RoS sales is a sign that millions are still searching for a better arpg playing experience. .

"
tinko92 wrote:
[...]
OMFG are you serious ???

Me : - "I was speaking with tmaciak about design choices here, not anything like desync/graphic performances."

You : - "And by the way, I'm not bringing desync everywhere"
Me : - "not just desync, you're bringing graphical performances in general" ( I'm trying to be as simple as possible with you, so I reformulated the original statement which was : "
I was speaking about performances issues in general, it being from graphic optimization or netcode optimization."
)
You : - "Not a single word regarding areas about graphics or coding."
Me : - "Indeed I didn't ..... precisely because it wasn't the point."


Everywhere you are misunderstanding everything for some reason and producing pointless poluting posts on this forum.
Stop freaking trolling and be toxic to this forum seriously, I'm having a real conversation with some people and you just arrive and try to create semantic problems and pointless arguments about things that don't matter in the original point for no reason.
You should just gtfo seriously ( I think that it's the first time that I'm saying that to someone on a forum ... ), that'll be a gift to everyone here.

The main word about your intervention here one more time : pointless.

Now thanks to greasemonkey, you're about to vanish from my browser.
I'd advise other people to do the same.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Apr 8, 2014, 10:49:46 AM
"
Fruz wrote:
"
tinko92 wrote:
[...]
OMFG are you serious ???

Me : - "I was speaking with tmaciak about design choices here, not anything like desync/graphic performances."

You : - "And by the way, I'm not bringing desync everywhere"
Me : - "not just desync, you're bringing graphical performances in general" ( I'm trying to be as simple as possible with you, so I reformulated the original statement which was : "
I was speaking about performances issues in general, it being from graphic optimization or netcode optimization."
)
You : - "Not a single word regarding areas about graphics or coding."
Me : - "Indeed I didn't ..... precisely because it wasn't the point."


Everywhere you are misunderstanding everything for some reason and producing pointless poluting posts on this forum.
Stop freaking trolling and be toxic to this forum seriously, I'm having a real conversation with some people and you just arrive and try to create semantic problems and pointless arguments about things that don't matter in the original point for no reason.
You should just gtfo seriously ( I think that it's the first time that I'm saying that to someone on a forum ... ), that'll be a gift to everyone here.

The main word about your intervention here one more time : pointless.

Now thanks to greasemonkey, you're about to vanish from my browser.
I'd advise other people to do the same.


That wasn't my response to your first statement there, what I've wrote was a response to your lie, that I bring desync everywhere.

You might want to take couple of English language courses, because you clearly lack expressing in English.
Also, replying to my post by commenting my last sentence with your first one (when there were a lot of sentences) is not how communicating is done, without creating a mess like this.

I have never trolled on this forum, and I tend to not-use that term, along with many others.

I've just pointed out how desync was the point there, and you still claim it isn't and you haven't answered my question, which again points out at your crappy communication "skills",
which are afterwards accompanied with childish crap.

TLDR; work on your English and communication, so you won't look like a schizophrenic
I cant stand to do the same zone for a repeated amount of time. This was fun 15 years ago, but its not anymore. That's why I don't grind Merc bosses. I really like maps in PoE - they give the needed variety.

But in PoE sooner or later you are kicked from the content you would want to do and forced to grind content you don't wanna play (or, ofc, instant gratification buy content you wanna play).

If in RoS zones scale with your level, it only means you have more variety to choose from. Which is a better thing.
When night falls
She cloaks the world
In impenetrable darkness
"
morbo wrote:


If in RoS zones scale with your level, it only means you have more variety to choose from. Which is a better thing.


It's too bad that the loot is so bland in RoS, and the characters are all the same. Some of us also appreciate having extremely hard content that we have to work for in order to even see.
"
morbo wrote:

If in RoS zones scale with your level, it only means you have more variety to choose from. Which is a better thing.

