RoS sales is a sign that millions are still searching for a better arpg playing experience. .

"
Arrowneous wrote:
"It’s been a little over a week since Reaper of Souls launched and we finally have the sales figures."
"
Arrowneous wrote:
"It’s been a little over a week
You aren't measuring how good RoS is, you are measuring how good people think RoS will be. Contrary to everything industry standards would tell you, a good game isn't one with a strong first week, it's one with a strong second month.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 7, 2014, 12:30:58 PM
It's more popular because people don't play games as a chore. Games are for fun, which unfortunately PoE isn't right now, and Diablo 3 is. It's hillarious to see how many people can't spot the pattern.. D3 WAS too easy, buy your items, faceroll the game etc etc, people didn't like it so they came to play PoE, now PoE is a giant bore fest in which you can buy items and face roll the game, well you NEED to buy items to play the game else RNG kicks you in the nuts and forces you to trade/quit.
Last edited by Frosty_Pheet#2737 on Apr 7, 2014, 12:37:50 PM
"
tinko92 wrote:
"
KenshiD wrote:

Since the RoS Expansion is basically turning D3 into a even more casual friendly game (choose your difficulty, easy leveling to max level, self found is now 100% viable and easy as fuck, legendaries everyhwere) it has a very high potential at making a lot of people having a good old fun time at home.


Well...

Choosing your difficulty is making a game casual? How about gambling for difficulty, what does that make a game? I really cannot see what's exactly casual in choosing the difficulty. A choice is always a good thing.
If you like gambling for difficulty, just write all difficulties on small papers and mix them, pull one out and play that one, that would bring a PoE feeling.

To be honest, leveling to max level in PoE is a lot easier than getting to 100+ paragons in D3 (you're saying max level in D3, but there is no such thing), it just requires flipping instead of slaying monsters.
By easier, rolling easy 77-78 maps and just facerolling in parties. 77-78 maps provide most experience, and T6 provides most experience in D3, so, lets compare a piss-easy 77-78 map with T6... Clear as a day which one is incredibly more difficult.

Self found easy, in what way exactly? It's easier than in PoE, logically, because it's a self found based gameplay.

The casual argument is very unclear to me.


Yes choosing difficulty makes the game casual.

Here are some definitions of casual which apply to the gamers:

"
Relaxed and unconcerned


"
Made or done without much thought or premeditation


"
A person who does something irregularly


"
Not regular or permanent, in particular


Casual gamers are basically gamers who don't want to invest too much time and thought into video games. They just want to turn something on play for a couple of hours and have fun.

Which means if a game is very hard (to learn or to play) those people are not inclined to play such a game.

If you can choose your difficulty you are never forced to play a hard game and can have a fun time.

What makes PoE not a casual friendly game is the stuff you have to first learn and understand before you can actually play it.

For example you can totally ruin your character if you don't know how to spec. In D3 there are almost no bad specs, every class with any skill can basically get through the game. Which makes it easy to get into.
Sure you can get HC in it and master it but still doesn't mean it is suited for a casual audience.

Also casual gamers don't care about getting to max level. And you can get level 70 easier in D3 than in PoE fact. (especially if you are a new player)

Also you are a hard core player you grind a lot and reach high endgame maps etc.

Casual gamers would play PoE for like 20h and then go to the next thing. Same with D3.

Poe is a very bad game.

Its a shame to compare POE with D2
"


Casual gamers are basically gamers who don't want to invest too much time and thought into video games. They just want to turn something on play for a couple of hours and have fun.

Which means if a game is very hard (to learn or to play) those people are not inclined to play such a game.

If you can choose your difficulty you are never forced to play a hard game and can have a fun time.

What makes PoE not a casual friendly game is the stuff you have to first learn and understand before you can actually play it.

For example you can totally ruin your character if you don't know how to spec. In D3 there are almost no bad specs, every class with any skill can basically get through the game. Which makes it easy to get into.
Sure you can get HC in it and master it but still doesn't mean it is suited for a casual audience.

Also casual gamers don't care about getting to max level. And you can get level 70 easier in D3 than in PoE fact. (especially if you are a new player)

Also you are a hard core player you grind a lot and reach high endgame maps etc.

Casual gamers would play PoE for like 20h and then go to the next thing. Same with D3.


Path of Exile is NOT HARD. The game is fucking easy, you can play it with your eyes closed.. The only thing that makes it 'difficult' is painful RNG experiences, which is artificial difficulty. EVERYTHING is a gear check, there is absolutely no skill involved in the combat... Low health? Spam pots. Low health? Alt F4. Low health? Teleport. Lack gear? Buy it. BLA BLA BLA.. Like I said before, the only thing that is difficult is rolling the right stats on items.


Edit: I'd say Atziri is a step in the right direction, with charge up mechanics etc etc which require movement.. But then desync comes into play, and you die.
Last edited by Frosty_Pheet#2737 on Apr 7, 2014, 1:01:24 PM
"
Arrowneous wrote:
"
kaarelo wrote:
why are you even here ?

