RoS sales is a sign that millions are still searching for a better arpg playing experience. .
" It was pretty damn huge, but he's an MMO player as I said so he's used to it and kinda expects it, once he got some dough and started flipping he played considerably less. Truly, he didn't know much, he was more interested in things that directly affect him, what map mods can he run, what's dangerous and what's not. For instance, if he still played he would find out everything he can about Corrupting Blood but he would have no idea what Blessing of Elements, Nullifier or Soul Conduit do. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 8, 2014, 8:16:14 AM
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I think it's worth noting that among the 15 million initial sales where a lot of sales from people taking advantage of the yearly subscription for WoW deal.
That's several million people most like. People to whom D3 was always a nice freebie on top of what they really wanted, a year of WoW. Personally did buy D3 RoS, the package deal even since I hadn't initially bought D3 and I'm quite enjoying it. My impression thus far really is that D3 is a superb implementation of a rather simple idea while PoE is a rather lacking implementation of a superb idea. I'll be keeping an eye on both of them certainly, not sure which is more likely, PoE's implementation improving or D3's depth improving. But after a year of PoE it's a nice change to be playing something that genuinely works now, even if it does seem simpler, albeit certainly still a lot of fun. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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" How much have you played RoS? It's not really any more rewarding than this game... Sure you get upgrades when you start. They raised the numbers for the expansion. But after you get to 70 you realize that rares have no purpose whatsoever, and legendaries drop once every hour or two and generally aren't upgrades. Wait, that sounds like this game. However, there's no trade to speak of in RoS. There isn't any reason to re-roll a character. And generally your character is like everyone else. Those are the same problems that have plagued the game since day 1... They took out the economy, added a few new legendaries that do different things, put in the Mystic which they had sitting around since the original beta, and claimed the game was fixed. It's so hard to talk sales numbers since we don't know the reasons why people are buying. I bought because I wanted to continue the story, and I liked my tempest rush character... But I don't play much and the forums over there are filled with topics complaining about BoA and drop rate. It's not rewarding enough for people. GGG suffers from one huge disadvantage when comparing it to Blizzard. They don't have the user base that Blizzard has. There will be people who prefer RoS for good reasons like the game engine and such. But it's not a better game... GGG could certainly give their players more options league wise. But they don't have a player base, nor do they have the resources to make that viable. They already provide more options and content than Blizzard. I don't know how much more we can realistically ask of them. |
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" Well all I do is run cursed chests and shrines in D3 to level to 70 without problems on normal. There is no reason for me to play on Hard or Expert. Since there are no diminishing returns. I cannot farm Ledge normal till level 70 in PoE even though it is so convenient. Heck even Ledge Merciless will slow down once you are level 60 to a point it makes more sense to play a higher leveled zone. Which ultimately leads to maps. Since content scales with you in D3 you are never really forced to progress. There are no diminishing returns. So I can farm cursed chests and Shrines to max level all day and even beyond that. |
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i bought RoS last week and have been playing it this past week.
I wouldn't say it is a better arpg than PoE. In fact, it is much more shallow. Only thing i like better about RoS than PoE is its smoothness and less desync. People are buying RoS because there aren't any other good arpgs besides path of exile, but I for one feel like I wasted 60$. |
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" Well said, I was not expecting, that RoS will be so much fun to play, when I preordered it. Anticipation slowly dissipates...
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" The only way you could think this is if you never played Diablo 2... To those that did, Diablo 3 is a pretty game that removed most of the content we enjoyed in D2. |
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It was fun during the 1st week, but after that there's not really much to do.
There are a ton of legendaries and they drop quite often now, but none of them are not that 'unique' after all. I dunno what i'll be doing after a month, already kinda bored with RoS. Last edited by nightblade157#6640 on Apr 8, 2014, 9:06:40 AM
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" I indeed never played Diablo 2, don't see how that changes anything though. D3 RoS is simple, none of the complexities or interactions you find in PoE seem to be present. It's a game about killing monsters and getting loot for that, simple. Yet it's implementation is superb, it's online as PoE but plays significantly smoother and even when spamming as many spell effects as I can manage there's no noticeable FPS drops. Playing on Expert right now puts me in the situation where white mobs actually put up a fight yet I'm never one-shotted by bosses. It's an excellent implementation of that simple concept. PoE's concept is much more complex with a massive depth behind it as clearly evidenced by the skill tree, the gem system and sheer amount of character customisability. It's a brilliant system but ultimately it's just as obvious that the implementation is lacking. Desync is ever-present, not always to the degree that it kills you but if you pay attention it's noticeably there. FPS drops are common even with decent hardware far above PoE system requirements. Balance is all over the place to a point it's even possible you can completely faceroll 90% of an area and then get one-shot out of nowhere. It seems obvious to me that technically speaking D3 is by far superior while conceptually speaking PoE is just as superior. It's just a question as to what the future will bring. Will PoE's technical difficulties be fixed and the balance situation improved? Will D3 come with further expansions that add the depth that's currently lacking? Will there be another game coming out that does manage to provide a good technical implementation of a solid concept? My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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" Yeah, you're right. They improved roll for rares so much, that finding rare with 4 required stats isnt a hard task at all. Only monks (that apparently require 5-6 proper stats) will experience some difficulties. So, in D3, rares just turned into crap items, and some players dont even bother picking them up. And majority of uniques are just rares with somewhat boosted stats. Remaining ones provide fancy unique bonuses (like some uniques in PoE), in addition to stats, and can be build-enablers, in fact. And similar to PoE high-grade uniques (life Shavronne's Wrappings), whose items are rare and all-sought by everyone! The same fucking RNG and crappy drops, as in PoE, in fact. Need 4-th piece to finish class set? Pray to RNGesus, or be sucker. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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