But do people really choose to go in more different areas with it ?
If the bounty system works fine and force people to do so, then sure it's a good thing.
Otherwise, the only point in PoE where ( from a design perspective, so that one won't make this derail lol ) you would need to farm only the same area if possible is after lvl 90, where only the last maps layer ( if you can sustain it ) would probably give enough xp to progress at this point. And that's because of a lack of content there that is obvious, but also maybe meant to be like this until there are more acts released at least.

Else, you progress normally through the areas and you can basically farm in any of them ( if it were not for desyncs at least ) depending on the build, until you reach maps where there is some diversity in there, thanks to mods and the whole map system.

The only point when there is really a wall for a new comer is the 'farming piety' step before mapping, because it's more attractive if you are not geared well enough. I admit that for that ... it's not really promoting diversity.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
majesw wrote:
"
morbo wrote:


If in RoS zones scale with your level, it only means you have more variety to choose from. Which is a better thing.


It's too bad that the loot is so bland in RoS, and the characters are all the same. Some of us also appreciate having extremely hard content that we have to work for in order to even see.


You don't have to work very hard to see a 78 map, just tune in the Noticeboard.
Other than that, extremely hard content goes to D3 before PoE. Especially when you have to play the extremely harder content to progress efficiently, while in here, you don't, because the top content isn't that much harder.
"
majesw wrote:
Some of us also appreciate having extremely hard content that we have to work for in order to even see.


PoE mapping would be an amazing endgame, if that content would be gated behind difficulty, instead of being a currency sink, gated behind orb expenditure and trading.

In the current implementation you can outgear the hardest content before seeing it. When (if) you get there, its not even hard or challenging anymore.
When night falls
She cloaks the world
In impenetrable darkness
"
MortalKombat3 wrote:
"
tinko92 wrote:
"
KenshiD wrote:

Since the RoS Expansion is basically turning D3 into a even more casual friendly game (choose your difficulty, easy leveling to max level, self found is now 100% viable and easy as fuck, legendaries everyhwere) it has a very high potential at making a lot of people having a good old fun time at home.


Well...

Choosing your difficulty is making a game casual? How about gambling for difficulty, what does that make a game? I really cannot see what's exactly casual in choosing the difficulty. A choice is always a good thing.
If you like gambling for difficulty, just write all difficulties on small papers and mix them, pull one out and play that one, that would bring a PoE feeling.

To be honest, leveling to max level in PoE is a lot easier than getting to 100+ paragons in D3 (you're saying max level in D3, but there is no such thing), it just requires flipping instead of slaying monsters.
By easier, rolling easy 77-78 maps and just facerolling in parties. 77-78 maps provide most experience, and T6 provides most experience in D3, so, lets compare a piss-easy 77-78 map with T6... Clear as a day which one is incredibly more difficult.

Self found easy, in what way exactly? It's easier than in PoE, logically, because it's a self found based gameplay.

The casual argument is very unclear to me.


I completely agree with you there. GGG positioned PoE as "hardcore" game, but in fact, D3 is more "hardcore" than PoE, ATM. In softcore D3, death doesnt matter, but in hardcore, it DOES.


I'm framing this post so I can get a good laugh on a bad day.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
It's not so funny if you think about it. In a game which people usually use to bash on it's casualty, a dead HC hero is cold as a stone, with all items gone and there's a delayed exit.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Apr 8, 2014, 1:52:44 PM
"
torturo wrote:
It's not so funny if you think about it. In a game which people usually use to bash on it's casualty, a dead HC hero is cold as a stone, with all items gone and there's a delayed exit.


Because people don't use muels in D3 HC...?

If you want to be truly hardcore, destroy all your items when you die.

D3 isn't more hardcore than PoE - free resets, easy legendaries, limited build options. Anyone who says D3 is harder / more hardcore is out of their mind or plays standard in PoE.

Oh but I see, this is about alt+f4ing. Jesus, just don't do it if you care so much. Nobody makes you alt+f4 and I don't blame anybody who choses to - my own accomplishments are what matter to me and I don't alt+f4 because it's cheap. But if others need it to enjoy HC, let them.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Apr 8, 2014, 1:56:19 PM

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