 Please stop your lame trolling.

I don't think it's lame trolling; why would you want to convince GGG to make PoE: RoS when you can play D3: RoS? The games have fundamentally different directives; why try to turn one into the other when they're incomparable?

Pay mind: There is a difference between suggesting PoE's systems offer more relief, and comparing PoE to RoS. There is fallacy in suggesting that RoS has achieved some degree of greatness when your supporting evidence can be almost entirely attributed to the monstrous advertising behemoth that is ActiBlizz.

So yeah. "Why are ou even here?" is a perfectly legitimate question.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Apr 7, 2014, 12:44:40 PM
I was still playing D2, while playing D3...

I now don't D2, but do PoE... D3-RoS and a bit of Grim Dawn.

I'm pretty sure I'll be playing PoE for at least 10 years... Over that time, I do hope there will be other ARPG's too.

Okay I decided to go more into detail here:

"
tinko92 wrote:
Well...

Choosing your difficulty is making a game casual?


Yes because if you are new to the game, and maybe not that good and only want to experience the story you can choose the easiest one and play the game that way. No one forces you to do harder content if you can choose easy content instead.


"
tinko92 wrote:

How about gambling for difficulty, what does that make a game?


If RNG makes it harder to get good gear, sockets and whatever it actually makes the game harder for players who are new. If they don't know the recipe for a cold resist ring and don't find one before merveil they will die and maybe already fail there (not saying that no one can beat her but it's a classic new player death trap).

RNG and gambling can make a game harder especially if you are not willing to spend a lot of time in grinding and finding good gear. Thus gambling is not suited for a casual gamer audience.
They want 100% guaranteed upgrades to progress and not hope they find something good.

"
tinko92 wrote:

I really cannot see what's exactly casual in choosing the difficulty. A choice is always a good thing.


I never said choices aren't good I just say that it makes it better for casual gamers and thus more appealing to a bigger market hence more sales.


"
tinko92 wrote:

If you like gambling for difficulty, just write all difficulties on small papers and mix them, pull one out and play that one, that would bring a PoE feeling.


That makes no sense.
PoE Normal > D3 Normal

I mean D3 was hard in normal at release but meanwhile it is very easy and there is no way you couldn't make it through the game.
In PoE you can actually fail your first character and don't make it past act3.

"
tinko92 wrote:

To be honest, leveling to max level in PoE is a lot easier than getting to 100+ paragons in D3 (you're saying max level in D3, but there is no such thing), it just requires flipping instead of slaying monsters.


So new gamers who sometimes play games are perfectly capable in flipping items? They just get into the game and instantly flip items to get to max level, am I right?

I mean it's not like there is such a thing as trading skill /sarcasm

Also as I said in my first post, getting max level is not always the goal of casual gamers, they usually just want to play through the game once and be done with it. Maybe play it through multiple times on different characters (since this is a RPG), but I can tell you no casual gamer will ever reach level 100 in POE.

While Casual gamers can easily reach level 70 in D3 (and yes this is the max level after that it's only bonus).

"
tinko92 wrote:

By easier, rolling easy 77-78 maps and just facerolling in parties. 77-78 maps provide most experience, and T6 provides most experience in D3, so, lets compare a piss-easy 77-78 map with T6... Clear as a day which one is incredibly more difficult.



See this is your problem you take yourself as an example and say "Hey I faceroll 77-78 maps thus everyone else can do that".

No wrong. A casual gamer would never even play to 78 maps, that person would give up before because the time investment to get there and the time investment to make a solid build is just too much for these kind of people. They rather play some new game instead after they spend a week or two in PoE.

Also
"
and T6 provides most experience in D3, so, lets compare a piss-easy 77-78 map with T6... Clear as a day which one is incredibly more difficult.


If you cannot kill anything on T6 you gain 0exp.
T 6 is not the most efficient at all times, actually you could argue that farming normal gives you the most exp/time if you don't have over 1mil DPS.

So your argument fails.

"
tinko92 wrote:

Self found easy, in what way exactly? It's easier than in PoE, logically, because it's a self found based gameplay.


Because smart drops make it so that you basically never have to farm long time to get any upgrade and can get easily through the game by just killing the mobs you face during campaign.

If on the other hand you actually have to grind a lot, know certain recipes, trade and make currency through all sorts of stuff casual gamers are not familiar with then you just cannot get into merciless. Cruel is and will be your stop then, unless you play some super amazing build but I don't expect casual gamers to know those.

"
tinko92 wrote:

The casual argument is very unclear to me.


I hope I made it clearer.
Interesting way of making a RNG/drop rate QQ thread. Keep up the creativity.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Kenshid, you list punishing aspects of PoE, not difficult.. A line many people don't seem to understand.

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