyone could farm twilight sand or the coast and that's it ? :s.


Because who likes to play in a shit tileset that makes desync millions time worse than in a nice open battlefield?

If, by any chance there is someone who likes to play mazes and small indoor places, he will play it.

Again, because of GGG's idea of atmosphere, players suffer.
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Fruz wrote:
In such a system, why would anyone bother changing area since anyone could farm twilight sand or the coast and that's it ? :s.


In current system, everybody is moving on path Ledge-Fellshrine-City of Sarn/Docks-Lunaris. There is not point in spending more time in any other locations, this game could as well consist of only those 4-5 location leveling characters spends 90% of their time in.

Anticipation slowly dissipates...

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